PCode: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Day Oh (talk | contribs)
New page: Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate different types of objects: prims, avatars, and foliage. * Prim = 9 * Avatar ...
(No difference)

Revision as of 08:22, 29 April 2008

Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate different types of objects: prims, avatars, and foliage.

  • Prim = 9
  • Avatar = 47
  • Grass = 95
  • NewTree = 111
  • ParticleSystem = 143
  • Tree = 255