Difference between revisions of "Limits"

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== Building ==
== Building ==
* Maximum prim dimensions (non-megaprim) - 10x10x10 m.
* '''Maximum prim dimensions (non-megaprim)''' - 10x10x10 m.
* Minimum prim dimensions - 0.01x0.01x0.01 m.
* '''Minimum prim dimensions''' - 0.01x0.01x0.01 m.
* Maximum # of prims in a linkset - 255.
* '''Maximum # of prims in a linkset''' - 255.
* Maximum link distance - See [[Linkability Rules]].
* '''Maximum link distance''' - See [[Linkability Rules]].
* Maximum # of prims in a physical object - 32.  
* '''Maximum # of prims in a physical object''' - 32.  
** If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".
** If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".


== Avatar ==
== Avatar ==
* Maximum # of attachment points - 30 for avatar, 8 for HUD.
* '''Maximum # of attachment points''' - 30 for avatar, 8 for HUD.
** They can be viewed in Edit menu > Detach Object.
** They can be viewed in Edit menu > Detach Object.


== Inventory ==
== Inventory ==
* Maximum # of inventory items that can be sent in a folder - 42.
* '''Maximum # of inventory items that can be sent in a folder''' - 42.
** Has more to do with packet size limits than cheeky Douglas Adams references. ;)
** Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;)


== Scripting ==
== Scripting ==
For specific scripting limits, see the [[LSL Portal]].
For specific scripting limits, see the [[LSL Portal]].

Revision as of 13:25, 3 June 2008

This page is an easy reference to common queries about 'Second Life limits — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.

Building

  • Maximum prim dimensions (non-megaprim) - 10x10x10 m.
  • Minimum prim dimensions - 0.01x0.01x0.01 m.
  • Maximum # of prims in a linkset - 255.
  • Maximum link distance - See Linkability Rules.
  • Maximum # of prims in a physical object - 32.
    • If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".

Avatar

  • Maximum # of attachment points - 30 for avatar, 8 for HUD.
    • They can be viewed in Edit menu > Detach Object.

Inventory

  • Maximum # of inventory items that can be sent in a folder - 42.
    • Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;)

Scripting

For specific scripting limits, see the LSL Portal.