Difference between revisions of "Telehub"

From Second Life Wiki
Jump to navigation Jump to search
m (Robot: parameter fix)
m (Robot: fixing common SL terms)
Line 36: Line 36:
However, if the object ever leaves the Estate (for example, you accidentally Return it or Take it to inventory), the telehub waypoint will be lost, and you will need to create a new telehub.
However, if the object ever leaves the Estate (for example, you accidentally Return it or Take it to inventory), the telehub waypoint will be lost, and you will need to create a new telehub.


* Spawnpoints: You can create multiple spawnpoints for your telehub. Incoming residents will arrive at one of the spawnpoints.
* Spawnpoints: You can create multiple spawnpoints for your telehub. Incoming Residents will arrive at one of the spawnpoints.


To make spawnpoints:
To make spawnpoints:

Revision as of 08:26, 17 August 2009

Estate and Private Region Telehubs and Direct Teleport

Telehubs and Direct Teleport

There are two basic approaches to controlling where visitors to your Estates appear. They are mutually exclusive. You can choose to use a telehub to force all visitors to appear at a preset location or you can elect to allow them to teleport wherever they wish.

If you choose to use a telehub, you must disable Allow Direct Teleport on the Estate tab of the Region/Estate window, as it will interfere with the telehub. In addition, you should clear any Landing Points that might be set for the parcels on your Estate (the About Land window's Options tab), as they can also cause the telehub to not behave correctly.

Equally if you choose to allow direct teleporting, you should disable or remove any telehub object that you have. You can however use parcel Land Points to give parcel-level control to where on the parcels people appear when they teleport in.

Configuring Telehubs

Telehubs are controlled through the Region/Estate window, on the Region tab.

To connect your telehub:

1. Right-click on the object and select Edit.

2. In the Region/Estate window, click the Region tab.

3. Click Manage Telehub.

4. Click Add Spawnpoint.

5. Click your telehub object again, and click Connect telehub.

All set!


Here are some things to consider regarding telehubs:

  • Format: The Telehub will reference an object on your Estate. This can be any object, but generally, it should be phantom and raised slightly off the ground (as people will arrive in the center of it). You can use any prim. Movement: The Telehub is saved as a bookmark to a specific object; it's not saved in the object itself. As a result, you may freely move your telehub object around; the telehub waypoint will move with it.

However, if the object ever leaves the Estate (for example, you accidentally Return it or Take it to inventory), the telehub waypoint will be lost, and you will need to create a new telehub.

  • Spawnpoints: You can create multiple spawnpoints for your telehub. Incoming Residents will arrive at one of the spawnpoints.

To make spawnpoints:

1. Create blank cubes at each location you wish people to spawn.

2. Place the telehub object in the middle.

3. Save the spawnpoints and connect them to the telehub

Spawnpoints are saved as offsets of the telehub (i.e. "two meters west and one meter north of the telehub"). As such, the objects used to create the spawnpoints may be deleted (though the telehub must remain as always).

o Moving the telehub moves all spawnpoints as a group.

o Incoming visitors will be routed to a random spawnpoint.

  • Permissions: Telehubs will not work on the Estate owner, Estate managers, or officers of a group to whom the land is deeded. Those people will always be able to teleport around freely.
  • Multi-Region Estates: Each Region in an Estate can have its own telehub. If you'd prefer to have one telehub that functions for all Regions within an Estate, you can try defining a single telehub in just one Region on the Estate and disabling Allow Direct Teleport at the Estate level.