Difference between revisions of "Hello Avatar"

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(Mention that llInstantMessage and llOwnerSay often work better than the llSay of Hello Avatar for the purposes that script newbies have in mind)
(oldbies are guilty too!)
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Notes:
Notes:
* Newbies should learn to call the simpler [[llOwnerSay]] rather than llSay, in order to avoid making objects that spam the neighborhood via [[PUBLIC_CHANNEL]] zero.
* Scripters should learn to call the simpler [[llOwnerSay]] rather than llSay, in order to avoid making objects that spam the neighborhood via [[PUBLIC_CHANNEL]] zero.


* Newbies should learn to call [[llInstantMessage]] rather than llSay, in order to stop losing chat while far away or logged off.
* Scripters should learn to call [[llInstantMessage]] rather than llSay, in order to stop losing chat while far away or logged off.


{{#vardefine:sort|Hello Avatar}}{{LSLC|Library}}{{LSLC|Examples}}
{{#vardefine:sort|Hello Avatar}}{{LSLC|Library}}{{LSLC|Examples}}
{{LSLC|Tutorials}}
{{LSLC|Tutorials}}

Revision as of 17:28, 19 January 2010

The following script contains the default code that is placed in every new script. It says "Hello, Avatar" when it is saved or reset and says "Touched." when it is touched. That makes it the LSL representation of the famous Hello world program. <lsl> default {

   state_entry()
   {
       llSay(0, "Hello, Avatar!");
   }
   touch_start(integer total_number)
   {
       llSay(0, "Touched.");
   }

} </lsl>

Notes:

  • Scripters should learn to call the simpler llOwnerSay rather than llSay, in order to avoid making objects that spam the neighborhood via PUBLIC_CHANNEL zero.
  • Scripters should learn to call llInstantMessage rather than llSay, in order to stop losing chat while far away or logged off.