Difference between revisions of "User:Allen Kerensky"
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(Added secretmenuz link, tips, and platform notes to help new Linux folks start assembling their own studios) |
(Added a section on in-world tools) |
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** nVidia High-Definiton Audio | ** nVidia High-Definiton Audio | ||
** Logitech USB headset microphone | ** Logitech USB headset microphone | ||
* Software | * Linux Software | ||
** Fedora Linux 8, 64-bit operating system | ** Fedora Linux 8, 64-bit operating system | ||
** nVidia unified driver and OpenGL | ** nVidia unified driver and OpenGL | ||
** Pulse Audio networked sound engine over ALSA | ** Pulse Audio networked sound engine over ALSA | ||
** SL Viewer for rendering | ** SL Viewer for rendering | ||
** Istanbul for video capture | ** Istanbul for video capture | ||
** Pitivi for video editing | ** Pitivi for video editing | ||
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** IceCast for audio streaming into SL | ** IceCast for audio streaming into SL | ||
** GIMP for building titles and credits | ** GIMP for building titles and credits | ||
* SecondLife In-World Tools | |||
** Buhbuhcuh Fairchild's Alt-Zoom Machinima Cam, StillCam, Blocking Block, Basic Physics Scripts | |||
** Geuis Dassin's Filming Path HUD, CamTP HUD, and Motor Mouth for realtime facial animation | |||
** CodeBastard Redgraves' MachinimaCam HUD | |||
** RacerX Gullwing's Rez-Into-Place | |||
** Aimee Weber's Storm | |||
** Andrew Linden's Particle System Tool | |||
** My own homebrew animation controllers and HUD overlays | |||
{{skills|Machinima=*}} | {{skills|Machinima=*}} |
Revision as of 17:05, 11 May 2008
Allen Kerensky
Allen Kerensky is a machinimist(? machinimator? machinimatographer? just plain animator?) working in collaboration with Moebius Overdrive since October 2005, and as a founding contributor to Alt-Zoom Studios.
Filmography
- Scream In The Dark of the Night (2005)
- Winner: Worst Acting and Worst Story, 1st Annual Ed Wood Film Festival, 2005.
- Featured on the SecondLife homepage for more than a year afterwards.
- START (2006)
- Critically acclaimed steampunk compared to Isaac Asimov at machinima.com.
- SekretMenuz (2006)
- SL Community Gathering 2006 introduction film.
- Best story award for Take5 Festival, August 2006.
- A Zombie Stole My Heart (2006)
- Winner: Worst Film, 2nd Annual Ed Wood Film Festival, 2006.
- It Came From The Origin of Where Bad Things Come From (2007)
- Winner, 2nd place at 3rd Annual Ed Wood Film Festival, 2007.
Crew Credits
- Story developer
- Screenwriter
- Voice actor
- Avatar actor
- Music and sound FX coordination
- LSL scripting
- Final editing
Affiliations
- Alt-Zoom Studios, Lukanida
- MachiniMafia, Old Town
Tips
- Set your SL Viewer to NTSC or PAL before recording, using the File Menu -> Switch Window Size submenu.
- Enable Advanced Menu with CTRL-ALT-SHIFT-D
- Use Advanced Menu -> Debug Settings -> Play Typing Anim -> FALSE to stop people from adding typing sounds to your captures
- Linux users can use xmodmap -e "keycode 67 = F1 F1" to stop Linux from switching to text console when pressing CTRL-ALT-F1.
- xmodmap -e "keycode 67 = F1 XF86_Switch_VT_1" to restore normal Linux behavior
- Parcel Owners can build huge video walls to use as easily selectable backdrops without requiring you to pay to upload tons of textures.
- Project quicktime on the media texture as a form of animated rear-projection.
- Quicktime shows MANY media types as its stream, including still or animated images such as GIF.
Platform
- Hardware
- Athlon X2 64 4000+ (2.1GHz dual-proc) with 4GB RAM and 320GB storage
- nVidia GeForce 8600GT, PCIE, 256MB
- nVidia High-Definiton Audio
- Logitech USB headset microphone
- Linux Software
- Fedora Linux 8, 64-bit operating system
- nVidia unified driver and OpenGL
- Pulse Audio networked sound engine over ALSA
- SL Viewer for rendering
- Istanbul for video capture
- Pitivi for video editing
- Audacity for audio editing
- MPlayer for audio stream capture
- IceCast for audio streaming into SL
- GIMP for building titles and credits
- SecondLife In-World Tools
- Buhbuhcuh Fairchild's Alt-Zoom Machinima Cam, StillCam, Blocking Block, Basic Physics Scripts
- Geuis Dassin's Filming Path HUD, CamTP HUD, and Motor Mouth for realtime facial animation
- CodeBastard Redgraves' MachinimaCam HUD
- RacerX Gullwing's Rez-Into-Place
- Aimee Weber's Storm
- Andrew Linden's Particle System Tool
- My own homebrew animation controllers and HUD overlays