Difference between revisions of "Render Roadmap"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
'''''This page is no longer actively maintained, see [[Viewer Roadmap]] for upcoming Viewer development projects.'''''
= See Also =
= See Also =
[[Viewer Roadmap]]
[[Viewer Roadmap]]

Revision as of 15:12, 24 April 2009

This page is no longer actively maintained, see Viewer Roadmap for upcoming Viewer development projects.

See Also

Viewer Roadmap

Projects

Stability

Performance

  • Avatar Optimizations
    • Optimize and LOD joint transformations
    • Provide a low LOD version of avatar mesh with minimal performance cost

Visual Quality

  • Sculpted Prim - Phase 1: Complete
    • Improve variety in Second Life using textures to deform primitives (spheres)
  • SpeedTree
    • Improve trees
  • Infinite Terrain
    • View the terrain out to the horizon
  • SL Lighting
    • Design and implement a long term scalable lighting solution
  • WindLight - Phase 1: Complete
    • Improve the look of skies and environmental lighting in Second Life
  • SL Materials
    • Support multi-texturing, normal mapping, etc
    • Per-prim textures, movies, etc
  • Puppeteering - On hold
    • Puppet-like avatar controls