Difference between revisions of "Viewerhelp:Gesture Editor"
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{{red|BEING REVIEWED BY TORLEY... as Kool-Aid Man would say, "OH YEAHHHH."}} | {{red|BEING REVIEWED BY TORLEY... as Kool-Aid Man would say, "OH YEAHHHH."}} | ||
Create new gestures or edit existing {{xref|gesture|gestures}} when you have modify {{xref|permission|permissions}}. Gesture triggers can be | Create new gestures or edit existing {{xref|gesture|gestures}} when you have modify {{xref|permission|permissions}}. Gesture triggers can always be modified. | ||
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{{UIref | {{UIref | ||
|Animation | |Animation | ||
|Choose an '''Animation to play'''. In some cases, especially animations that loop endlessly, you can make | |Choose an '''Animation to play'''. In some cases, especially animations that loop endlessly, you can make the animation '''Start''' or '''Stop'''.}} | ||
{{UIref | {{UIref | ||
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{{UIref | {{UIref | ||
|Wait | |Wait | ||
|Adds a pause between gesture '''Steps'''. Optionally, check '''until animations are done''' and/or enter '''time in seconds''' .}} | |Adds a pause between gesture '''Steps'''. Optionally, check '''until animations are done''' and/or enter '''time in seconds'''.}} | ||
== Steps == | == Steps == |
Revision as of 10:58, 3 March 2010
BEING REVIEWED BY TORLEY... as Kool-Aid Man would say, "OH YEAHHHH."
Create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can always be modified.
Name
|
The gesture's required name. |
Description
|
Optional description explaining what the gesture does. |
Gestures can be triggered either by text, a shortcut key, or both. (Or neither, but this makes it harder to start a gesture.)
Trigger
|
Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
|
Replace with
|
Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings! , entering the trigger results in Friendly greetings! appearing in local chat.
|
Shortcut Key
|
Use the dropdowns to assign a keystroke that starts an Active gesture. |
Library
Choose Animation, Sound, Chat, or Wait and click Add >> to make it appear in Steps below. Only fully-permissive animations and sounds can be used.
Animation
|
Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop. |
Sound
|
Choose a Sound to play. |
Chat
|
Type text in the Chat to say field. |
Wait
|
Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds. |
Steps
List of actions that are performed when the gesture is started.
Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.
After editing:
- Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
- Check Active so your gesture can be triggered.
- Click Save to confirm changes.