Difference between revisions of "Link Messages"

From Second Life Wiki
Jump to navigation Jump to search
(reformatted comments to shorten line length)
(reformetted to shorten line length)
Line 22: Line 22:
     link_message(integer Sender, integer Number, string Text, key ID)
     link_message(integer Sender, integer Number, string Text, key ID)
     {
     {
         llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number " + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + "."); //When this prim receives a message, say to the owner what it received.
         llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number "
                  + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + ".");
                  //When this prim receives a message, say to the owner what it received.
     }
     }
}
}

Revision as of 04:26, 24 February 2007

Link Messages

Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them

Script to Send a Message
default 
{
    touch_start(integer touched) 
    {
        llMessageLinked(LINK_SET, 0, "touched", llDetectedKey(0)); //When someone touches this, send the message "touched",
                                                                   //the number 0 and the avatar who touched this prim's key
                                                                   //to all scripts in this linkset.
    }
}
Script to Receive the Message
default 
{
    link_message(integer Sender, integer Number, string Text, key ID)
    {
        llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number "
                  + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + ".");
                  //When this prim receives a message, say to the owner what it received.
    }
}