Difference between revisions of "Render Roadmap"
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Steve Linden (talk | contribs) |
Steve Linden (talk | contribs) |
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* [[SL Lighting]] | * [[SL Lighting]] | ||
** Design and implement a long term scalable lighting solution | ** Design and implement a long term scalable lighting solution | ||
* [[ | * [[WindLight]] - ''In-Progress'' | ||
** Improve the look of skies and environmental lighting in Second Life | ** Improve the look of skies and environmental lighting in Second Life | ||
* [[SL Materials]] | * [[SL Materials]] |
Revision as of 13:52, 3 August 2007
See Also
Projects
Stability
- ModernGL
- Clean up remaining GL State setup
- Remove dependencies on vendor specific extensions
- Hardware Preferences
- Combine all hardware related preferences
- Separate detail preferences from advanced controls
- Include button to restore recommended defaults
- Hardware Benchmarking
- Suite of tests to determine recommended settings based on actual hardware performance
- Generate shaders based on benchmarking results
Performance
- Avatar Optimizations
- Optimize and LOD joint transformations
- Provide a low LOD version of avatar mesh with minimal performance cost
Visual Quality
- Sculpted Prim - Phase 1: Complete - Phase 2: In-Progress
- Improve variety in Second Life using textures to deform primitives (spheres)
- URL Parcel Media
- Support HTML, textures, and other URL formats for parcel media
- SpeedTree
- Improve trees
- Infinite Terrain
- View the terrain out to the horizon
- SL Lighting
- Design and implement a long term scalable lighting solution
- WindLight - In-Progress
- Improve the look of skies and environmental lighting in Second Life
- SL Materials
- Support multi-texturing, normal mapping, etc
- Per-prim textures, movies, etc
- Puppeteering - In-Progress
- Puppet-like avatar controls