Difference between revisions of "PCode"
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Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage. | Used in [[ObjectUpdate]] and [[ObjectUpdateCompressed]] messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage. | ||
* Prim = 9 | * Prim = 9 |
Revision as of 07:37, 29 April 2008
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
- Prim = 9
- Avatar = 47
- Grass = 95
- NewTree = 111
- ParticleSystem = 143
- Tree = 255