PCode: Difference between revisions
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New page: Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate different types of objects: prims, avatars, and foliage. * Prim = 9 * Avatar ... |
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Revision as of 08:22, 29 April 2008
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate different types of objects: prims, avatars, and foliage.
- Prim = 9
- Avatar = 47
- Grass = 95
- NewTree = 111
- ParticleSystem = 143
- Tree = 255