Difference between revisions of "Hot Topics"
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[http://secondlife.com/knowledgebase/article.php?id=339 How do I rebake textures?] | [http://secondlife.com/knowledgebase/article.php?id=339 How do I rebake textures?] | ||
2007-02-02: ghostly objects in near-full parcels: In parcels or sims that are almost totally filled up prim-wise, prims may 'appear' that do not count in the parcel's "About Land", are undetectable even with Show Transparent, and yet still cause physical collisions with avatars and objects. These are ghost prims whose actual location in the sim is at origin corner ofthe sim (0,0,0). This is a known bug with the current updates and can be temporarily fixed by estate manager or Linden intervention at 0,0,0. Removal of the actual objects will cause the doppelgangers to vanish and normal physics collisions to resume. --[[User:Patchouli Woollahra|Patchouli Woollahra]] 05:17, 2 February 2007 (PST) | |||
2007-02-02: ghostly objects in near-full parcels: In parcels or sims that are almost totally filled up prim-wise, prims may 'appear' that do not count in the parcel's "About Land", are undetectable even with Show Transparent, and yet still cause physical collisions with avatars and objects. These are ghost prims whose actual location in the sim is at | |||
== Previous Hot Topics == | == Previous Hot Topics == |
Revision as of 05:31, 8 August 2007
Please use this page to share "Hot Topics." Describe issues that are currently affecting Residents and add links to resources that can help Volunteers deal with these issues. Please add a date next to whatever you add.
Current Hot Topics
How do I find the 'Client' and 'Server' menus?
2007-02-02: ghostly objects in near-full parcels: In parcels or sims that are almost totally filled up prim-wise, prims may 'appear' that do not count in the parcel's "About Land", are undetectable even with Show Transparent, and yet still cause physical collisions with avatars and objects. These are ghost prims whose actual location in the sim is at origin corner ofthe sim (0,0,0). This is a known bug with the current updates and can be temporarily fixed by estate manager or Linden intervention at 0,0,0. Removal of the actual objects will cause the doppelgangers to vanish and normal physics collisions to resume. --Patchouli Woollahra 05:17, 2 February 2007 (PST)