Difference between revisions of "PCode"
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Used in [[ObjectUpdate]] and [[ObjectUpdateCompressed]] messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage. | Used in [[ObjectUpdate]] and [[ObjectUpdateCompressed]] messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage. | ||
{| class="sortable" {{Prettytable}} | |||
|- {{Hl2}} | |||
! Type | |||
! Hex | |||
|- | |||
| Prim | |||
| {{LSL Hex||9}} | |||
|- | |||
| Avatar | |||
| {{LSL Hex||47}} | |||
|- | |||
| Grass | |||
| {{LSL Hex||95}} | |||
|- | |||
| NewTree | |||
| {{LSL Hex||111}} | |||
|- | |||
| ParticleSystem | |||
| {{LSL Hex||143}} | |||
|- | |||
| Tree | |||
| {{LSL Hex||255}} | |||
|} |
Revision as of 09:31, 29 April 2008
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
Type | Hex |
---|---|
Prim | 0x9 |
Avatar | 0x2F |
Grass | 0x5F |
NewTree | 0x6F |
ParticleSystem | 0x8F |
Tree | 0xFF |