Difference between revisions of "How objects (prims) on land are calculated"

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===Overview===
===Overview===


Each Region is exactly 65536 square meters, and supports 15,000 primitive objects. Divided evenly, this means that each Region can support approximately 0.229 objects per square meter. In practical terms, this means a standard 512 square meter parcel can support up to 117 objects, a 1024 square meter parcel can support up to 228 objects, and so forth.
Each Region is exactly 65536 square meters, and supports 15,000 primitive objects. Divided evenly, this means that each Region can support approximately 0.229 objects per square meter. In practical terms, this means a standard 512 square meter parcel can support up to 117 objects, a 1024 square meter parcel can support up to 228 objects, and so forth.


===More than one parcel in a Region===
===More than one parcel in a Region===


All parcels belonging to the same owner (or group) in the same Region share their object capacity- this is represented as ''Simulator primitive usage'' in the About Land window. In this way, it is possible for the ''Primitives on parcel'' number to be higher than the ''Primitives parcel supports'' number.
All parcels belonging to the same owner (or group) in the same Region share their object capacity- this is represented as ''Simulator primitive usage'' in the About Land window. In this way, it is possible for the ''Primitives on parcel'' number to be higher than the ''Primitives parcel supports'' number.


To view the About Land window, stand on a parcel and select '''World > About Land'''. For information about objects on the land, select the '''Objects''' tab in the About Land window.
To view the About Land window, stand on a parcel and select '''World > About Land'''. For information about objects on the land, select the '''Objects''' tab in the About Land window.


===Vehicles and parcel limits===
===Vehicles and parcel limits===


Objects that are ''Selected / sat upon'' do not count against the ''Primitives on parcel'' count. This allows vehicles to pass freely through parcels that might not otherwise be able to support them. Remember that a Region can only support 15,000 objects, regardless of parcel settings- if a Region is full, you cannot drive a vehicle into it.
Objects that are ''Selected / sat upon'' do not count against the ''Primitives on parcel'' count. This allows vehicles to pass freely through parcels that might not otherwise be able to support them. Remember that a Region can only support 15,000 objects, regardless of parcel settings- if a Region is full, you cannot drive a vehicle into it.


===Object Bonus Factor===
===Object Bonus Factor===


In Private Regions, the owner may set a ''Region Object Bonus Factor'' to increase the number of objects supported by each parcel. This setting multiplies the number of objects each parcel can support by the Bonus Factor. It is important to note that this does ''not'' increase the maximum number of objects supported by the Region, which means that not all parcels in the Region will be able to reach their listed maximum capacity.
In Private Regions, the owner may set a ''Region Object Bonus Factor'' to increase the number of objects supported by each parcel. This setting multiplies the number of objects each parcel can support by the Bonus Factor. It is important to note that this does ''not'' increase the maximum number of objects supported by the Region, which means that not all parcels in the Region will be able to reach their listed maximum capacity.

Revision as of 12:03, 5 October 2009

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This article is part of the Extended Second Life Knowledge Base that includes advanced and specialized information. This information was originally provided by Linden Lab, but is not actively maintained nor guaranteed to be accurate. Linden Lab does not certify nor assume any responsibility for this information.

See the official Second Life Knowledge Base for the most current information.

Overview

Each Region is exactly 65536 square meters, and supports 15,000 primitive objects. Divided evenly, this means that each Region can support approximately 0.229 objects per square meter. In practical terms, this means a standard 512 square meter parcel can support up to 117 objects, a 1024 square meter parcel can support up to 228 objects, and so forth.

More than one parcel in a Region

All parcels belonging to the same owner (or group) in the same Region share their object capacity- this is represented as Simulator primitive usage in the About Land window. In this way, it is possible for the Primitives on parcel number to be higher than the Primitives parcel supports number.

To view the About Land window, stand on a parcel and select World > About Land. For information about objects on the land, select the Objects tab in the About Land window.

Vehicles and parcel limits

Objects that are Selected / sat upon do not count against the Primitives on parcel count. This allows vehicles to pass freely through parcels that might not otherwise be able to support them. Remember that a Region can only support 15,000 objects, regardless of parcel settings- if a Region is full, you cannot drive a vehicle into it.

Object Bonus Factor

In Private Regions, the owner may set a Region Object Bonus Factor to increase the number of objects supported by each parcel. This setting multiplies the number of objects each parcel can support by the Bonus Factor. It is important to note that this does not increase the maximum number of objects supported by the Region, which means that not all parcels in the Region will be able to reach their listed maximum capacity.