Difference between revisions of "LlGetAvatarKeysOnEstate"

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{{LSL_Function|mode=request|func_sleep=0.1|func_energy=10.0|func=llGetAvatarKeysOnEstate|sort=GetAvatarKeysOnEstate|func_desc=Returns a list of avatar keys currently over the estate the script runs on.
{{LSL_Function|mode=request|func_sleep=0.1|func_energy=10.0|func=llGetAvatarKeysOnEstate|sort=GetAvatarKeysOnEstate|func_desc=Returns a list of avatar keys currently over the estate the script runs on.
|return_text|spec|caveats|examples|helpers|related|also|notes=For common scripts that simply need to know who is present on a estate, this would remove the need for having a sensor, and be more sim-efficient.}}[[Category:LSL_Stub]]
|return_text|spec|caveats|examples|helpers|related|also|notes=For common scripts that simply need to know who is present on a estate, this would remove the need for having a sensor, and be more sim-efficient.}}

Latest revision as of 11:57, 25 February 2007

Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llGetAvatarKeysOnEstate( );
0.1 Forced Delay
10.0 Energy

Returns a list of avatar keys currently over the estate the script runs on.

Caveats

  • This function causes the script to sleep for 0.1 seconds.

Examples

Notes

For common scripts that simply need to know who is present on a estate, this would remove the need for having a sensor, and be more sim-efficient.

Deep Notes

Signature

//function void llGetAvatarKeysOnEstate();