Difference between revisions of "Private Estate land texture information"
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With the release of 1.5, private island (estate) owners are able to change the texture on their land. Feel free to create your own textures, here are a few notes: | With the release of 1.5, private island (estate) owners are able to change the texture on their land. Feel free to create your own textures, here are a few notes: | ||
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* Each of the 4 groups represents a corner of the sim: NW NE SW SE | * Each of the 4 groups represents a corner of the sim: NW NE SW SE | ||
Known | == Known Bugs == | ||
* The texture picker currently does not let you revert the texture back to default. To revert back to the defaults | * The texture picker currently does not let you revert the texture back to default. To revert back to the defaults | ||
== Contributor == | |||
* [[User:Kelly Linden|Kelly Linden]] | |||
[[Category:Text from In-world Notecards]] | [[Category:Text from In-world Notecards]] |
Revision as of 20:55, 8 January 2007
Note!
Please notice that this article or section contains out-of-date information. You can help to improve the article by editing and updating it.
[[Category:Articles in need of updating|]]
With the release of 1.5, private island (estate) owners are able to change the texture on their land. Feel free to create your own textures, here are a few notes:
- Base textures are the textures for the minimap/none terrain mode
- Detail textures are the textures for the some/full terrain modes.
- All textures should be 24-bit.
- Land textures CANNOT be used anywhere else in the world, or it's possible that they won't show up.
They can only be used for land, not a house or person, etc.
- If you preview a land texture, you may need to restart your viewer in order for it to show up.
- Base textures MUST all be the same dimensions.
- The default (and recommended) Base texture dimensions are 256 x 256
- The default (and recommended) Detail texture dimensions are 512 x 512
- Start height is the height at which texture 0 is applied
- Height Range is the number of meters it takes to transition from 100% texture 0 to 100% texture 3.
- Each of the 4 groups represents a corner of the sim: NW NE SW SE
Known Bugs
- The texture picker currently does not let you revert the texture back to default. To revert back to the defaults