Difference between revisions of "First Name Letter Prize"

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}
}
</lsl>
</lsl>
== First Name Letter Prize (Linden Version) ==
After being contacted by Zoom Blitz i changed this now so there is also a linden giving version
As with most scripts involving money i advise you get a few people you trust or a few alts to test this out
<lsl>
//    Lucky Chair Script for use in Second Life (LINDEN VERSION)
//    Copyright (C) 2009  RaithSphere Whybrow (Second Life Avatar Name)/Gavin Owen (Real Name)
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>.
// CONFIG \\
// How Often do we change Letter?
// THIS IS IN MINUITES
// SO SIMPLE MATHS
integer changeletter = 10;
integer timerevent;
string winnerletter;
// LINDEN
integer lindens = 100;
// ENABLE DEBUG MODE 0 = NO & 1 = YES
integer debug = 0;
// LETS GET TEH ALPHABET!
list letters = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "I", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];
// DEBUG SHIT DON'T MESS WITH THIS
deBug(string dmsg)
{
    if(debug)
    llOwnerSay(dmsg);
}
// THIS IS THE CHECK NAME SUB
checkname(key whositting)
{
    // SAYS THE AVATARS KEY IN DEBUG MESSAGE
    deBug((string)whositting);
    // WE NEED TO KNOW WHO IS SITTING HERE A KEY IS USELESS!
    string whothat = llKey2Name(whositting);
    // SPLIT THER NAME UP
    list name  = llParseString2List(whothat, [" "], []);
    // 0 is the First name change to 1 if you want to use LASTNAME
    string who = llList2String(name, 0);
    // Get the Length of the name
    integer length = llStringLength(who);
    // DELETE EVERYTHING AFTER LAST LETTER
    string firstletter= llDeleteSubString(who, 1, length); 
       
            // OK SO LETS SEE THEN IF THIS MATCHES
            if(firstletter == winnerletter)
            {
                llSay(0, "Congratulations "+who+" you just won L$"+(string)lindens);
             
   
   
                llUnSit(whositting);
               
                // OK THIS WILL GIVE CASH TO THE WINNER
                llGiveMoney(whositting, lindens);
                getnewletter();
            }
            // NOPE THEY LOSE!!
            else
            {
                llSay(0, "Your first name doesn't begin with the letter "+winnerletter+ " it's "+firstletter);     
                llUnSit(whositting);           
            }   
}
// SUB TO GET A NEW LETTER
getnewletter()
{
    // LETS SHUFFLE THE LIST AND GET A LETTER!
    list shuffled = llListRandomize(letters, 1);
    // NOW LETS SAY
    winnerletter = llList2String(shuffled, 0);
    llShout(0, "We are now looking for a lucky winner who's firstname starts with "+winnerletter+" who will get L$"+(string)lindens);
}
default
{
    state_entry()
    {
    // OK LETS GET THE DEBIT PERMISSIONS
    llRequestPermissions(llGetOwner(), PERMISSION_DEBIT ); 
    }
   
    timer()
    {
        // TIMER HAS RUN GET A NEW LETTER!!
        getnewletter();
    }
   
    changed(integer change)
    {
        if (change & CHANGED_INVENTORY)       
        {
            // YOU CHANGED THE SCRIPT OR SOMETHING IN HERE
            // RESET THE SCRIPT
            llResetScript();
        }
        if (change & CHANGED_LINK)
        {
          key av = llAvatarOnSitTarget();
          if (av) { checkname(llAvatarOnSitTarget());}
        }
    }
    // OK CHECKING RUNTIME PERMISSIONS
    run_time_permissions (integer perm)
    {
        // OK WE GRANTED IT DEBIT RIGHTS
        if(perm & PERMISSION_DEBIT)
        {
          // START BE GETTING A LETTER
          getnewletter();
       
          // THIS CONVERTS THE MINUITES INTO SECONDS WHICH IS WHAT LSL LIKES FOR TIMERS
          timerevent = (changeletter * 60);
   
    // START THE TIMER EVENT
    llSetTimerEvent(timerevent);
   
    // MAKE A SIT TARGET
    llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
        }
    }
}
</lsl>
{{LSLC|Library|First Name Letter Prize}}
{{LSLC|Library|First Name Letter Prize}}

Revision as of 06:31, 13 July 2009


First Name Letter Prize

I got bored one day and saw these lucky chairs and made something of my own and decided to open source it


Okay, let's see the script!

Here's the script.

<lsl>// First Name Prize Script for use in Second Life // Copyright (C) 2009 RaithSphere Whybrow (Second Life Avatar Name)/Gavin Owen (Real Name)

// This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version.

// This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details.

// You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>.

// CONFIG \\

// How Often do we change Letter? // THIS IS IN MINUITES // SO SIMPLE MATHS integer changeletter = 10; integer timerevent; string winnerletter;

// ENABLE DEBUG MODE 0 = NO & 1 = YES integer debug = 0;

// LETS GET TEH ALPHABET! list letters = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "I", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];

// DEBUG SHIT DON'T MESS WITH THIS deBug(string dmsg) {

   if(debug)
   llOwnerSay(dmsg);

}


// THIS IS THE CHECK NAME SUB checkname(key whositting) {

   // SAYS THE AVATARS KEY IN DEBUG MESSAGE
   deBug((string)whositting);
   // WE NEED TO KNOW WHO IS SITTING HERE A KEY IS USELESS!
   string whothat = llKey2Name(whositting);
   // SPLIT THER NAME UP 
   list name  = llParseString2List(whothat, [" "], []);
   // 0 is the First name change to 1 if you want to use LASTNAME
   string who = llList2String(name, 0);
   // Get the Length of the name
   integer length = llStringLength(who);
   // DELETE EVERYTHING AFTER LAST LETTER
   string firstletter= llDeleteSubString(who, 1, length);   
       
           // OK SO LETS SEE THEN IF THIS MATCHES
            if(firstletter == winnerletter)
            {
                llSay(0, "We Have a Winner!!!");
                llUnSit(whositting);
               
               // to give a different inventory item type,
               // replace "INVENTORY_OBJECT" with "INVENTORY_NOTECARD", etc.
                llGiveInventory(whositting,llGetInventoryName(INVENTORY_OBJECT, 0));
                
                getnewletter();
            }
            // NOPE THEY LOSE!!
            else
            {
                llSay(0, "Your first name doesn't begin with the letter "+winnerletter+ " it's "+firstletter);      
                llUnSit(whositting);             
           }     

}

// SUB TO GET A NEW LETTER getnewletter() {

   // LETS SHUFFLE THE LIST AND GET A LETTER!
   list shuffled = llListRandomize(letters, 1);
   // NOW LETS SAY
   winnerletter = llList2String(shuffled, 0);
   llShout(0, "We are now looking for a lucky winner who's firstname starts with "+winnerletter);

}

default {

   state_entry()
   {
    // START BE GETTING A LETTER
    getnewletter();
       
    // THIS CONVERTS THE MINUITES INTO SECONDS WHICH IS WHAT LSL LIKES FOR TIMERS
    timerevent = (changeletter * 60);
    
    // START THE TIMER EVENT
    llSetTimerEvent(timerevent);
    
    // MAKE A SIT TARGET
    llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
    
   }
   
   timer()
   {
       // TIMER HAS RUN GET A NEW LETTER!!
       getnewletter();
   }
   
   changed(integer change)
   {
       if (change & CHANGED_INVENTORY)         
       {
           // YOU CHANGED THE SCRIPT OR SOMETHING IN HERE
           // RESET THE SCRIPT
           llResetScript();
       }
       if (change & CHANGED_LINK) 
       {
         key av = llAvatarOnSitTarget();
         if (av) { checkname(llAvatarOnSitTarget());}
       }
   }

} </lsl>

First Name Letter Prize (Linden Version)

After being contacted by Zoom Blitz i changed this now so there is also a linden giving version

As with most scripts involving money i advise you get a few people you trust or a few alts to test this out

<lsl> // Lucky Chair Script for use in Second Life (LINDEN VERSION) // Copyright (C) 2009 RaithSphere Whybrow (Second Life Avatar Name)/Gavin Owen (Real Name)

// This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version.

// This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details.

// You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>.

// CONFIG \\

// How Often do we change Letter? // THIS IS IN MINUITES // SO SIMPLE MATHS integer changeletter = 10; integer timerevent; string winnerletter;

// LINDEN integer lindens = 100;

// ENABLE DEBUG MODE 0 = NO & 1 = YES integer debug = 0;

// LETS GET TEH ALPHABET! list letters = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "I", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];

// DEBUG SHIT DON'T MESS WITH THIS deBug(string dmsg) {

   if(debug)
   llOwnerSay(dmsg);

}


// THIS IS THE CHECK NAME SUB checkname(key whositting) {

   // SAYS THE AVATARS KEY IN DEBUG MESSAGE
   deBug((string)whositting);
   // WE NEED TO KNOW WHO IS SITTING HERE A KEY IS USELESS!
   string whothat = llKey2Name(whositting);
   // SPLIT THER NAME UP 
   list name  = llParseString2List(whothat, [" "], []);
   // 0 is the First name change to 1 if you want to use LASTNAME
   string who = llList2String(name, 0);
   // Get the Length of the name
   integer length = llStringLength(who);
   // DELETE EVERYTHING AFTER LAST LETTER
   string firstletter= llDeleteSubString(who, 1, length);   
       
           // OK SO LETS SEE THEN IF THIS MATCHES
            if(firstletter == winnerletter)
            {
                llSay(0, "Congratulations "+who+" you just won L$"+(string)lindens);
             
   
   
                llUnSit(whositting);
               
               // OK THIS WILL GIVE CASH TO THE WINNER
               llGiveMoney(whositting, lindens);
                getnewletter();
            }
            // NOPE THEY LOSE!!
            else
            {
                llSay(0, "Your first name doesn't begin with the letter "+winnerletter+ " it's "+firstletter);      
                llUnSit(whositting);             
           }     

}

// SUB TO GET A NEW LETTER getnewletter() {

   // LETS SHUFFLE THE LIST AND GET A LETTER!
   list shuffled = llListRandomize(letters, 1);
   // NOW LETS SAY
   winnerletter = llList2String(shuffled, 0);
   llShout(0, "We are now looking for a lucky winner who's firstname starts with "+winnerletter+" who will get L$"+(string)lindens);

}

default {

   state_entry()
   {
    // OK LETS GET THE DEBIT PERMISSIONS
    llRequestPermissions(llGetOwner(), PERMISSION_DEBIT );   
   }
   
   timer()
   {
       // TIMER HAS RUN GET A NEW LETTER!!
       getnewletter();
   }
   
   changed(integer change)
   {
       if (change & CHANGED_INVENTORY)         
       {
           // YOU CHANGED THE SCRIPT OR SOMETHING IN HERE
           // RESET THE SCRIPT
           llResetScript();
       }
       if (change & CHANGED_LINK) 
       {
         key av = llAvatarOnSitTarget();
         if (av) { checkname(llAvatarOnSitTarget());}
       }
   }
   // OK CHECKING RUNTIME PERMISSIONS
   run_time_permissions (integer perm)
   {
       // OK WE GRANTED IT DEBIT RIGHTS
       if(perm & PERMISSION_DEBIT)
       {
          // START BE GETTING A LETTER
          getnewletter();
       
          // THIS CONVERTS THE MINUITES INTO SECONDS WHICH IS WHAT LSL LIKES FOR TIMERS
          timerevent = (changeletter * 60);
    
    // START THE TIMER EVENT
    llSetTimerEvent(timerevent);
    
    // MAKE A SIT TARGET
    llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); 
       }
   }

}

</lsl>