Difference between revisions of "Telehub"

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==Telehubs and Direct Teleport==
==Estate and Private Region Telehubs and Direct Teleport==


There are two basic approaches to controlling where visitors to your Estates appear, and they are mutually exclusive. You can choose to use a telehub to force all visitors to appear at a preset location, or you can elect to allow them to directly teleport wherever they wish.
===Telehubs and Direct Teleport===


If you choose to use a telehub, you must disable '''Allow Direct Teleport''' on the '''Estate''' tab of the Region/Estate window, because it circumvents the use of a telehub. In addition, you should clear any Landing Points that might be set for the parcels on your Estate (the About Land window's '''Options''' tab), as they can also cause the telehub to malfunction.
There are two basic approaches to controlling where visitors to your Estates appear. They are mutually exclusive. You can choose to use a telehub to force all visitors to appear at a preset location or you can elect to allow them to teleport wherever they wish.


If you choose to allow direct teleportation, you should disable or remove any telehub object that you have in your Region. You can, however, use parcel landing points to give parcel-level control over where people appear when they teleport in.
If you choose to use a telehub, you must disable Allow Direct Teleport on the Estate tab of the Region/Estate window, as it will interfere with the telehub. In addition, you should clear any Landing Points that might be set for the parcels on your Estate (the About Land window's Options tab), as they can also cause the telehub to not behave correctly.


==Configuring Telehubs==
Equally if you choose to allow direct teleporting, you should disable or remove any telehub object that you have. You can however use parcel Land Points to give parcel-level control to where on the parcels people appear when they teleport in.


Telehubs are controlled through the Region/Estate window, on the '''Region''' tab.
===Configuring Telehubs===
 
Telehubs are controlled through the Region/Estate window, on the Region tab.


To connect your telehub:
To connect your telehub:


# Right-click on the object and select '''Edit'''.  
1. Right-click on the object and select Edit.
# In the Region/Estate window, click the '''Region''' tab.  
 
# Click '''Manage Telehub'''.
2. In the Region/Estate window, click the Region tab.
# Click '''Add Spawnpoint'''.
 
# Click your telehub object again, and click '''Connect telehub'''.
3. Click Manage Telehub.
 
4. Click Add Spawnpoint.
 
5. Click your telehub object again, and click Connect telehub.


All set!
All set!


Here are some things to consider regarding telehubs:


* '''Format''': The Telehub references an object on your Private Region or island. This can be any object, but generally, it should be phantom and raised slightly off the ground (avatars arrive in the center of it). You can use any prim.
===Here are some things to consider regarding telehubs:===
* '''Movement''': The Telehub is saved as a bookmark to a specific object; it is not saved in the object itself. As a result, you may freely move your telehub object around; the telehub waypoint moves with it. However, if the object ever leaves the Region (for example, you accidentally '''Return''' it or '''Take''' it to inventory), the telehub waypoint is lost, and you need to create a new telehub.
 
* '''Spawnpoints''': You can create multiple spawnpoints for your telehub. Incoming residents arrive at one of the spawnpoints. To make spawnpoints:
* Format: The Telehub will reference an object on your Estate. This can be any object, but generally, it should be phantom and raised slightly off the ground (as people will arrive in the center of it). You can use any prim. Movement: The Telehub is saved as a bookmark to a specific object; it's not saved in the object itself. As a result, you may freely move your telehub object around; the telehub waypoint will move with it.
*# Create transparent cubes at each location you wish people to spawn.
 
*# Place the telehub object in the middle.
However, if the object ever leaves the Estate (for example, you accidentally Return it or Take it to inventory), the telehub waypoint will be lost, and you will need to create a new telehub.
*# Save the spawnpoints and connect them to the telehubSpawnpoints are saved as offsets of the telehub (i.e. "two meters west and one meter north of the telehub"). As such, the objects used to create the spawnpoints may be deleted (though the telehub must remain as always).
 
*
* Spawnpoints: You can create multiple spawnpoints for your telehub. Incoming residents will arrive at one of the spawnpoints.
** Moving the telehub moves all spawnpoints as a group.
 
** Incoming visitors will be routed to a random spawnpoint, chosen from the points you designated.
To make spawnpoints:
* '''Permissions''': Telehubs do not work for the Estate owner, Estate managers, or officers of a group to whom the land is deeded. Those people will always be able to teleport around freely.
 
* '''Multi-Region Estates''': Each Region in an Estate can have its own telehub. If you'd prefer to have one telehub that functions for all Regions within an Estate, you can try defining a single telehub in just one Region on the Estate and disabling '''Allow Direct Teleport''' at the Estate level.
1. Create blank cubes at each location you wish people to spawn.
[[Category:Moving Around]]
 
[[Category:Estates and Private Regions]]
2. Place the telehub object in the middle.
[[Category:Information for Landowners]]
 
[[Category:Landowners]]
3. Save the spawnpoints and connect them to the telehub
[[Category:Knowledge Base]]
 
Spawnpoints are saved as offsets of the telehub (i.e. "two meters west and one meter north of the telehub"). As such, the objects used to create the spawnpoints may be deleted (though the telehub must remain as always).
 
o Moving the telehub moves all spawnpoints as a group.
 
o Incoming visitors will be routed to a random spawnpoint.
 
* Permissions: Telehubs will not work on the Estate owner, Estate managers, or officers of a group to whom the land is deeded. Those people will always be able to teleport around freely.
 
* Multi-Region Estates: Each Region in an Estate can have its own telehub. If you'd prefer to have one telehub that functions for all Regions within an Estate, you can try defining a single telehub in just one Region on the Estate and disabling Allow Direct Teleport at the Estate level.

Revision as of 12:39, 5 February 2008

Estate and Private Region Telehubs and Direct Teleport

Telehubs and Direct Teleport

There are two basic approaches to controlling where visitors to your Estates appear. They are mutually exclusive. You can choose to use a telehub to force all visitors to appear at a preset location or you can elect to allow them to teleport wherever they wish.

If you choose to use a telehub, you must disable Allow Direct Teleport on the Estate tab of the Region/Estate window, as it will interfere with the telehub. In addition, you should clear any Landing Points that might be set for the parcels on your Estate (the About Land window's Options tab), as they can also cause the telehub to not behave correctly.

Equally if you choose to allow direct teleporting, you should disable or remove any telehub object that you have. You can however use parcel Land Points to give parcel-level control to where on the parcels people appear when they teleport in.

Configuring Telehubs

Telehubs are controlled through the Region/Estate window, on the Region tab.

To connect your telehub:

1. Right-click on the object and select Edit.

2. In the Region/Estate window, click the Region tab.

3. Click Manage Telehub.

4. Click Add Spawnpoint.

5. Click your telehub object again, and click Connect telehub.

All set!


Here are some things to consider regarding telehubs:

  • Format: The Telehub will reference an object on your Estate. This can be any object, but generally, it should be phantom and raised slightly off the ground (as people will arrive in the center of it). You can use any prim. Movement: The Telehub is saved as a bookmark to a specific object; it's not saved in the object itself. As a result, you may freely move your telehub object around; the telehub waypoint will move with it.

However, if the object ever leaves the Estate (for example, you accidentally Return it or Take it to inventory), the telehub waypoint will be lost, and you will need to create a new telehub.

  • Spawnpoints: You can create multiple spawnpoints for your telehub. Incoming residents will arrive at one of the spawnpoints.

To make spawnpoints:

1. Create blank cubes at each location you wish people to spawn.

2. Place the telehub object in the middle.

3. Save the spawnpoints and connect them to the telehub

Spawnpoints are saved as offsets of the telehub (i.e. "two meters west and one meter north of the telehub"). As such, the objects used to create the spawnpoints may be deleted (though the telehub must remain as always).

o Moving the telehub moves all spawnpoints as a group.

o Incoming visitors will be routed to a random spawnpoint.

  • Permissions: Telehubs will not work on the Estate owner, Estate managers, or officers of a group to whom the land is deeded. Those people will always be able to teleport around freely.
  • Multi-Region Estates: Each Region in an Estate can have its own telehub. If you'd prefer to have one telehub that functions for all Regions within an Estate, you can try defining a single telehub in just one Region on the Estate and disabling Allow Direct Teleport at the Estate level.