Difference between revisions of "Render Roadmap"
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'''''This page is no longer actively maintained, see [[Viewer Roadmap]] for upcoming Viewer development projects.''''' | |||
= See Also = | = See Also = | ||
[[Viewer Roadmap]] | [[Viewer Roadmap]] | ||
= Projects = | = Projects = | ||
== Stability == | == Stability == | ||
* [[ | * See [[Render Stability]] for a partial list of stability projects | ||
== Visual Quality == | == Visual Quality == | ||
* [[Sculpted Prim]] - ''Phase 1: Complete | * [[Sculpted Prim]] - ''Phase 1: Complete'' | ||
** Improve variety in Second Life using textures to deform primitives (spheres) | ** Improve variety in Second Life using textures to deform primitives (spheres) | ||
* [[WindLight]] - ''Phase 1: Complete'' | |||
* [[WindLight]] - '' | |||
** Improve the look of skies and environmental lighting in Second Life | ** Improve the look of skies and environmental lighting in Second Life | ||
* [[Puppeteering]] - ''On hold'' | |||
* [[Puppeteering]] - '' | |||
** Puppet-like avatar controls | ** Puppet-like avatar controls | ||
[[Category: System Architecture]] | [[Category: System Architecture]] | ||
[[Category: Projects]] | [[Category: Projects]] |
Latest revision as of 15:14, 24 April 2009
This page is no longer actively maintained, see Viewer Roadmap for upcoming Viewer development projects.
See Also
Projects
Stability
- See Render Stability for a partial list of stability projects
Visual Quality
- Sculpted Prim - Phase 1: Complete
- Improve variety in Second Life using textures to deform primitives (spheres)
- WindLight - Phase 1: Complete
- Improve the look of skies and environmental lighting in Second Life
- Puppeteering - On hold
- Puppet-like avatar controls