Difference between revisions of "User:Gordon Wendt"
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=Meetings= | =Meetings= | ||
*[[Bug triage]] - The main page for the bug triage meetings | *[[Bug triage]] - The main page for the bug triage meetings | ||
**General | |||
***Mondays | |||
***12pm PST | |||
***[http://slurl.com/secondlife/Hippotropolis/241/27/23/?&title=Hippotropolis+Meeting+area Hippotropolis Meeting area] | |||
**Release Candidate | |||
***Wednesdays | |||
***3pm PST | |||
***[http://slurl.com/secondlife/Levenhall/152/40/30/?img=http%3A//lindenlab.files.wordpress.com/2007/07/bridielinden_1st_officehour.jpg&title=Bridie%20Linden%27s%20house%20in%20LindenVillage Bridie Linden's house] | |||
*[[Open Source Meeting]] - The main page for the open source meetings | *[[Open Source Meeting]] - The main page for the open source meetings | ||
***Thursdays | |||
***2pm PST | |||
***[http://slurl.com/secondlife/Hippotropolis/239/28/24/?img=https%3A//wiki.secondlife.com/w/images/9/91/Opensource_meetings_at_Hippotropolis.jpg Hippotropolis] | |||
*[[User Experience Interest Group]] - The main for the User Experience Interest Group Meetings | *[[User Experience Interest Group]] - The main for the User Experience Interest Group Meetings | ||
***Thursdays | |||
***3 PM PST | |||
***[http://slurl.com/secondlife/Beaumont/148/155/46/?title=Linden%20Village Benjamin Linden's office] | |||
== Useful pages == | == Useful pages == |
Revision as of 16:18, 18 December 2008
JIRA
General
Specific to me
People
- Strife Onizuka - Too much useful stuff to actually describe here
- Michelle2 Zenovka - Great cmake instructions for building the viewer
- Lex Neva - again, too many great contributions to count and/or describe
- Harleen Gretzky - one of the great people on the JIRA
Meetings
- Bug triage - The main page for the bug triage meetings
- General
- Mondays
- 12pm PST
- Hippotropolis Meeting area
- Release Candidate
- Wednesdays
- 3pm PST
- Bridie Linden's house
- General
- Open Source Meeting - The main page for the open source meetings
- Thursdays
- 2pm PST
- Hippotropolis
- User Experience Interest Group - The main for the User Experience Interest Group Meetings
- Thursdays
- 3 PM PST
- Benjamin Linden's office
Useful pages
- Special:Random - Directs to a random page on the wikings
- Submitting_code - Info on how to submit code as well as the proper way to create a patch
- Office Hours - A listing of all the Lindens' Office Hours
Miscellaneous
/sandbox - an internal sandbox I use to test various wiki specific changes.
/testbed - For posting my experimental ideas including scripts, scraps of code, etc... --- USE AT YOUR OWN RISK
Free Scripts
Some scripts that I have written that I am freely releasing
Quick and Dirty chat repeater
Repeats whatever you say on a user definable channel on channel 0 (public chat), also added commented out info on how to make it shout or whisper as well as say
<lsl>
// Coded by Gordon Wendt, free to reuse, snip, recode, give away, or use in derivative works for all perpetuity, all I ask is that you leave this notice intact, add your name below mine if you add something to the code, and leave this and any other creator's notice intact
// ----- // GORDON WENDT
// ACTUAL CODE STARTS HERE
// Change the object name to whatever you want the message to be prefixed by, replace with a single space to make object name appear blank, though message will still have a semicolon (:) before it
integer chan = 5; // replace with whatever channel number you want the object to listen on
default {
state_entry() { llListen(chan,"","",""); // sets the listen so that object listens to says on that channel }
listen(integer channel,string name,key id,string message) { llSay(0,message); // says whatever it heard on channel 5 in channel 0 which is the standard general chat // ALTERNATE MODES (ADVANCED) // to use these instead of llSay put two forward slashes (//) before llSay and remove the two slashes from oen of the lines below, to reverse just re-add the slashes to that line and remove the ones from the llSay line // llShout(0,message); // if you'd prefer it to shout // llWhisper(0,message); // if you'd prefer it to whisper }
}
</lsl>
Free code snippets
A couple of code snippets I"m freely releasing for anyone to use
Naming Trick
A cheap little trick to make the object name on the way the script name then change the object name back
<lsl>
default { state_entry() { a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info) llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name llSetObjectName(a);// changes the object name back to what it originally was // ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name } }
</lsl>