Difference between revisions of "User:Blakar Ogre"
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Blakar Ogre (talk | contribs) |
Blakar Ogre (talk | contribs) |
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I'm doing a more in depth look at SL's rendering for sculpted prims in order to: | I'm doing a more in depth look at SL's rendering for sculpted prims in order to: | ||
:- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: [[Sculpted Prims | :- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: [[Sculpted Prims: Technical Explanation]]) | ||
:- Write patches for related code | :- Write patches for related code | ||
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:- Done: Fix for lost detail when using 32x32 textures | :- Done: Fix for lost detail when using 32x32 textures | ||
:- Done: Make patch public containing things list above | :- Done: Make patch public containing things list above | ||
:- Next: research how we | :- Next: research how we LOD affects the sculpt texture and create a patch |
Revision as of 14:46, 31 May 2007
Currently working on Sculpted prims
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
- - Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- - Write patches for related code
Current status for patch:
- - Done: Performance rewrite of sampling code (minor impact)
- - Done: Fix for lost detail when using 32x32 textures
- - Done: Make patch public containing things list above
- - Next: research how we LOD affects the sculpt texture and create a patch