Difference between revisions of "Render Roadmap"
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= Projects = | = Projects = | ||
== Stability == | == Stability == | ||
* [[Render Stability | * See [[Render Stability]] for a partial list of stability projects | ||
== Visual Quality == | == Visual Quality == |
Revision as of 15:13, 24 April 2009
This page is no longer actively maintained, see Viewer Roadmap for upcoming Viewer development projects.
See Also
Projects
Stability
- See Render Stability for a partial list of stability projects
Visual Quality
- Sculpted Prim - Phase 1: Complete
- Improve variety in Second Life using textures to deform primitives (spheres)
- SpeedTree
- Improve trees
- Infinite Terrain
- View the terrain out to the horizon
- SL Lighting
- Design and implement a long term scalable lighting solution
- WindLight - Phase 1: Complete
- Improve the look of skies and environmental lighting in Second Life
- SL Materials
- Support multi-texturing, normal mapping, etc
- Per-prim textures, movies, etc
- Puppeteering - On hold
- Puppet-like avatar controls