Difference between revisions of "User:Ppmediadev Blinker"

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[[Image:Vitruviuscover.jpg|300px|thumb|left|Vitruvius, Arts Journal for the Metaverse - cover issue 3]]
[[Image:Vitruviuscover.jpg|300px|thumb|left|Vitruvius, Arts Journal for the Metaverse - cover issue 3]]
=== Vitruvius, Arts Journal for the Metaverse ===
=== Vitruvius, Arts Journal for the Metaverse ===
Vitruvius first started as the magazine of Da Vinci Isle, but soon expanded to become a real journal about arts. Vitruvius is published four times a year, and distributed for free on the internet and in Second Life. Vitruvius is all about arts, and brings a provocative mix of poetry, literature, visual arts and art-related journalism. (eg. "ways to sell art"). The team behind Vitruvius includes several real life writers and editors, as also Second Life "art scene members".
=== Standing Stone Studio's ===
=== Standing Stone Studio's ===
Standing Stone Studio's is one of the latests projects I'm working on, and focusses on getting Second Life artists into the real life arts scene and vice versa. Currently this project is still in start-up phase, and we're working hard to get all legal and administrative stuff ready-to-go.
Once this project is "up and running", Standing Stone Studio's will support all kinds of artists in a practical way helping them publish and sell their work both to a real life and Second Life audience.
=== Hondo Mesa Records ===
=== Hondo Mesa Records ===
Hondo Mesa Records is the record label of my good friend Dennis Kinsey, in Second Life known as "HondoMesa Kidd". The record label focusses on jazz, blues and acoustic music. Several of the record label's recording artists are also live performers in Second Life.
All records are also available as Second Life CD (including MP3-downloads) thanks to SLevolution Technology.
=== Hyperion Estates ===
=== Hyperion Estates ===
 
Hyperion Estates is one of the newer projects, aiming to provide Second Life residents with high quality, low cost residential area's. At this moment, our first sim is up and running (Michelangelo Isle), and a second will follow soon. (Aquaryus Island). No maximum build, cluttered up sims here, but deascent residential area's.




== My Second Life Places ==
== My Second Life Places ==

Revision as of 01:50, 25 February 2009

PAGE UNDER CONSTRUCTION

About me

ppmediadev Blinker - avatar

Hi there, and welcome to my WIKI-page.

First thing most people ask me is how to pronounce my avatar name. One advice; don't even try it (your tongue might get stuck in the worst possible way), just call me "Phil". Second Life is for me an extension of my "real life", being the same guy in both realities. On this page you'll find more info about me, my involvement in Second Life and my Second Life projects.

Marketing

"The computer industry has frequently borrowed from mythology: Witness the sprites in computer graphics, the demons in artificial intelligence, and the trolls in the marketing department." - Jeff Meyer

In "real life" I'm a consultant/writer on media & marketing. I design Second Life bases for real life companies, being part of the Business Solution Provider Program and give trainings in / write articles on the use of Second Life for business purposes. I just love my job, so if you're looking for some marketing advice, have a product idea, want to introduce a real life company in Second Life, or have questions/remarks on other aspects of marketing, feel free to drop me a notecard/send me a mail.

Beta testing

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

What's even worse then being an idiot? Being an idiot with the goal to be an idiot... I'm one of those that love blue screens, crashes and re-installs while testing out all kinds of new software and applications. I've been a member of several closed beta's and public beta's. I also test scripted creations in Second Life, and when testing I try to test from a end-user point of view, trying to comment the user experience. Outside Second Life, i'm testing the soon-to-be-released game "Battlefield Heroes", which is currently in closed beta, phase 2.

Art promotion

"A work of art is never really finished; it is abandoned." - Brooke McEldowney

Both in real life and in Second Life I'm active in the arts scene. Not as an artist, and surely not as one spending big money on arts, but as a promotor. I try to use modern media and technologies to give artists a bigger exposure, and let art lovers taste from art which they maybe otherwise never would have seen. Under the title "My Projects", you'll find more information.

My Second Life Projects

Da Vinci Isle

Da Vinci Isle

Da Vinci Isle is an event and exhibition center in Second Life. At Da Vinci Isle, we try to bring a fun mix of all sorts of art (music, poetry, literature and visual arts), and we also try to "cross over realities", working together with several real life art-orientated organizations. Da Vinci Isle has three halls (different sizes) used for exhibitions, conferences and other events and two clubs (Bookworm Cafe & Idylls), used for comedy gigs, music and readings.

Vitruvius, Arts Journal for the Metaverse - cover issue 3

Vitruvius, Arts Journal for the Metaverse

Vitruvius first started as the magazine of Da Vinci Isle, but soon expanded to become a real journal about arts. Vitruvius is published four times a year, and distributed for free on the internet and in Second Life. Vitruvius is all about arts, and brings a provocative mix of poetry, literature, visual arts and art-related journalism. (eg. "ways to sell art"). The team behind Vitruvius includes several real life writers and editors, as also Second Life "art scene members".

Standing Stone Studio's

Standing Stone Studio's is one of the latests projects I'm working on, and focusses on getting Second Life artists into the real life arts scene and vice versa. Currently this project is still in start-up phase, and we're working hard to get all legal and administrative stuff ready-to-go.

Once this project is "up and running", Standing Stone Studio's will support all kinds of artists in a practical way helping them publish and sell their work both to a real life and Second Life audience.

Hondo Mesa Records

Hondo Mesa Records is the record label of my good friend Dennis Kinsey, in Second Life known as "HondoMesa Kidd". The record label focusses on jazz, blues and acoustic music. Several of the record label's recording artists are also live performers in Second Life.

All records are also available as Second Life CD (including MP3-downloads) thanks to SLevolution Technology.


Hyperion Estates

Hyperion Estates is one of the newer projects, aiming to provide Second Life residents with high quality, low cost residential area's. At this moment, our first sim is up and running (Michelangelo Isle), and a second will follow soon. (Aquaryus Island). No maximum build, cluttered up sims here, but deascent residential area's.


My Second Life Places