Difference between revisions of "User:CG Linden/2008-07-15"

From Second Life Wiki
Jump to navigation Jump to search
Line 17: Line 17:
| [7:59]   
| [7:59]   
| Gellan Glenelg:
| Gellan Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| well, with an attitude like that, I'm not surprised you dont get what you want
| colspan="19" style="white-space:normal;"|well, with an attitude like that, I'm not surprised you dont get what you want
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [7:59]   
| [7:59]   
| MineSweeper v2.1j:
| MineSweeper v2.1j:
| style="color:grey;"| .
| colspan="2" style="color:grey;"| . .
| style="color:grey;"| .
| colspan="18" style="white-space:normal;"|secondlife:///app/teleport/Longfellow/194/55/26
| colspan="18" style="white-space:normal;"| secondlife:///app/teleport/Longfellow/194/55/26
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
|   
|   
Line 31: Line 30:
| [7:59]   
| [7:59]   
| Gellan Glenelg:
| Gellan Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| hi CG
| colspan="19" style="white-space:normal;"|hi CG
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [7:59]   
| [7:59]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|Hello CG
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| Hello CG
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [7:59]   
| [7:59]   
| Close Range:
| Close Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|Lamorna Proctor [22m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| Lamorna Proctor [22m]
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:00]   
| [8:00]   
| Close Range:
| Close Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|Aargle Zymurgy [23m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| Aargle Zymurgy [23m]
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:00]   
| [8:00]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| Good morning folks
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Good morning folks
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:00]   
| [8:00]   
| HALEY Salomon:
| HALEY Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|good morning to you
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| good morning to you
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:00]   
| [8:00]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|Hi CG
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| Hi CG
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:00]   
| [8:00]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|woohoo!
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| woohoo!
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:00]   
| [8:00]   
| Dartagan Shepherd:
| Dartagan Shepherd:
| style="color:grey;"| .
| colspan="8" style="color:grey;"| . . . . . . . .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"|greets, CG
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"| greets, CG
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:00]   
| [8:00]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|is this where the party is?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| is this where the party is?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:00]   
| [8:00]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| Dunno about party :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Dunno about party :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:00]   
| [8:00]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|this is the best time you can have at 8AM
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| this is the best time you can have at 8AM
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:00]   
| [8:00]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|hm.. no sex, drugs and rock & roll?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| hm.. no sex, drugs and rock & roll?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:00]   
| [8:00]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| /yawns
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|/yawns
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:01]   
| [8:01]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| I see grey people
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|I see grey people
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:01]   
| [8:01]   
| Aimee Trescothick:
| Aimee Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|must be contagious, me too
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| must be contagious, me too
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:01]   
| [8:01]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|is that like frmo a new movie, the "SLixth SLense?"
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| is that like frmo a new movie, the "SLixth SLense?"
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:01]   
| [8:01]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|dang... try saying THAT title outloud
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| dang... try saying THAT title outloud
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:02]   
| [8:02]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|yesh
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| yesh
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:02]   
| [8:02]   
Line 194: Line 128:
| [8:02]   
| [8:02]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|LOL
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| LOL
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:02]   
| [8:02]   
| HALEY Salomon:
| HALEY Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|so,, the new release came out and then you went backwards??
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| so,, the new release came out and then you went backwards??
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:02]   
| [8:02]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| (-;
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|(-;
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:02]   
| [8:02]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| well, server side, yes
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|well, server side, yes
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:03]   
| [8:03]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|nice to see someone with a Cornish last name, Aimee
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| nice to see someone with a Cornish last name, Aimee
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:03]   
| [8:03]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| one of the back end jobs was rewriting the xml parser that saves sim states, and it seems it ate the newlines in strings
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|one of the back end jobs was rewriting the xml parser that saves sim states, and it seems it ate the newlines in strings
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:03]   
| [8:03]   
| Aimee Trescothick:
| Aimee Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|:D the rest of me is Cornish too :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| :D the rest of me is Cornish too :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:03]   
| [8:03]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| then we discovered a memory leak...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|then we discovered a memory leak...
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:03]   
| [8:03]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|me too
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| me too
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:03]   
| [8:03]   
Line 266: Line 176:
| [8:03]   
| [8:03]   
| Aimee Trescothick:
| Aimee Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|cool :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| cool :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:04]   
| [8:04]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| we're stilltesting the fixes for that, and we may try again later this week
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|we're stilltesting the fixes for that, and we may try again later this week
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:04]   
| [8:04]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| this of course affects the release date for mono
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|this of course affects the release date for mono
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:04]   
| [8:04]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|:(((
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| :(((
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:05]   
| [8:05]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| so we're still looking at "in 3 weeks"
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|so we're still looking at "in 3 weeks"
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:05]   
| [8:05]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|bummer
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| bummer
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:05]   
| [8:05]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| one problem is that the viewer side is a little behind too
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|one problem is that the viewer side is a little behind too
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:05]   
| [8:05]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|all i want for Christmas is my Mono
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| all i want for Christmas is my Mono
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:05]   
| [8:05]   
Line 329: Line 219:
| [8:06]   
| [8:06]   
| Close Range:
| Close Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|Bri Gufler [29m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| Bri Gufler [29m]
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:06]   
| [8:06]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|well, does that increase the chances of the UV touch code added?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| well, does that increase the chances of the UV touch code added?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:06]   
| [8:06]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| Hi Bri
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Hi Bri
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:06]   
| [8:06]   
| Bri Gufler:
| Bri Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|Hi Everyone
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| Hi Everyone
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:06]   
| [8:06]   
Line 369: Line 242:
| [8:06]   
| [8:06]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| it's in the queue, but I'll know better end of this week
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|it's in the queue, but I'll know better end of this week
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:06]   
| [8:06]   
| HALEY Salomon:
| HALEY Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|it's in preferences giggles
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| it's in preferences giggles
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:06]   
| [8:06]   
| HALEY Salomon:
| HALEY Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|silver get it??
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| silver get it??
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:06]   
| [8:06]   
| Aimee Trescothick:
| Aimee Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|(If you run it on a dual-core does it become Stereo?)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| (If you run it on a dual-core does it become Stereo?)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:06]   
| [8:06]   
Line 407: Line 265:
| [8:07]   
| [8:07]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|i didn't know you could set "giggles" in preferences
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| i didn't know you could set "giggles" in preferences
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:07]   
| [8:07]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| but one could set bonanza I guess :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|but one could set bonanza I guess :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:07]   
| [8:07]   
| HALEY Salomon:
| HALEY Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|haha
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| haha
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:07]   
| [8:07]   
Line 433: Line 283:
| [8:07]   
| [8:07]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| So, we started the BSI program
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|So, we started the BSI program
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:08]   
| [8:08]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| gosh is texture loading slow...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|gosh is texture loading slow...
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:08]   
| [8:08]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|is my name still in that?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| is my name still in that?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:08]   
| [8:08]   
| Aimee Trescothick:
| Aimee Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|I sometimes wonder if it would be quicker to pain the textures myself
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| I sometimes wonder if it would be quicker to pain the textures myself
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:08]   
| [8:08]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| let me see the download queue...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|let me see the download queue...
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:08]   
| [8:08]   
| Aimee Trescothick:
| Aimee Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|*paint
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| *paint
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:09]   
| [8:09]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| Hm.... no pending downloads.
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Hm.... no pending downloads.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:09]   
| [8:09]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|"... it's either going to be a photo finish or an oil painting...." -- Spike Jones
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| "... it's either going to be a photo finish or an oil painting...." -- Spike Jones
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:09]   
| [8:09]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| must be my home network
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|must be my home network
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:09]   
| [8:09]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| ok, hmmm
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|ok, hmmm
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:10]   
| [8:10]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|seems the bandwidth throttle is not opening up
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| seems the bandwidth throttle is not opening up
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:10]   
| [8:10]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| so viewer side, RC14 will be the last one in the 1.20 series
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|so viewer side, RC14 will be the last one in the 1.20 series
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:10]   
| [8:10]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| comes out this week, we expect to make it the default viewer next week
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|comes out this week, we expect to make it the default viewer next week
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:11]   
| [8:11]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|love the skin choice
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| love the skin choice
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:11]   
| [8:11]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| 1.21 will include mono support, some changes to the UI for snapshots, voice group moderation (yeah - that one's been sitting in the queue for months)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|1.21 will include mono support, some changes to the UI for snapshots, voice group moderation (yeah - that one's been sitting in the queue for months)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:12]   
| [8:12]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| and a couple of little tools to help G-Team and support, not sure what they are in detail
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|and a couple of little tools to help G-Team and support, not sure what they are in detail
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:12]   
| [8:12]   
Line 538: Line 366:
| [8:13]   
| [8:13]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|just going back to server-side, CG, is there any word on my chess piece bug?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| just going back to server-side, CG, is there any word on my chess piece bug?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:13]   
| [8:13]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| Bri finally turned from grey to black...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Bri finally turned from grey to black...
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:13]   
| [8:13]   
| Dartagan Shepherd:
| Dartagan Shepherd:
| style="color:grey;"| .
| colspan="8" style="color:grey;"| . . . . . . . .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"|what's the voice moderation?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"| what's the voice moderation?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:13]   
| [8:13]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| Andrew is working on the collision detection bug
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Andrew is working on the collision detection bug
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:13]   
| [8:13]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|as opposed to voice modulation? :-)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| as opposed to voice modulation? :-)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:13]   
| [8:13]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| yours is next
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|yours is next
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:13]   
| [8:13]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|:) thanks
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| :) thanks
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:14]   
| [8:14]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| let me check, quickly...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|let me check, quickly...
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:14]   
| [8:14]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| (what voice group moderation is)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|(what voice group moderation is)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:14]   
| [8:14]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| I thinkmI know, but better to read the docs :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|I thinkmI know, but better to read the docs :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:14]   
| [8:14]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|docs? we don't need no steeenking docs!
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| docs? we don't need no steeenking docs!
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:15]   
| [8:15]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|when all else fails, read the instructions
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| when all else fails, read the instructions
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:15]   
| [8:15]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|I thought it was "if at first you don't succeed..... read the directions"
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| I thought it was "if at first you don't succeed..... read the directions"
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:15]   
| [8:15]   
| Bri Gufler:
| Bri Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|This makes me feel like I should put on my RTFM shirt :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| This makes me feel like I should put on my RTFM shirt :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:15]   
| [8:15]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|:)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:15]   
| [8:15]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|I need one of those.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| I need one of those.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:15]   
| [8:15]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|me too
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| me too
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:16]   
| [8:16]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|AH, sweet!
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| AH, sweet!
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:16]   
| [8:16]   
| Lamorna Proctor:
| Lamorna Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|thanks Bri :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| thanks Bri :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:16]   
| [8:16]   
| Bri Gufler:
| Bri Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|yw :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| yw :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:16]   
| [8:16]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| ok, voice group moderation adds a new conversation mode
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|ok, voice group moderation adds a new conversation mode
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:16]   
| [8:16]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|like
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| like
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:17]   
| [8:17]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| it only applies for group voice or text chat
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|it only applies for group voice or text chat
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:17]   
| [8:17]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| new entrants to a moderated group will start life muted
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|new entrants to a moderated group will start life muted
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:17]   
| [8:17]   
| HALEY Salomon:
| HALEY Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|the UI for snapshots does that mean we will,, be able to set the aspect ratio again?? forgiving on understanding all of the ,, language
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| the UI for snapshots does that mean we will,, be able to set the aspect ratio again?? forgiving on understanding all of the ,, language
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:17]   
| [8:17]   
| Dartagan Shepherd:
| Dartagan Shepherd:
| style="color:grey;"| .
| colspan="8" style="color:grey;"| . . . . . . . .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"|ah, like a +v in an IRC room
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"| ah, like a +v in an IRC room
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:18]   
| [8:18]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|oops Dart
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| oops Dart
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:18]   
| [8:18]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| The moderator can then give the "floor" to anyone he wishes, and yank it away, too.
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|The moderator can then give the "floor" to anyone he wishes, and yank it away, too.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:18]   
| [8:18]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|oh that sounds good
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| oh that sounds good
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:18]   
| [8:18]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|oh, nice.... does that mean you can't have spammers suddenly starting group chats with "free $L come camp at ________" ?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| oh, nice.... does that mean you can't have spammers suddenly starting group chats with "free $L come camp at ________" ?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:18]   
| [8:18]   
| Bri Gufler:
| Bri Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|That is a great idea
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| That is a great idea
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:18]   
| [8:18]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| yep
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|yep
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:18]   
| [8:18]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|\o/
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| \o/
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:18]   
| [8:18]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|||  Yay!
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| ||  Yay!
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:18]   
| [8:18]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|/ \
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| / \
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:19]   
| [8:19]   
Line 840: Line 544:
| [8:19]   
| [8:19]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|I would like to be able to start a confenernce from the active Channel list
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| I would like to be able to start a confenernce from the active Channel list
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:19]   
| [8:19]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| File a PJIRA :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|File a PJIRA :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:19]   
| [8:19]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|that would really help in the Mentor Channel
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| that would really help in the Mentor Channel
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:20]   
| [8:20]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|geez.... it'll help ALL my groups
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| geez.... it'll help ALL my groups
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:20]   
| [8:20]   
| HALEY Salomon:
| HALEY Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|so you can shut somebody up in a group without throwing them out??
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| so you can shut somebody up in a group without throwing them out??
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:20]   
| [8:20]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|you can do that already
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| you can do that already
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:20]   
| [8:20]   
| CG Linden:
| CG Linden:
| colspan="20" style="white-space:normal;"| yes, in fact, in a moderated group, everyome starts out shut up
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|yes, in fact, in a moderated group, everyome starts out shut up
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:20]   
| [8:20]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|oh?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| oh?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:20]   
| [8:20]   
| Aargle Zymurgy:
| Aargle Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|hm
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| hm
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:20]   
| [8:20]   
| XLR8RRICK Hudson:
| XLR8RRICK Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|click the << top right and click on their name
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| click the << top right and click on their name
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:20]   
| [8:20]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|This is GREAT. We have needed this for a while
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| This is GREAT. We have needed this for a while
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:20]   
| [8:20]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| now all you can do is personallty mte them
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|now all you can do is personallty mte them
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:21]   
| [8:21]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| and there is a bug, that's being fixed in RC14 I believe, where muted residents can still get back to you by starting a group chat in a group you belong...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|and there is a bug, that's being fixed in RC14 I believe, where muted residents can still get back to you by starting a group chat in a group you belong...
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:22]   
| [8:22]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| stuff people will do to harrass and stalk, amazing...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|stuff people will do to harrass and stalk, amazing...
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:22]   
| [8:22]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|yes I have seen that
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| yes I have seen that
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:22]   
| [8:22]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| so VWR-7510 will be fixed in RC14
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|so VWR-7510 will be fixed in RC14
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:22]   
| [8:22]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|people need better hobbies
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| people need better hobbies
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:23]   
| [8:23]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| where are the fashion designers inhad last time?
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|where are the fashion designers inhad last time?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:23]   
| [8:23]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| Bubbly something :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Bubbly something :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:23]   
| [8:23]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| for once I could actually do something...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|for once I could actually do something...
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:24]   
| [8:24]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|speaking of ,, fashion,, really like the blue suit
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| speaking of ,, fashion,, really like the blue suit
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:24]   
| [8:24]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|It isrumoured that when LL closed the SL5B sims, something went haywire and the asset servrs have been staggering ever since.
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| It isrumoured that when LL closed the SL5B sims, something went haywire and the asset servrs have been staggering ever since.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:25]   
| [8:25]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| oh thank you , or rather thank Swaffette
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|oh thank you , or rather thank Swaffette
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:25]   
| [8:25]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| whenever someone says "asset server", you can probably discount the rumor :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|whenever someone says "asset server", you can probably discount the rumor :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:26]   
| [8:26]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| In my ample free time, I'm going to build a little model of the server side, and hopefully then you'll understand that "asset server" doesn't really exist
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|In my ample free time, I'm going to build a little model of the server side, and hopefully then you'll understand that "asset server" doesn't really exist
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:26]   
| [8:26]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|lol
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| lol
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:26]   
| [8:26]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|actually a model made of prims would be cool.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| actually a model made of prims would be cool.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:26]   
| [8:26]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| as far as I know, SL5B had no impact
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|as far as I know, SL5B had no impact
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:27]   
| [8:27]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| yep, that was what I was thinking - with little pipes that flow ....
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|yep, that was what I was thinking - with little pipes that flow ....
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:27]   
| [8:27]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Then why is "The asset server....." referred to in the blogs?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Then why is "The asset server....." referred to in the blogs?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:27]   
| [8:27]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|That would be great. Particle beams that show the path of a request, etc.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| That would be great. Particle beams that show the path of a request, etc.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:27]   
| [8:27]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| it's a shorthand for a variety of systems
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|it's a shorthand for a variety of systems
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:28]   
| [8:28]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|it will have to be made up of lab equipment, like retort stands, etc
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| it will have to be made up of lab equipment, like retort stands, etc
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:28]   
| [8:28]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| I think most of you were there when I showed you the asset usage graph
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|I think most of you were there when I showed you the asset usage graph
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:28]   
| [8:28]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|and flasks of stuff glugging away
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| and flasks of stuff glugging away
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:28]   
| [8:28]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|and one of those Jacob's Ladder things buzzing away
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| and one of those Jacob's Ladder things buzzing away
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:28]   
| [8:28]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|yes,, the charts help us understand
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| yes,, the charts help us understand
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:28]   
| [8:28]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|heheh
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| heheh
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:28]   
| [8:28]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| the "asset server", if you want to call it, is composed of two 56 node clusters storing 240 TB of data each
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|the "asset server", if you want to call it, is composed of two 56 node clusters storing 240 TB of data each
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:28]   
| [8:28]   
| Aimee&nbsp;Trescothick:
| Aimee&nbsp;Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|packet loss modelled by a leak in the bottom
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| packet loss modelled by a leak in the bottom
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:29]   
| [8:29]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|lol @ aimee
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| lol @ aimee
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:29]   
| [8:29]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|and attened to by a flock of code monkeys? or would that be black robed computer alcoyites?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| and attened to by a flock of code monkeys? or would that be black robed computer alcoyites?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:29]   
| [8:29]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| think one honking huge file server
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|think one honking huge file server
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:29]   
| [8:29]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| as of late, it's actually been working pretty well
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|as of late, it's actually been working pretty well
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:29]   
| [8:29]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|ah thats why you refer to them as Clusters
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| ah thats why you refer to them as Clusters
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:29]   
| [8:29]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| but asset problems can occur in a variety of places
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|but asset problems can occur in a variety of places
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:30]   
| [8:30]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Are they SUN RISC machines, Mr. Linden?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Are they SUN RISC machines, Mr. Linden?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:30]   
| [8:30]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| no :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|no :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:30]   
| [8:30]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| you're dating yourself :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|you're dating yourself :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:30]   
| [8:30]   
Line 1,212: Line 792:
| [8:30]   
| [8:30]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|lol
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| lol
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:30]   
| [8:30]   
| Gellan&nbsp;Glenelg:
| Gellan&nbsp;Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| ZX81s? ;P
| colspan="19" style="white-space:normal;"|ZX81s? ;P
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:30]   
| [8:30]   
| Aimee&nbsp;Trescothick:
| Aimee&nbsp;Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|or they may get sucked away by the hvac system
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| or they may get sucked away by the hvac system
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:30]   
| [8:30]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|those join those missing single-socks
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| those join those missing single-socks
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:30]   
| [8:30]   
| Gellan&nbsp;Glenelg:
| Gellan&nbsp;Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| (yes - I *am* old)
| colspan="19" style="white-space:normal;"|(yes - I *am* old)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:30]   
| [8:30]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I don't do much with computers. Mostly I'm still learning.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I don't do much with computers. Mostly I'm still learning.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:31]   
| [8:31]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|the transaction server is an original Charles Babbage Analytical Engine :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| the transaction server is an original Charles Babbage Analytical Engine :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:31]   
| [8:31]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|does LL have any Mainframes
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| does LL have any Mainframes
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:31]   
| [8:31]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| hehe
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|hehe
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:31]   
| [8:31]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|LOL @ Lam
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| LOL @ Lam
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:31]   
| [8:31]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| might as well be, since we don't have one :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|might as well be, since we don't have one :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:31]   
| [8:31]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|ohhhhhh.. no wonder my babbler is slow.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| ohhhhhh.. no wonder my babbler is slow.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:31]   
| [8:31]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|got one of those Turing machines with the strip of paper?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| got one of those Turing machines with the strip of paper?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:32]   
| [8:32]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| no mainframes, although arguably our databse servers would have been mainframes just a few years ago
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|no mainframes, although arguably our databse servers would have been mainframes just a few years ago
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:32]   
| [8:32]   
Line 1,337: Line 865:
| [8:32]   
| [8:32]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|Most of our desktops would have been mainframes 10 years ago :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| Most of our desktops would have been mainframes 10 years ago :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:32]   
| [8:32]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|"now, you too can play Zyngo that's stored on punch-cards!"
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| "now, you too can play Zyngo that's stored on punch-cards!"
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:32]   
| [8:32]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Aimee, is that before or after the moth gets caught in the racks?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Aimee, is that before or after the moth gets caught in the racks?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:32]   
| [8:32]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|my 1 TB external hard drive would have been a mainframe a few years ago
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| my 1 TB external hard drive would have been a mainframe a few years ago
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:32]   
| [8:32]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|Though not with balanced IO, etc.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| Though not with balanced IO, etc.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:32]   
| [8:32]   
| Aimee&nbsp;Trescothick:
| Aimee&nbsp;Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|:)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:33]   
| [8:33]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|and I heard you now have a Redundant Data storeage device
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| and I heard you now have a Redundant Data storeage device
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:33]   
| [8:33]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| our goal is to decentralize, if anything
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|our goal is to decentralize, if anything
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:33]   
| [8:33]   
Line 1,428: Line 908:
| [8:33]   
| [8:33]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|ARgyle, I'm learning those right now.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| ARgyle, I'm learning those right now.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:33]   
| [8:33]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| the asset cluster was always a redundent storage device
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|the asset cluster was always a redundent storage device
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:33]   
| [8:33]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| we can lose two nodes and not lose any data
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|we can lose two nodes and not lose any data
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:33]   
| [8:33]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|DASD
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| DASD
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:34]   
| [8:34]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|it's actually a Redundant Data Storage Data Server
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| it's actually a Redundant Data Storage Data Server
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:34]   
| [8:34]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| and we have two of them
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|and we have two of them
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:34]   
| [8:34]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|wow
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| wow
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:34]   
| [8:34]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| Hi Cummere
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Hi Cummere
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:34]   
| [8:34]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|is that in RAM or Disk Drive
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| is that in RAM or Disk Drive
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:35]   
| [8:35]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|'ello sorryy way overslept
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| 'ello sorryy way overslept
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:35]   
| [8:35]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|That would be interesting, to see a 540 Terrabyte memory array.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| That would be interesting, to see a 540 Terrabyte memory array.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:35]   
| [8:35]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|sorry 240 TB
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| sorry 240 TB
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:35]   
| [8:35]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| the nodes end up looking a lot like conventional web servers
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|the nodes end up looking a lot like conventional web servers
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:36]   
| [8:36]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| so... your fashionistas will be happy to know that http://jira.secondlife.com/browse/VWR-8012 turns out to be a one-line fix which will be in the 1.21 viewer
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|so... your fashionistas will be happy to know that http://jira.secondlife.com/browse/VWR-8012 turns out to be a one-line fix which will be in the 1.21 viewer
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:36]   
| [8:36]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|The more we talk about it, the more I start feeling like TRON.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| The more we talk about it, the more I start feeling like TRON.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:36]   
| [8:36]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| hehe
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|hehe
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:36]   
| [8:36]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|yay!
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| yay!
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:36]   
| [8:36]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|now about just going with 0.24 PB?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| now about just going with 0.24 PB?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:36]   
| [8:36]   
| Close&nbsp;Range:
| Close&nbsp;Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|Eglantine Frog [38m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| Eglantine Frog [38m]
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:37]   
| [8:37]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|you will be assimilated
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| you will be assimilated
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:37]   
| [8:37]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| I need to build the "bit", I know the gesture exists
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|I need to build the "bit", I know the gesture exists
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:38]   
| [8:38]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|WHat about the JIRA entry about the Animation Overrides?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| WHat about the JIRA entry about the Animation Overrides?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:38]   
| [8:38]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Sorry, I don't have the number.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Sorry, I don't have the number.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:38]   
| [8:38]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|which problem is it?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| which problem is it?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:38]   
| [8:38]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| Neither do I :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Neither do I :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:39]   
| [8:39]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| so what problem is that?
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|so what problem is that?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:39]   
| [8:39]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|lemme find it
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| lemme find it
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:39]   
| [8:39]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I think its the one where AO will be replaced by allowing the user to replace the anamations directly, rather than have a scritp checking and overriding the default animations.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I think its the one where AO will be replaced by allowing the user to replace the anamations directly, rather than have a scritp checking and overriding the default animations.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:40]   
| [8:40]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|http://jira.secondlife.com/browse/VWR-386
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| http://jira.secondlife.com/browse/VWR-386
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:40]   
| [8:40]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|oh, that would be heaven if you ask me.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| oh, that would be heaven if you ask me.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:40]   
| [8:40]   
Line 1,723: Line 1,064:
| [8:40]   
| [8:40]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|which AO ar eyou using, Cummere?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| which AO ar eyou using, Cummere?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:41]   
| [8:41]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I was asked by a group blast to vote on it, but I don't understand enough about scripting and things to vote properly.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I was asked by a group blast to vote on it, but I don't understand enough about scripting and things to vote properly.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:41]   
| [8:41]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|I have never seen these before EnusBot109 LLQABot
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| I have never seen these before EnusBot109 LLQABot
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:41]   
| [8:41]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| I don't think anyone's working on that at the moment
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|I don't think anyone's working on that at the moment
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:41]   
| [8:41]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|don't worry,,, I know you can get some that will work,,, perfectly,,
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| don't worry,,, I know you can get some that will work,,, perfectly,,
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:41]   
| [8:41]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|basically, AOs are a scripting hack to override the default animations, and they use up a lot of cycles. The feature request is to have the viewer come with an ability to replace default animatins built in to avoid that
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| basically, AOs are a scripting hack to override the default animations, and they use up a lot of cycles. The feature request is to have the viewer come with an ability to replace default animatins built in to avoid that
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:41]   
| [8:41]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| All those people on the blog who clamor "fix bugs, don't add new features" scared us or something :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|All those people on the blog who clamor "fix bugs, don't add new features" scared us or something :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:42]   
| [8:42]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|that's too bad. though, I'd love to smack some of the animators here for not giving us choices on priorities. I almost wish that was an option on modifiable animation
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| that's too bad. though, I'd love to smack some of the animators here for not giving us choices on priorities. I almost wish that was an option on modifiable animation
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:42]   
| [8:42]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|a couple of zhaos and A KD override
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| a couple of zhaos and A KD override
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:42]   
| [8:42]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|hehe :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| hehe :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:42]   
| [8:42]   
Line 1,837: Line 1,117:
| [8:42]   
| [8:42]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|you could probably trim the zhao down a bit if you knew scripting
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| you could probably trim the zhao down a bit if you knew scripting
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:43]   
| [8:43]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|but it's a very good idea, and one i suggest you prioritize when the time comes :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| but it's a very good idea, and one i suggest you prioritize when the time comes :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:43]   
| [8:43]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Well, Mr. Linden, aren't they correct, that you need to fix what you have before adding something new?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Well, Mr. Linden, aren't they correct, that you need to fix what you have before adding something new?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:43]   
| [8:43]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|1.20.13 seems to have introduced a new memory leak; is there anyone at LL tracking those down?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| 1.20.13 seems to have introduced a new memory leak; is there anyone at LL tracking those down?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:43]   
| [8:43]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|it would cut down a lot of lag
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| it would cut down a lot of lag
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:43]   
| [8:43]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|the first AO I made made me cry there are better ones ,, already configured
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| the first AO I made made me cry there are better ones ,, already configured
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:43]   
| [8:43]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| well, as usual, and like everything else in real life, it isn't that simple
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|well, as usual, and like everything else in real life, it isn't that simple
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:43]   
| [8:43]   
Line 1,916: Line 1,155:
| [8:43]   
| [8:43]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|I'm with Lam.... that change alone would help since everyone and his alt has an AO here.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| I'm with Lam.... that change alone would help since everyone and his alt has an AO here.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:43]   
| [8:43]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|oh don't I know that's true.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| oh don't I know that's true.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:44]   
| [8:44]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| The skinning pro=ject you're seeing is just the beginning
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|The skinning pro=ject you're seeing is just the beginning
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:44]   
| [8:44]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|eh?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| eh?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:44]   
| [8:44]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|who's getting skinned?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| who's getting skinned?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:44]   
| [8:44]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| you could say it's a new feature, but in fact it grew out of a wholesale cleanup
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|you could say it's a new feature, but in fact it grew out of a wholesale cleanup
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:45]   
| [8:45]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|I think LL can very well add new features and repair any deficiencies
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| I think LL can very well add new features and repair any deficiencies
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:45]   
| [8:45]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| the viewer, if you haven't noticed :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|the viewer, if you haven't noticed :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:45]   
| [8:45]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I'm using 1.19.1
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I'm using 1.19.1
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:45]   
| [8:45]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|hehe yeah, I gotta say I appreciate all that background stuff nobody but viewer tinkerers see :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| hehe yeah, I gotta say I appreciate all that background stuff nobody but viewer tinkerers see :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:46]   
| [8:46]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| anyway, the deeper goal of that project is to abstract out the functionality from the interface, and the expectation is that we end up wioth a scriptable viewer
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|anyway, the deeper goal of that project is to abstract out the functionality from the interface, and the expectation is that we end up wioth a scriptable viewer
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:46]   
| [8:46]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Sorry, I've been in the process of moving my home the last few weeks and haven't really been paying attention.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Sorry, I've been in the process of moving my home the last few weeks and haven't really been paying attention.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:46]   
| [8:46]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| which will make UI changes a lot simpler and faster to implement, and also allow better testing
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|which will make UI changes a lot simpler and faster to implement, and also allow better testing
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:46]   
| [8:46]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|notice how I said Deficiencies not problems there are no problems only oppertunities to fix things
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| notice how I said Deficiencies not problems there are no problems only oppertunities to fix things
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:47]   
| [8:47]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|xlr they do allot. but some are harder then others to do
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| xlr they do allot. but some are harder then others to do
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:47]   
| [8:47]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|LL is doing a Great job
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| LL is doing a Great job
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:47]   
| [8:47]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|This new viewer, is it available now for use?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| This new viewer, is it available now for use?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:48]   
| [8:48]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| you can get it from the download page under "test viewers"
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|you can get it from the download page under "test viewers"
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:48]   
| [8:48]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|RC 13 is out
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| RC 13 is out
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:48]   
| [8:48]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| we expect it to become the default viewer next week
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|we expect it to become the default viewer next week
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:48]   
| [8:48]   
Line 2,109: Line 1,258:
| [8:48]   
| [8:48]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|btw.... does anyone know the name of the font used in our titles and hovertext?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| btw.... does anyone know the name of the font used in our titles and hovertext?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:48]   
| [8:48]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|yeah, it's in the fonts folder in the install
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| yeah, it's in the fonts folder in the install
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:48]   
| [8:48]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| let me see...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|let me see...
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:48]   
| [8:48]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|too small?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| too small?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:48]   
| [8:48]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|now why would the frame rate,,,, be lower on the new one ??? or is it just lower for everyone this morning??
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| now why would the frame rate,,,, be lower on the new one ??? or is it just lower for everyone this morning??
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:49]   
| [8:49]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|I have my UI set to .75 really small
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| I have my UI set to .75 really small
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:49]   
| [8:49]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|http://secondlife.com/support/downloads.php#download-Testviewers
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| http://secondlife.com/support/downloads.php#download-Testviewers
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:49]   
| [8:49]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|that's the lnk starfox
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| that's the lnk starfox
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:49]   
| [8:49]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|if you set it to 1.00 it gets bigger
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| if you set it to 1.00 it gets bigger
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:49]   
| [8:49]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|thank you MR. Maxsted.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| thank you MR. Maxsted.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:50]   
| [8:50]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| sim FPS are normal
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|sim FPS are normal
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:50]   
| [8:50]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|Ping just went to 3005 ms and is hovering at 1000ms
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| Ping just went to 3005 ms and is hovering at 1000ms
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:51]   
| [8:51]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I know this place is a lot more stable recently. My dad and I come in world to talk, rather than use the phone.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I know this place is a lot more stable recently. My dad and I come in world to talk, rather than use the phone.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:51]   
| [8:51]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|something is going on
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| something is going on
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:51]   
| [8:51]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| network stuff is notoriously hard and most likely due to external stuf
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|network stuff is notoriously hard and most likely due to external stuf
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:51]   
| [8:51]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|o
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| o
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:52]   
| [8:52]   
| Gellan&nbsp;Glenelg:
| Gellan&nbsp;Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| 180ms ping here... from 5500 miles away
| colspan="19" style="white-space:normal;"|180ms ping here... from 5500 miles away
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:52]   
| [8:52]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|Solar flairs
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| Solar flairs
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:53]   
| [8:53]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|hey isa
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| hey isa
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:53]   
| [8:53]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|did the chipmunk running the data pump die?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| did the chipmunk running the data pump die?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:53]   
| [8:53]   
| Isabeu&nbsp;Hand:
| Isabeu&nbsp;Hand:
| style="color:grey;"| .
| colspan="14" style="color:grey;"| . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"|Hey there
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"| Hey there
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:53]   
| [8:53]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|must need to change the hamsters out
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| must need to change the hamsters out
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:53]   
| [8:53]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|lol mccabe
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| lol mccabe
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:54]   
| [8:54]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| looks like we use a package called profontwindows and MtBdLfRg - sans serif
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|looks like we use a package called profontwindows and MtBdLfRg - sans serif
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:54]   
| [8:54]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| it's likely part of the opengl lib
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|it's likely part of the opengl lib
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:55]   
| [8:55]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|hey cg if you have a few after the end of the meeting isa here has some questiosn about mono and what it is and does *Srhugs*
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| hey cg if you have a few after the end of the meeting isa here has some questiosn about mono and what it is and does *Srhugs*
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:55]   
| [8:55]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|looking to change the font?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| looking to change the font?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:56]   
| [8:56]   
| Close&nbsp;Range:
| Close&nbsp;Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|TLo Lorefield [34m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| TLo Lorefield [34m]
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:56]   
| [8:56]   
| Gellan&nbsp;Glenelg:
| Gellan&nbsp;Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| not according to http://foo.secondlifeherald.com/slh/2007/03/sl_makes_meta_f.html << claims they are commercial fonts that LL has no licence to distribute!
| colspan="19" style="white-space:normal;"|not according to http://foo.secondlifeherald.com/slh/2007/03/sl_makes_meta_f.html << claims they are commercial fonts that LL has no licence to distribute!
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:56]   
| [8:56]   
| Close&nbsp;Range:
| Close&nbsp;Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|TLo Lorefield [35m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| TLo Lorefield [35m]
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:56]   
| [8:56]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| ask away, Cummere
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|ask away, Cummere
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:56]   
| [8:56]   
| Aimee&nbsp;Trescothick:
| Aimee&nbsp;Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|I think that licencing thing was sorted out ages ago
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| I think that licencing thing was sorted out ages ago
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:56]   
| [8:56]   
| Close&nbsp;Range:
| Close&nbsp;Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|TLo Lorefield [40m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| TLo Lorefield [40m]
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:56]   
| [8:56]   
Line 2,458: Line 1,426:
| [8:56]   
| [8:56]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|hm interesting
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| hm interesting
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:56]   
| [8:56]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| well, secondlifeherald isn't exactly a trustworthy source...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|well, secondlifeherald isn't exactly a trustworthy source...
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:56]   
| [8:56]   
| Aimee&nbsp;Trescothick:
| Aimee&nbsp;Trescothick:
| style="color:grey;"| .
| colspan="9" style="color:grey;"| . . . . . . . . .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"|lol
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="11" style="white-space:normal;"| lol
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:57]   
| [8:57]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|I'm not looking to replace it.... just have graphics that tend t match
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| I'm not looking to replace it.... just have graphics that tend t match
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:57]   
| [8:57]   
| Isabeu&nbsp;Hand:
| Isabeu&nbsp;Hand:
| style="color:grey;"| .
| colspan="14" style="color:grey;"| . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"|Its really a simple uestion, Is mono a new compiler only? or will there be some added/modified functions as well?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"| Its really a simple uestion, Is mono a new compiler only? or will there be some added/modified functions as well?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:59]   
| [8:59]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| as far as I know, there will be no mono-specific new functions, but we may add support for other languages whuch can assess the lsl functions as a library call
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|as far as I know, there will be no mono-specific new functions, but we may add support for other languages whuch can assess the lsl functions as a library call
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [8:59]   
| [8:59]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|that would be MUCH nicer
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| that would be MUCH nicer
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [8:59]   
| [8:59]   
Line 2,536: Line 1,467:
| [8:59]   
| [8:59]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| mono really is a new VM and that includes a new compiler to generate the byte code for the new vm
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|mono really is a new VM and that includes a new compiler to generate the byte code for the new vm
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:00]   
| [9:00]   
Line 2,555: Line 1,487:
| [9:00]   
| [9:00]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| the main goal is to improve performance and to allow the use of existinglanguages
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|the main goal is to improve performance and to allow the use of existinglanguages
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:00]   
| [9:00]   
Line 2,562: Line 1,495:
| [9:00]   
| [9:00]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|What virtual Machine are you using now, Mr. Linden?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| What virtual Machine are you using now, Mr. Linden?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:00]   
| [9:00]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|are there plans for a library of commonly used scripts, do you know?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| are there plans for a library of commonly used scripts, do you know?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:00]   
| [9:00]   
Line 2,597: Line 1,508:
| [9:00]   
| [9:00]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| homegrown
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|homegrown
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:00]   
| [9:00]   
Line 2,604: Line 1,516:
| [9:01]   
| [9:01]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Ah, the best kind. :-)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Ah, the best kind. :-)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:01]   
| [9:01]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|it's been talked about with great support on the JIRA
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| it's been talked about with great support on the JIRA
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:01]   
| [9:01]   
Line 2,648: Line 1,538:
| [9:01]   
| [9:01]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| and no imediate plans, although i expect that we will provide a proepr wrapper library for lsl calls when we implement, say, C# support
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|and no imediate plans, although i expect that we will provide a proepr wrapper library for lsl calls when we implement, say, C# support
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:01]   
| [9:01]   
Line 2,661: Line 1,552:
| [9:01]   
| [9:01]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|\o/
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| \o/
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:01]   
| [9:01]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|||  Yay!
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| ||  Yay!
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:01]   
| [9:01]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|/ \
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| / \
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:01]   
| [9:01]   
Line 2,697: Line 1,570:
| [9:02]   
| [9:02]   
| Close&nbsp;Range:
| Close&nbsp;Range:
| style="color:grey;"| .
| colspan="4" style="color:grey;"| . . . .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"|Aric Linden [33m]
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="16" style="white-space:normal;"| Aric Linden [33m]
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:02]   
| [9:02]   
Line 2,720: Line 1,590:
| [9:02]   
| [9:02]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| lsl has a couple of idiosyncracies that need a little work to translate into a classic OO model
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|lsl has a couple of idiosyncracies that need a little work to translate into a classic OO model
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:02]   
| [9:02]   
Line 2,727: Line 1,598:
| [9:02]   
| [9:02]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|cg any plans to up the lsl limits from 24 to 28 chas yet? especially since theres a goring number fo sl residents with NAMES more then 24 chars?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| cg any plans to up the lsl limits from 24 to 28 chas yet? especially since theres a goring number fo sl residents with NAMES more then 24 chars?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:02]   
| [9:02]   
Line 2,749: Line 1,609:
| [9:02]   
| [9:02]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|You couldn't do this in something simple, like VB or PERL Script?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| You couldn't do this in something simple, like VB or PERL Script?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:02]   
| [9:02]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| ?
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|?
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:02]   
| [9:02]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|*48
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| *48
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:02]   
| [9:02]   
Line 2,790: Line 1,630:
| [9:02]   
| [9:02]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| which limit is that?
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|which limit is that?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:02]   
| [9:02]   
Line 2,812: Line 1,653:
| [9:04]   
| [9:04]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|is acan explain more then i can but soemof the lsl call commands are limited to 24 chars... which means if you get soemone like my sl sister who has a name like minakothegothicgeisa kamachi things tend to break if you do a call on her name
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| is acan explain more then i can but soemof the lsl call commands are limited to 24 chars... which means if you get soemone like my sl sister who has a name like minakothegothicgeisa kamachi things tend to break if you do a call on her name
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:04]   
| [9:04]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|a "couple" idiosyncrasies? :-D
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| a "couple" idiosyncrasies? :-D
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:04]   
| [9:04]   
| TLo&nbsp;Lorefield:
| TLo&nbsp;Lorefield:
| style="color:grey;"| .
| colspan="15" style="color:grey;"| . . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="5" style="white-space:normal;"|ow my body hurts
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="5" style="white-space:normal;"| ow my body hurts
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:04]   
| [9:04]   
| Isabeu&nbsp;Hand:
| Isabeu&nbsp;Hand:
| style="color:grey;"| .
| colspan="14" style="color:grey;"| . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"|you would be reffering to llDialog Cummere
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"| you would be reffering to llDialog Cummere
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:04]   
| [9:04]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| I actually like most of them, I think the async event model is cute, and state machines ar eneat
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|I actually like most of them, I think the async event model is cute, and state machines ar eneat
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:05]   
| [9:05]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|thats one of them isa
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| thats one of them isa
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:05]   
| [9:05]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| well, I hope to see llDialog be reoplaced with something better...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|well, I hope to see llDialog be reoplaced with something better...
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:05]   
| [9:05]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|the string-handling routines have boundary-condition bugs which are a rea pain
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| the string-handling routines have boundary-condition bugs which are a rea pain
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:05]   
| [9:05]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| we were pretty close to doing that, but then other priorities came in
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|we were pretty close to doing that, but then other priorities came in
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:05]   
| [9:05]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|*real
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| *real
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:06]   
| [9:06]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|I'd like a dialog box you can enter text into.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| I'd like a dialog box you can enter text into.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:06]   
| [9:06]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|what kind of replacement for llDialog
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| what kind of replacement for llDialog
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:06]   
| [9:06]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|but that's just me.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| but that's just me.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:06]   
| [9:06]   
| Dartagan&nbsp;Shepherd:
| Dartagan&nbsp;Shepherd:
| style="color:grey;"| .
| colspan="8" style="color:grey;"| . . . . . . . .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"|a prompt, right ... that'd go a long way
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"| a prompt, right ... that'd go a long way
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:06]   
| [9:06]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|hidden tags associated with each option would be nice too
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| hidden tags associated with each option would be nice too
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:06]   
| [9:06]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| the idea is to have urls that would trigger events in scripts, so essentially any web page rendered inworld can trigger stuff, and...
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|the idea is to have urls that would trigger events in scripts, so essentially any web page rendered inworld can trigger stuff, and...
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:07]   
| [9:07]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|"oh, and Santa Linden, for Christmas, I also want......"
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| "oh, and Santa Linden, for Christmas, I also want......"
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:07]   
| [9:07]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|you know what would be really cool is if you through out a list of tasks that you'd be interested in doing that would get linden support, or severside help, but an opensource coder could work on while you tackle your own priorities
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| you know what would be really cool is if you through out a list of tasks that you'd be interested in doing that would get linden support, or severside help, but an opensource coder could work on while you tackle your own priorities
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:07]   
| [9:07]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| once you have the capability to serve http from scripts, then you can process html forms, which gives you your text entry boxes
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|once you have the capability to serve http from scripts, then you can process html forms, which gives you your text entry boxes
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:08]   
| [9:08]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|that would be awesome
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| that would be awesome
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:08]   
| [9:08]   
| Dartagan&nbsp;Shepherd:
| Dartagan&nbsp;Shepherd:
| style="color:grey;"| .
| colspan="8" style="color:grey;"| . . . . . . . .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"|beautiful
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="12" style="white-space:normal;"| beautiful
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:08]   
| [9:08]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| You shiuld bring that up with Rob Linden
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|You shiuld bring that up with Rob Linden
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:08]   
| [9:08]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| he's our sldev/opensource guy
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|he's our sldev/opensource guy
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:08]   
| [9:08]   
| Isabeu&nbsp;Hand:
| Isabeu&nbsp;Hand:
| style="color:grey;"| .
| colspan="14" style="color:grey;"| . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"|CG, would the http call buffer still be in place?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"| CG, would the http call buffer still be in place?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:08]   
| [9:08]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| but I'll mention it
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|but I'll mention it
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:08]   
| [9:08]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|Argh. I have to excuse myself for a RL meeting. Thanks for the time CG. This has been a great learning experience as always.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| Argh. I have to excuse myself for a RL meeting. Thanks for the time CG. This has been a great learning experience as always.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:09]   
| [9:09]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|Take care everyone. See you next tie :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| Take care everyone. See you next tie :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:09]   
| [9:09]   
| Bri&nbsp;Gufler:
| Bri&nbsp;Gufler:
| style="color:grey;"| .
| colspan="10" style="color:grey;"| . . . . . . . . . .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"|*time
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="10" style="white-space:normal;"| *time
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:09]   
| [9:09]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| bye
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|bye
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:09]   
| [9:09]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|bye Bri, and ty again for ther shirt
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| bye Bri, and ty again for ther shirt
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:09]   
| [9:09]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| http call buffer?
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|http call buffer?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:09]   
| [9:09]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| we're not getting rid of llHttpRequest, if that's what you're asking
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|we're not getting rid of llHttpRequest, if that's what you're asking
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:09]   
| [9:09]   
| Isabeu&nbsp;Hand:
| Isabeu&nbsp;Hand:
| style="color:grey;"| .
| colspan="14" style="color:grey;"| . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"|it prevents objects in a sim owned by one person from making more than 1 http call per second
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"| it prevents objects in a sim owned by one person from making more than 1 http call per second
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:09]   
| [9:09]   
Line 3,159: Line 1,821:
| [9:10]   
| [9:10]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Mr. Linden, if I may ask, why is it that when I search the events database for "Office" or "Linden" nothing is returned?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Mr. Linden, if I may ask, why is it that when I search the events database for "Office" or "Linden" nothing is returned?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:10]   
| [9:10]   
| Isabeu&nbsp;Hand:
| Isabeu&nbsp;Hand:
| style="color:grey;"| .
| colspan="14" style="color:grey;"| . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"|its not hard to work around, just curious if there are any plans since your taling about making html forms in world and such
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"| its not hard to work around, just curious if there are any plans since your taling about making html forms in world and such
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:11]   
| [9:11]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| Oh that, well, the restrictions are there for good reason, and if anything, we'll make the throttling even stricter
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Oh that, well, the restrictions are there for good reason, and if anything, we'll make the throttling even stricter
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:11]   
| [9:11]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|They must be banned words, like "casino" and "poker" :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| They must be banned words, like "casino" and "poker" :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:11]   
| [9:11]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|LOL @ Lam
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| LOL @ Lam
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:11]   
| [9:11]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|I was just about to say that.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| I was just about to say that.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:11]   
| [9:11]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| it should be obvious why
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|it should be obvious why
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:11]   
| [9:11]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|and "texas"... they banned an entire state :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| and "texas"... they banned an entire state :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:11]   
| [9:11]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|really? I never tried that.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| really? I never tried that.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:12]   
| [9:12]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|they banned texas in the event search?
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| they banned texas in the event search?
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:12]   
| [9:12]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|oh.. if it was gone, it's back
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| oh.. if it was gone, it's back
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:12]   
| [9:12]   
Line 3,283: Line 1,879:
| [9:12]   
| [9:12]   
| Isabeu&nbsp;Hand:
| Isabeu&nbsp;Hand:
| style="color:grey;"| .
| colspan="14" style="color:grey;"| . . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"|well, to prevent sl from being used as a platform for DDOS attacks on other sites yes
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="6" style="white-space:normal;"| well, to prevent sl from being used as a platform for DDOS attacks on other sites yes
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:12]   
| [9:12]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|Well, I try to find the office hours for other Lindens, that are posted in a public database... it's not like Im trying to stalk them.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| Well, I try to find the office hours for other Lindens, that are posted in a public database... it's not like Im trying to stalk them.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:13]   
| [9:13]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|http://www.google.com/calendar/embed?src=c2g7djaua9j4he8c6d0iu7n7k8%40group.calendar.google.com Try that one
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| http://www.google.com/calendar/embed?src=c2g7djaua9j4he8c6d0iu7n7k8%40group.calendar.google.com Try that one
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:13]   
| [9:13]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|oh, it was because I was stalking Zara.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| oh, it was because I was stalking Zara.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:13]   
| [9:13]   
| Gellan&nbsp;Glenelg:
| Gellan&nbsp;Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| starfox: http://wiki.secondlife.com/wiki/Office_Hours
| colspan="19" style="white-space:normal;"|starfox: http://wiki.secondlife.com/wiki/Office_Hours
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:13]   
| [9:13]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|lol
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| lol
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:13]   
| [9:13]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| I think it's mainly due to search just sucking... :)
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|I think it's mainly due to search just sucking... :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:13]   
| [9:13]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|star soem of them actually like being stalked *giggles*
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| star soem of them actually like being stalked *giggles*
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:13]   
| [9:13]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| If I enter "CG Linden" into event search, I can find myself
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|If I enter "CG Linden" into event search, I can find myself
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:13]   
| [9:13]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I get tired of being banned due to AGEPLAY when all I really am is short.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I get tired of being banned due to AGEPLAY when all I really am is short.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:13]   
| [9:13]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|jsut depends on how you do it
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| jsut depends on how you do it
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:13]   
| [9:13]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|CG, that almost sounds metaphysical
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| CG, that almost sounds metaphysical
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:14]   
| [9:14]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|you must have been beside yourself when you discovered that
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| you must have been beside yourself when you discovered that
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:14]   
| [9:14]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|some people just dont like kids
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| some people just dont like kids
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:14]   
| [9:14]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I'm sure there's a script for you to be beside yourself in here, someplace.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I'm sure there's a script for you to be beside yourself in here, someplace.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:15]   
| [9:15]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|well also if you rp sex as or with soemoen that seems to be a child avi you can get naled on a variety of criminal charges depending where you live
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| well also if you rp sex as or with soemoen that seems to be a child avi you can get naled on a variety of criminal charges depending where you live
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:15]   
| [9:15]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|it's a good idea,,, to stay away from all children who are role-playing
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| it's a good idea,,, to stay away from all children who are role-playing
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:15]   
| [9:15]   
| Gellan&nbsp;Glenelg:
| Gellan&nbsp;Glenelg:
| style="color:grey;"| .
| colspan="1" style="color:grey;"| .
| colspan="19" style="white-space:normal;"| g2g. thanks CG, bye all
| colspan="19" style="white-space:normal;"|g2g. thanks CG, bye all
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:15]   
| [9:15]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|let them go off with other children
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| let them go off with other children
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:15]   
| [9:15]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|Thats what I mean
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| Thats what I mean
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|unless you live in Thailand, where it's mandatory
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| unless you live in Thailand, where it's mandatory
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:16]   
| [9:16]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|take care gellan :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| take care gellan :)
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
| Starfox&nbsp;Howl:
| Starfox&nbsp;Howl:
| style="color:grey;"| .
| colspan="11" style="color:grey;"| . . . . . . . . . . .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"|I dobut tht I'm going to be doing something like that in a Star Trek RP sim.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="9" style="white-space:normal;"| I dobut tht I'm going to be doing something like that in a Star Trek RP sim.
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:16]   
| [9:16]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|Bye Gellan
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| Bye Gellan
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| Ok, thanks for coming
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|Ok, thanks for coming
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:16]   
| [9:16]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|Count me in on the Star Trek
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| Count me in on the Star Trek
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|i must go too. i have work to do
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| i must go too. i have work to do
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
| Lamorna&nbsp;Proctor:
| Lamorna&nbsp;Proctor:
| style="color:grey;"| .
| colspan="6" style="color:grey;"| . . . . . .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"|thanks CG :)
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="14" style="white-space:normal;"| thanks CG :)
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:16]   
| [9:16]   
| CG&nbsp;Linden:
| CG&nbsp;Linden:
| colspan="20" style="white-space:normal;"| see y'all
| colspan="0" style="color:grey;"|
| colspan="20" style="white-space:normal;"|see y'all
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|CG your over time
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| CG your over time
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:16]   
| [9:16]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|ditto.
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| ditto.
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
| HALEY&nbsp;Salomon:
| HALEY&nbsp;Salomon:
| style="color:grey;"| .
| colspan="5" style="color:grey;"| . . . . .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"|thank you I learned a lot
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="15" style="white-space:normal;"| thank you I learned a lot
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:16]   
| [9:16]   
| McCabe&nbsp;Maxsted:
| McCabe&nbsp;Maxsted:
| style="color:grey;"| .
| colspan="13" style="color:grey;"| . . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"|take care
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="7" style="white-space:normal;"| take care
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:16]   
| [9:16]   
Line 3,626: Line 2,047:
| [9:17]   
| [9:17]   
| Aargle&nbsp;Zymurgy:
| Aargle&nbsp;Zymurgy:
| style="color:grey;"| .
| colspan="7" style="color:grey;"| . . . . . . .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"|CG, thank you once again. insightful as always
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="13" style="white-space:normal;"| CG, thank you once again. insightful as always
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:17]   
| [9:17]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|lol ive been to some start trek sims. all i can say in a pg invironment was There sas soem GREAT kinky sex involved
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| lol ive been to some start trek sims. all i can say in a pg invironment was There sas soem GREAT kinky sex involved
|- style="vertical-align:top;background-color:#F0F0F0;"
|- style="vertical-align:top;background-color:#F0F0F0;"
| [9:17]   
| [9:17]   
| XLR8RRICK&nbsp;Hudson:
| XLR8RRICK&nbsp;Hudson:
| style="color:grey;"| .
| colspan="3" style="color:grey;"| . . .
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"|Thanks for your Time CG
| style="color:grey;"| .
| colspan="17" style="white-space:normal;"| Thanks for your Time CG
|- style="vertical-align:top;background-color:#FCFCFC;"
|- style="vertical-align:top;background-color:#FCFCFC;"
| [9:17]   
| [9:17]   
| Cummere&nbsp;Mayo:
| Cummere&nbsp;Mayo:
| style="color:grey;"| .
| colspan="12" style="color:grey;"| . . . . . . . . . . . .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"|course that was on my other avi
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| style="color:grey;"| .
| colspan="8" style="white-space:normal;"| course that was on my other avi
|}
|}

Revision as of 12:43, 15 July 2008

Transcript of CG Linden's office hours:

[7:59] Free Radar HUD v1.1 by Crystal Gadgets
[7:59] Jenika's Glasses - Oval Frame w/Clip-Ons: Say '/1 menu' or touch the glasses to open the control panel.
[7:59] Radar HUD v1.1: Type /3help for a summary of the commands.
[7:59] ZHAO-Outrider Male Poses (right click and select wear): 2282 bytes free
[7:59] Gellan Glenelg: . well, with an attitude like that, I'm not surprised you dont get what you want
[7:59] MineSweeper v2.1j: . . secondlife:///app/teleport/Longfellow/194/55/26
Arawn Spitteler won L$12 with a score of 151
[7:59] Gellan Glenelg: . hi CG
[7:59] XLR8RRICK Hudson: . . . Hello CG
[7:59] Close Range: . . . . Lamorna Proctor [22m]
[8:00] Close Range: . . . . Aargle Zymurgy [23m]
[8:00] CG Linden: Good morning folks
[8:00] HALEY Salomon: . . . . . good morning to you
[8:00] Lamorna Proctor: . . . . . . Hi CG
[8:00] Aargle Zymurgy: . . . . . . . woohoo!
[8:00] Dartagan Shepherd: . . . . . . . . greets, CG
[8:00] Aargle Zymurgy: . . . . . . . is this where the party is?
[8:00] CG Linden: Dunno about party :)
[8:00] XLR8RRICK Hudson: . . . this is the best time you can have at 8AM
[8:00] Aargle Zymurgy: . . . . . . . hm.. no sex, drugs and rock & roll?
[8:00] CG Linden: /yawns
[8:01] CG Linden: I see grey people
[8:01] Aimee Trescothick: . . . . . . . . . must be contagious, me too
[8:01] Aargle Zymurgy: . . . . . . . is that like frmo a new movie, the "SLixth SLense?"
[8:01] Aargle Zymurgy: . . . . . . . dang... try saying THAT title outloud
[8:02] Lamorna Proctor: . . . . . . yesh
[8:02] Lamorna Proctor puts her teeth back in
[8:02] Aargle Zymurgy: . . . . . . . LOL
[8:02] HALEY Salomon: . . . . . so,, the new release came out and then you went backwards??
[8:02] CG Linden: (-;
[8:02] CG Linden: well, server side, yes
[8:03] Lamorna Proctor: . . . . . . nice to see someone with a Cornish last name, Aimee
[8:03] CG Linden: one of the back end jobs was rewriting the xml parser that saves sim states, and it seems it ate the newlines in strings
[8:03] Aimee Trescothick: . . . . . . . . . :D the rest of me is Cornish too :)
[8:03] CG Linden: then we discovered a memory leak...
[8:03] Lamorna Proctor: . . . . . . me too
[8:03] Aargle Zymurgy is just Corny
[8:03] Aimee Trescothick: . . . . . . . . . cool :)
[8:04] CG Linden: we're stilltesting the fixes for that, and we may try again later this week
[8:04] CG Linden: this of course affects the release date for mono
[8:04] Lamorna Proctor: . . . . . . :(((
[8:05] CG Linden: so we're still looking at "in 3 weeks"
[8:05] Aargle Zymurgy: . . . . . . . bummer
[8:05] CG Linden: one problem is that the viewer side is a little behind too
[8:05] Lamorna Proctor: . . . . . . all i want for Christmas is my Mono
[8:05] CG Linden wants a Bonanza
[8:06] Close Range: . . . . Bri Gufler [29m]
[8:06] Aargle Zymurgy: . . . . . . . well, does that increase the chances of the UV touch code added?
[8:06] CG Linden: Hi Bri
[8:06] Bri Gufler: . . . . . . . . . . Hi Everyone
[8:06] Aargle Zymurgy looks for the silver lining
[8:06] CG Linden: it's in the queue, but I'll know better end of this week
[8:06] HALEY Salomon: . . . . . it's in preferences giggles
[8:06] HALEY Salomon: . . . . . silver get it??
[8:06] Aimee Trescothick: . . . . . . . . . (If you run it on a dual-core does it become Stereo?)
[8:06] Aargle Zymurgy blinks
[8:07] Lamorna Proctor: . . . . . . i didn't know you could set "giggles" in preferences
[8:07] CG Linden: but one could set bonanza I guess :)
[8:07] HALEY Salomon: . . . . . haha
[8:07] Aargle Zymurgy watches as the conversation takes a serious downhill turn.
[8:07] CG Linden: So, we started the BSI program
[8:08] CG Linden: gosh is texture loading slow...
[8:08] Aargle Zymurgy: . . . . . . . is my name still in that?
[8:08] Aimee Trescothick: . . . . . . . . . I sometimes wonder if it would be quicker to pain the textures myself
[8:08] CG Linden: let me see the download queue...
[8:08] Aimee Trescothick: . . . . . . . . . *paint
[8:09] CG Linden: Hm.... no pending downloads.
[8:09] Aargle Zymurgy: . . . . . . . "... it's either going to be a photo finish or an oil painting...." -- Spike Jones
[8:09] CG Linden: must be my home network
[8:09] CG Linden: ok, hmmm
[8:10] XLR8RRICK Hudson: . . . seems the bandwidth throttle is not opening up
[8:10] CG Linden: so viewer side, RC14 will be the last one in the 1.20 series
[8:10] CG Linden: comes out this week, we expect to make it the default viewer next week
[8:11] XLR8RRICK Hudson: . . . love the skin choice
[8:11] CG Linden: 1.21 will include mono support, some changes to the UI for snapshots, voice group moderation (yeah - that one's been sitting in the queue for months)
[8:12] CG Linden: and a couple of little tools to help G-Team and support, not sure what they are in detail
[8:12] CG Linden hopes its some more help to track down particle spammers
[8:13] Lamorna Proctor: . . . . . . just going back to server-side, CG, is there any word on my chess piece bug?
[8:13] CG Linden: Bri finally turned from grey to black...
[8:13] Dartagan Shepherd: . . . . . . . . what's the voice moderation?
[8:13] CG Linden: Andrew is working on the collision detection bug
[8:13] Aargle Zymurgy: . . . . . . . as opposed to voice modulation? :-)
[8:13] CG Linden: yours is next
[8:13] Lamorna Proctor: . . . . . . :) thanks
[8:14] CG Linden: let me check, quickly...
[8:14] CG Linden: (what voice group moderation is)
[8:14] CG Linden: I thinkmI know, but better to read the docs :)
[8:14] Aargle Zymurgy: . . . . . . . docs? we don't need no steeenking docs!
[8:15] Lamorna Proctor: . . . . . . when all else fails, read the instructions
[8:15] Aargle Zymurgy: . . . . . . . I thought it was "if at first you don't succeed..... read the directions"
[8:15] Bri Gufler: . . . . . . . . . . This makes me feel like I should put on my RTFM shirt :)
[8:15] Lamorna Proctor: . . . . . . :)
[8:15] Aargle Zymurgy: . . . . . . . I need one of those.
[8:15] Lamorna Proctor: . . . . . . me too
[8:16] Aargle Zymurgy: . . . . . . . AH, sweet!
[8:16] Lamorna Proctor: . . . . . . thanks Bri :)
[8:16] Bri Gufler: . . . . . . . . . . yw :)
[8:16] CG Linden: ok, voice group moderation adds a new conversation mode
[8:16] XLR8RRICK Hudson: . . . like
[8:17] CG Linden: it only applies for group voice or text chat
[8:17] CG Linden: new entrants to a moderated group will start life muted
[8:17] HALEY Salomon: . . . . . the UI for snapshots does that mean we will,, be able to set the aspect ratio again?? forgiving on understanding all of the ,, language
[8:17] Dartagan Shepherd: . . . . . . . . ah, like a +v in an IRC room
[8:18] XLR8RRICK Hudson: . . . oops Dart
[8:18] CG Linden: The moderator can then give the "floor" to anyone he wishes, and yank it away, too.
[8:18] XLR8RRICK Hudson: . . . oh that sounds good
[8:18] Aargle Zymurgy: . . . . . . . oh, nice.... does that mean you can't have spammers suddenly starting group chats with "free $L come camp at ________" ?
[8:18] Bri Gufler: . . . . . . . . . . That is a great idea
[8:18] CG Linden: yep
[8:18] Aargle Zymurgy: . . . . . . . \o/
[8:18] Aargle Zymurgy: . . . . . . . colspan="13" style="white-space:normal;" Yay!
[8:18] Aargle Zymurgy: . . . . . . . / \
[8:19] Dartagan Shepherd grins
[8:19] XLR8RRICK Hudson: . . . I would like to be able to start a confenernce from the active Channel list
[8:19] CG Linden: File a PJIRA :)
[8:19] XLR8RRICK Hudson: . . . that would really help in the Mentor Channel
[8:20] Aargle Zymurgy: . . . . . . . geez.... it'll help ALL my groups
[8:20] HALEY Salomon: . . . . . so you can shut somebody up in a group without throwing them out??
[8:20] XLR8RRICK Hudson: . . . you can do that already
[8:20] CG Linden: yes, in fact, in a moderated group, everyome starts out shut up
[8:20] Aargle Zymurgy: . . . . . . . oh?
[8:20] Aargle Zymurgy: . . . . . . . hm
[8:20] XLR8RRICK Hudson: . . . click the << top right and click on their name
[8:20] Bri Gufler: . . . . . . . . . . This is GREAT. We have needed this for a while
[8:20] CG Linden: now all you can do is personallty mte them
[8:21] CG Linden: and there is a bug, that's being fixed in RC14 I believe, where muted residents can still get back to you by starting a group chat in a group you belong...
[8:22] CG Linden: stuff people will do to harrass and stalk, amazing...
[8:22] XLR8RRICK Hudson: . . . yes I have seen that
[8:22] CG Linden: so VWR-7510 will be fixed in RC14
[8:22] Aargle Zymurgy: . . . . . . . people need better hobbies
[8:23] CG Linden: where are the fashion designers inhad last time?
[8:23] CG Linden: Bubbly something :)
[8:23] CG Linden: for once I could actually do something...
[8:24] HALEY Salomon: . . . . . speaking of ,, fashion,, really like the blue suit
[8:24] XLR8RRICK Hudson: . . . It isrumoured that when LL closed the SL5B sims, something went haywire and the asset servrs have been staggering ever since.
[8:25] CG Linden: oh thank you , or rather thank Swaffette
[8:25] CG Linden: whenever someone says "asset server", you can probably discount the rumor :)
[8:26] CG Linden: In my ample free time, I'm going to build a little model of the server side, and hopefully then you'll understand that "asset server" doesn't really exist
[8:26] Lamorna Proctor: . . . . . . lol
[8:26] Bri Gufler: . . . . . . . . . . actually a model made of prims would be cool.
[8:26] CG Linden: as far as I know, SL5B had no impact
[8:27] CG Linden: yep, that was what I was thinking - with little pipes that flow ....
[8:27] Starfox Howl: . . . . . . . . . . . Then why is "The asset server....." referred to in the blogs?
[8:27] Bri Gufler: . . . . . . . . . . That would be great. Particle beams that show the path of a request, etc.
[8:27] CG Linden: it's a shorthand for a variety of systems
[8:28] Lamorna Proctor: . . . . . . it will have to be made up of lab equipment, like retort stands, etc
[8:28] CG Linden: I think most of you were there when I showed you the asset usage graph
[8:28] Lamorna Proctor: . . . . . . and flasks of stuff glugging away
[8:28] Aargle Zymurgy: . . . . . . . and one of those Jacob's Ladder things buzzing away
[8:28] HALEY Salomon: . . . . . yes,, the charts help us understand
[8:28] Lamorna Proctor: . . . . . . heheh
[8:28] CG Linden: the "asset server", if you want to call it, is composed of two 56 node clusters storing 240 TB of data each
[8:28] Aimee Trescothick: . . . . . . . . . packet loss modelled by a leak in the bottom
[8:29] Lamorna Proctor: . . . . . . lol @ aimee
[8:29] Starfox Howl: . . . . . . . . . . . and attened to by a flock of code monkeys? or would that be black robed computer alcoyites?
[8:29] CG Linden: think one honking huge file server
[8:29] CG Linden: as of late, it's actually been working pretty well
[8:29] XLR8RRICK Hudson: . . . ah thats why you refer to them as Clusters
[8:29] CG Linden: but asset problems can occur in a variety of places
[8:30] Starfox Howl: . . . . . . . . . . . Are they SUN RISC machines, Mr. Linden?
[8:30] CG Linden: no :)
[8:30] CG Linden: you're dating yourself :)
[8:30] Aimee Trescothick often wonders where the lost packets go, I reckon theres a pile of little lost hair and shoes at the bottom of each server rack
[8:30] XLR8RRICK Hudson: . . . lol
[8:30] Gellan Glenelg: . ZX81s? ;P
[8:30] Aimee Trescothick: . . . . . . . . . or they may get sucked away by the hvac system
[8:30] Aargle Zymurgy: . . . . . . . those join those missing single-socks
[8:30] Gellan Glenelg: . (yes - I *am* old)
[8:30] Starfox Howl: . . . . . . . . . . . I don't do much with computers. Mostly I'm still learning.
[8:31] Lamorna Proctor: . . . . . . the transaction server is an original Charles Babbage Analytical Engine :)
[8:31] XLR8RRICK Hudson: . . . does LL have any Mainframes
[8:31] CG Linden: hehe
[8:31] Aargle Zymurgy: . . . . . . . LOL @ Lam
[8:31] CG Linden: might as well be, since we don't have one :)
[8:31] Starfox Howl: . . . . . . . . . . . ohhhhhh.. no wonder my babbler is slow.
[8:31] Aargle Zymurgy: . . . . . . . got one of those Turing machines with the strip of paper?
[8:32] CG Linden: no mainframes, although arguably our databse servers would have been mainframes just a few years ago
[8:32] Aimee Trescothick wonders how often they change the vacuum tubes
[8:32] Bri Gufler: . . . . . . . . . . Most of our desktops would have been mainframes 10 years ago :)
[8:32] Aargle Zymurgy: . . . . . . . "now, you too can play Zyngo that's stored on punch-cards!"
[8:32] Starfox Howl: . . . . . . . . . . . Aimee, is that before or after the moth gets caught in the racks?
[8:32] Lamorna Proctor: . . . . . . my 1 TB external hard drive would have been a mainframe a few years ago
[8:32] Bri Gufler: . . . . . . . . . . Though not with balanced IO, etc.
[8:32] Aimee Trescothick: . . . . . . . . . :)
[8:33] XLR8RRICK Hudson: . . . and I heard you now have a Redundant Data storeage device
[8:33] CG Linden: our goal is to decentralize, if anything
[8:33] Aimee Trescothick still has a 5MB hard drive around somewhere :D
[8:33] Starfox Howl: . . . . . . . . . . . ARgyle, I'm learning those right now.
[8:33] CG Linden: the asset cluster was always a redundent storage device
[8:33] CG Linden: we can lose two nodes and not lose any data
[8:33] XLR8RRICK Hudson: . . . DASD
[8:34] Lamorna Proctor: . . . . . . it's actually a Redundant Data Storage Data Server
[8:34] CG Linden: and we have two of them
[8:34] XLR8RRICK Hudson: . . . wow
[8:34] CG Linden: Hi Cummere
[8:34] XLR8RRICK Hudson: . . . is that in RAM or Disk Drive
[8:35] Cummere Mayo: . . . . . . . . . . . . 'ello sorryy way overslept
[8:35] Starfox Howl: . . . . . . . . . . . That would be interesting, to see a 540 Terrabyte memory array.
[8:35] Starfox Howl: . . . . . . . . . . . sorry 240 TB
[8:35] CG Linden: the nodes end up looking a lot like conventional web servers
[8:36] CG Linden: so... your fashionistas will be happy to know that http://jira.secondlife.com/browse/VWR-8012 turns out to be a one-line fix which will be in the 1.21 viewer
[8:36] Starfox Howl: . . . . . . . . . . . The more we talk about it, the more I start feeling like TRON.
[8:36] CG Linden: hehe
[8:36] Cummere Mayo: . . . . . . . . . . . . yay!
[8:36] Aargle Zymurgy: . . . . . . . now about just going with 0.24 PB?
[8:36] Close Range: . . . . Eglantine Frog [38m]
[8:37] XLR8RRICK Hudson: . . . you will be assimilated
[8:37] CG Linden: I need to build the "bit", I know the gesture exists
[8:38] Starfox Howl: . . . . . . . . . . . WHat about the JIRA entry about the Animation Overrides?
[8:38] Starfox Howl: . . . . . . . . . . . Sorry, I don't have the number.
[8:38] Lamorna Proctor: . . . . . . which problem is it?
[8:38] CG Linden: Neither do I :)
[8:39] CG Linden: so what problem is that?
[8:39] McCabe Maxsted: . . . . . . . . . . . . . lemme find it
[8:39] Starfox Howl: . . . . . . . . . . . I think its the one where AO will be replaced by allowing the user to replace the anamations directly, rather than have a scritp checking and overriding the default animations.
[8:40] McCabe Maxsted: . . . . . . . . . . . . . http://jira.secondlife.com/browse/VWR-386
[8:40] Aargle Zymurgy: . . . . . . . oh, that would be heaven if you ask me.
[8:40] Lamorna Proctor would be ecstatic
[8:40] Cummere Mayo shrugs "dunno but since .13 came out i cant even use my aos half the time. get constant stack heap errors
[8:40] Aargle Zymurgy: . . . . . . . which AO ar eyou using, Cummere?
[8:41] Starfox Howl: . . . . . . . . . . . I was asked by a group blast to vote on it, but I don't understand enough about scripting and things to vote properly.
[8:41] XLR8RRICK Hudson: . . . I have never seen these before EnusBot109 LLQABot
[8:41] CG Linden: I don't think anyone's working on that at the moment
[8:41] HALEY Salomon: . . . . . don't worry,,, I know you can get some that will work,,, perfectly,,
[8:41] McCabe Maxsted: . . . . . . . . . . . . . basically, AOs are a scripting hack to override the default animations, and they use up a lot of cycles. The feature request is to have the viewer come with an ability to replace default animatins built in to avoid that
[8:41] CG Linden: All those people on the blog who clamor "fix bugs, don't add new features" scared us or something :)
[8:42] Aargle Zymurgy: . . . . . . . that's too bad. though, I'd love to smack some of the animators here for not giving us choices on priorities. I almost wish that was an option on modifiable animation
[8:42] Cummere Mayo: . . . . . . . . . . . . a couple of zhaos and A KD override
[8:42] McCabe Maxsted: . . . . . . . . . . . . . hehe :)
[8:42] Lamorna Proctor strongly agrees with priority modification
[8:42] Aargle Zymurgy: . . . . . . . you could probably trim the zhao down a bit if you knew scripting
[8:43] Lamorna Proctor: . . . . . . but it's a very good idea, and one i suggest you prioritize when the time comes :)
[8:43] Starfox Howl: . . . . . . . . . . . Well, Mr. Linden, aren't they correct, that you need to fix what you have before adding something new?
[8:43] McCabe Maxsted: . . . . . . . . . . . . . 1.20.13 seems to have introduced a new memory leak; is there anyone at LL tracking those down?
[8:43] Lamorna Proctor: . . . . . . it would cut down a lot of lag
[8:43] HALEY Salomon: . . . . . the first AO I made made me cry there are better ones ,, already configured
[8:43] CG Linden: well, as usual, and like everything else in real life, it isn't that simple
[8:43] Starfox Howl smiles and nods
[8:43] Aargle Zymurgy: . . . . . . . I'm with Lam.... that change alone would help since everyone and his alt has an AO here.
[8:43] Starfox Howl: . . . . . . . . . . . oh don't I know that's true.
[8:44] CG Linden: The skinning pro=ject you're seeing is just the beginning
[8:44] Starfox Howl: . . . . . . . . . . . eh?
[8:44] Starfox Howl: . . . . . . . . . . . who's getting skinned?
[8:44] CG Linden: you could say it's a new feature, but in fact it grew out of a wholesale cleanup
[8:45] XLR8RRICK Hudson: . . . I think LL can very well add new features and repair any deficiencies
[8:45] CG Linden: the viewer, if you haven't noticed :)
[8:45] Starfox Howl: . . . . . . . . . . . I'm using 1.19.1
[8:45] McCabe Maxsted: . . . . . . . . . . . . . hehe yeah, I gotta say I appreciate all that background stuff nobody but viewer tinkerers see :)
[8:46] CG Linden: anyway, the deeper goal of that project is to abstract out the functionality from the interface, and the expectation is that we end up wioth a scriptable viewer
[8:46] Starfox Howl: . . . . . . . . . . . Sorry, I've been in the process of moving my home the last few weeks and haven't really been paying attention.
[8:46] CG Linden: which will make UI changes a lot simpler and faster to implement, and also allow better testing
[8:46] XLR8RRICK Hudson: . . . notice how I said Deficiencies not problems there are no problems only oppertunities to fix things
[8:47] Cummere Mayo: . . . . . . . . . . . . xlr they do allot. but some are harder then others to do
[8:47] XLR8RRICK Hudson: . . . LL is doing a Great job
[8:47] Starfox Howl: . . . . . . . . . . . This new viewer, is it available now for use?
[8:48] CG Linden: you can get it from the download page under "test viewers"
[8:48] XLR8RRICK Hudson: . . . RC 13 is out
[8:48] CG Linden: we expect it to become the default viewer next week
[8:48] Starfox Howl smiles
[8:48] Aargle Zymurgy: . . . . . . . btw.... does anyone know the name of the font used in our titles and hovertext?
[8:48] McCabe Maxsted: . . . . . . . . . . . . . yeah, it's in the fonts folder in the install
[8:48] CG Linden: let me see...
[8:48] Starfox Howl: . . . . . . . . . . . too small?
[8:48] HALEY Salomon: . . . . . now why would the frame rate,,,, be lower on the new one ??? or is it just lower for everyone this morning??
[8:49] XLR8RRICK Hudson: . . . I have my UI set to .75 really small
[8:49] McCabe Maxsted: . . . . . . . . . . . . . http://secondlife.com/support/downloads.php#download-Testviewers
[8:49] McCabe Maxsted: . . . . . . . . . . . . . that's the lnk starfox
[8:49] XLR8RRICK Hudson: . . . if you set it to 1.00 it gets bigger
[8:49] Starfox Howl: . . . . . . . . . . . thank you MR. Maxsted.
[8:50] CG Linden: sim FPS are normal
[8:50] XLR8RRICK Hudson: . . . Ping just went to 3005 ms and is hovering at 1000ms
[8:51] Starfox Howl: . . . . . . . . . . . I know this place is a lot more stable recently. My dad and I come in world to talk, rather than use the phone.
[8:51] XLR8RRICK Hudson: . . . something is going on
[8:51] CG Linden: network stuff is notoriously hard and most likely due to external stuf
[8:51] HALEY Salomon: . . . . . o
[8:52] Gellan Glenelg: . 180ms ping here... from 5500 miles away
[8:52] XLR8RRICK Hudson: . . . Solar flairs
[8:53] Cummere Mayo: . . . . . . . . . . . . hey isa
[8:53] Starfox Howl: . . . . . . . . . . . did the chipmunk running the data pump die?
[8:53] Isabeu Hand: . . . . . . . . . . . . . . Hey there
[8:53] McCabe Maxsted: . . . . . . . . . . . . . must need to change the hamsters out
[8:53] Cummere Mayo: . . . . . . . . . . . . lol mccabe
[8:54] CG Linden: looks like we use a package called profontwindows and MtBdLfRg - sans serif
[8:54] CG Linden: it's likely part of the opengl lib
[8:55] Cummere Mayo: . . . . . . . . . . . . hey cg if you have a few after the end of the meeting isa here has some questiosn about mono and what it is and does *Srhugs*
[8:55] McCabe Maxsted: . . . . . . . . . . . . . looking to change the font?
[8:56] Close Range: . . . . TLo Lorefield [34m]
[8:56] Gellan Glenelg: . not according to http://foo.secondlifeherald.com/slh/2007/03/sl_makes_meta_f.html << claims they are commercial fonts that LL has no licence to distribute!
[8:56] Close Range: . . . . TLo Lorefield [35m]
[8:56] CG Linden: ask away, Cummere
[8:56] Aimee Trescothick: . . . . . . . . . I think that licencing thing was sorted out ages ago
[8:56] Close Range: . . . . TLo Lorefield [40m]
[8:56] Cummere Mayo pokes isa "thats your chance
[8:56] Aargle Zymurgy: . . . . . . . hm interesting
[8:56] CG Linden: well, secondlifeherald isn't exactly a trustworthy source...
[8:56] Aimee Trescothick: . . . . . . . . . lol
[8:57] Aargle Zymurgy: . . . . . . . I'm not looking to replace it.... just have graphics that tend t match
[8:57] Isabeu Hand: . . . . . . . . . . . . . . Its really a simple uestion, Is mono a new compiler only? or will there be some added/modified functions as well?
[8:59] CG Linden: as far as I know, there will be no mono-specific new functions, but we may add support for other languages whuch can assess the lsl functions as a library call
[8:59] Aargle Zymurgy: . . . . . . . that would be MUCH nicer
[8:59] White Player's Seat: TLo Lorefield is playing White
[8:59] Aargle Zymurgy wants real arrays
[8:59] CG Linden: mono really is a new VM and that includes a new compiler to generate the byte code for the new vm
[9:00] Sculpted Chess Set V3.0.2 whispers: Move 1, White to play
[9:00] Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square
[9:00] Sculpted Chess Set V3.0.2 whispers: White moves 1. d2-d4
[9:00] Sculpted Chess Set V3.0.2 whispers: Move 1, Black to play
[9:00] Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square
[9:00] CG Linden: the main goal is to improve performance and to allow the use of existinglanguages
[9:00] Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move
[9:00] Starfox Howl: . . . . . . . . . . . What virtual Machine are you using now, Mr. Linden?
[9:00] McCabe Maxsted: . . . . . . . . . . . . . are there plans for a library of commonly used scripts, do you know?
[9:00] Black Player's Seat: TLo Lorefield is playing Black
[9:00] CG Linden: homegrown
[9:00] Sculpted Chess Set V3.0.2 whispers: Black moves 1. ... d7-d5
[9:01] Starfox Howl: . . . . . . . . . . . Ah, the best kind. :-)
[9:01] McCabe Maxsted: . . . . . . . . . . . . . it's been talked about with great support on the JIRA
[9:01] Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move
[9:01] Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move
[9:01] Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move
[9:01] Sculpted Chess Set V3.0.2 whispers: White moves 2. e2-e4
[9:01] CG Linden: and no imediate plans, although i expect that we will provide a proepr wrapper library for lsl calls when we implement, say, C# support
[9:01] Sculpted Chess Set V3.0.2 whispers: Black moves 2. ... d5xe4
[9:01] Sculpted Chess Set V3.0.2 whispers: White moves 3. f2-f3
[9:01] Sculpted Chess Set V3.0.2 whispers: Black moves 3. ... e4xf3
[9:01] Aargle Zymurgy: . . . . . . . \o/
[9:01] Aargle Zymurgy: . . . . . . . colspan="13" style="white-space:normal;" Yay!
[9:01] Aargle Zymurgy: . . . . . . . / \
[9:01] Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move
[9:02] Close Range: . . . . Aric Linden [33m]
[9:02] Sculpted Chess Set V3.0.2 whispers: White moves 4. Qd1xf3
[9:02] Sculpted Chess Set V3.0.2 whispers: Move 4, Black to play
[9:02] Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square
[9:02] Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move
[9:02] Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move
[9:02] CG Linden: lsl has a couple of idiosyncracies that need a little work to translate into a classic OO model
[9:02] Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move
[9:02] Cummere Mayo: . . . . . . . . . . . . cg any plans to up the lsl limits from 24 to 28 chas yet? especially since theres a goring number fo sl residents with NAMES more then 24 chars?
[9:02] Sculpted Chess Set V3.0.2 whispers: Sorry, it is Black to move
[9:02] Sculpted Chess Set V3.0.2 whispers: Black moves 4. ... Qd8xd4
[9:02] Starfox Howl: . . . . . . . . . . . You couldn't do this in something simple, like VB or PERL Script?
[9:02] CG Linden: ?
[9:02] Cummere Mayo: . . . . . . . . . . . . *48
[9:02] Sculpted Chess Set V3.0.2 whispers: Sorry, it is White to move
[9:02] Sculpted Chess Set V3.0.2 whispers: White moves 5. Qf3xf7+
[9:02] CG Linden: which limit is that?
[9:02] Sculpted Chess Set V3.0.2 whispers: Black moves 5. ... Ke8xf7
[9:03] Sculpted Chess Set V3.0.2 whispers: Move 6, White to play
[9:03] Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square
[9:03] Sculpted Chess Set V3.0.2 whispers: White moves 6. Bc1-h6
[9:03] Sculpted Chess Set V3.0.2 whispers: Move 6, Black to play
[9:03] Sculpted Chess Set V3.0.2 whispers: Please click a piece, and then click one of the squares outlined in blue to move it to that square
[9:04] Cummere Mayo: . . . . . . . . . . . . is acan explain more then i can but soemof the lsl call commands are limited to 24 chars... which means if you get soemone like my sl sister who has a name like minakothegothicgeisa kamachi things tend to break if you do a call on her name
[9:04] Aargle Zymurgy: . . . . . . . a "couple" idiosyncrasies? :-D
[9:04] TLo Lorefield: . . . . . . . . . . . . . . . ow my body hurts
[9:04] Isabeu Hand: . . . . . . . . . . . . . . you would be reffering to llDialog Cummere
[9:04] CG Linden: I actually like most of them, I think the async event model is cute, and state machines ar eneat
[9:05] Cummere Mayo: . . . . . . . . . . . . thats one of them isa
[9:05] CG Linden: well, I hope to see llDialog be reoplaced with something better...
[9:05] Lamorna Proctor: . . . . . . the string-handling routines have boundary-condition bugs which are a rea pain
[9:05] CG Linden: we were pretty close to doing that, but then other priorities came in
[9:05] Lamorna Proctor: . . . . . . *real
[9:06] Aargle Zymurgy: . . . . . . . I'd like a dialog box you can enter text into.
[9:06] Bri Gufler: . . . . . . . . . . what kind of replacement for llDialog
[9:06] Aargle Zymurgy: . . . . . . . but that's just me.
[9:06] Dartagan Shepherd: . . . . . . . . a prompt, right ... that'd go a long way
[9:06] Lamorna Proctor: . . . . . . hidden tags associated with each option would be nice too
[9:06] CG Linden: the idea is to have urls that would trigger events in scripts, so essentially any web page rendered inworld can trigger stuff, and...
[9:07] Aargle Zymurgy: . . . . . . . "oh, and Santa Linden, for Christmas, I also want......"
[9:07] McCabe Maxsted: . . . . . . . . . . . . . you know what would be really cool is if you through out a list of tasks that you'd be interested in doing that would get linden support, or severside help, but an opensource coder could work on while you tackle your own priorities
[9:07] CG Linden: once you have the capability to serve http from scripts, then you can process html forms, which gives you your text entry boxes
[9:08] Bri Gufler: . . . . . . . . . . that would be awesome
[9:08] Dartagan Shepherd: . . . . . . . . beautiful
[9:08] CG Linden: You shiuld bring that up with Rob Linden
[9:08] CG Linden: he's our sldev/opensource guy
[9:08] Isabeu Hand: . . . . . . . . . . . . . . CG, would the http call buffer still be in place?
[9:08] CG Linden: but I'll mention it
[9:08] Bri Gufler: . . . . . . . . . . Argh. I have to excuse myself for a RL meeting. Thanks for the time CG. This has been a great learning experience as always.
[9:09] Bri Gufler: . . . . . . . . . . Take care everyone. See you next tie :)
[9:09] Bri Gufler: . . . . . . . . . . *time
[9:09] CG Linden: bye
[9:09] Lamorna Proctor: . . . . . . bye Bri, and ty again for ther shirt
[9:09] CG Linden: http call buffer?
[9:09] CG Linden: we're not getting rid of llHttpRequest, if that's what you're asking
[9:09] Isabeu Hand: . . . . . . . . . . . . . . it prevents objects in a sim owned by one person from making more than 1 http call per second
[9:09] Lamorna Proctor breathes a sigh of relief
[9:10] Starfox Howl: . . . . . . . . . . . Mr. Linden, if I may ask, why is it that when I search the events database for "Office" or "Linden" nothing is returned?
[9:10] Isabeu Hand: . . . . . . . . . . . . . . its not hard to work around, just curious if there are any plans since your taling about making html forms in world and such
[9:11] CG Linden: Oh that, well, the restrictions are there for good reason, and if anything, we'll make the throttling even stricter
[9:11] Lamorna Proctor: . . . . . . They must be banned words, like "casino" and "poker" :)
[9:11] Aargle Zymurgy: . . . . . . . LOL @ Lam
[9:11] Aargle Zymurgy: . . . . . . . I was just about to say that.
[9:11] CG Linden: it should be obvious why
[9:11] Lamorna Proctor: . . . . . . and "texas"... they banned an entire state :)
[9:11] Aargle Zymurgy: . . . . . . . really? I never tried that.
[9:12] Cummere Mayo: . . . . . . . . . . . . they banned texas in the event search?
[9:12] Aargle Zymurgy: . . . . . . . oh.. if it was gone, it's back
[9:12] Lamorna Proctor will put the database to work by searching for "the"
[9:12] Isabeu Hand: . . . . . . . . . . . . . . well, to prevent sl from being used as a platform for DDOS attacks on other sites yes
[9:12] Starfox Howl: . . . . . . . . . . . Well, I try to find the office hours for other Lindens, that are posted in a public database... it's not like Im trying to stalk them.
[9:13] XLR8RRICK Hudson: . . . http://www.google.com/calendar/embed?src=c2g7djaua9j4he8c6d0iu7n7k8%40group.calendar.google.com Try that one
[9:13] Aargle Zymurgy: . . . . . . . oh, it was because I was stalking Zara.
[9:13] Gellan Glenelg: . starfox: http://wiki.secondlife.com/wiki/Office_Hours
[9:13] Lamorna Proctor: . . . . . . lol
[9:13] CG Linden: I think it's mainly due to search just sucking... :)
[9:13] Cummere Mayo: . . . . . . . . . . . . star soem of them actually like being stalked *giggles*
[9:13] CG Linden: If I enter "CG Linden" into event search, I can find myself
[9:13] Starfox Howl: . . . . . . . . . . . I get tired of being banned due to AGEPLAY when all I really am is short.
[9:13] Cummere Mayo: . . . . . . . . . . . . jsut depends on how you do it
[9:13] Aargle Zymurgy: . . . . . . . CG, that almost sounds metaphysical
[9:14] Lamorna Proctor: . . . . . . you must have been beside yourself when you discovered that
[9:14] XLR8RRICK Hudson: . . . some people just dont like kids
[9:14] Starfox Howl: . . . . . . . . . . . I'm sure there's a script for you to be beside yourself in here, someplace.
[9:15] Cummere Mayo: . . . . . . . . . . . . well also if you rp sex as or with soemoen that seems to be a child avi you can get naled on a variety of criminal charges depending where you live
[9:15] HALEY Salomon: . . . . . it's a good idea,,, to stay away from all children who are role-playing
[9:15] Gellan Glenelg: . g2g. thanks CG, bye all
[9:15] HALEY Salomon: . . . . . let them go off with other children
[9:15] XLR8RRICK Hudson: . . . Thats what I mean
[9:16] Lamorna Proctor: . . . . . . unless you live in Thailand, where it's mandatory
[9:16] McCabe Maxsted: . . . . . . . . . . . . . take care gellan :)
[9:16] Starfox Howl: . . . . . . . . . . . I dobut tht I'm going to be doing something like that in a Star Trek RP sim.
[9:16] XLR8RRICK Hudson: . . . Bye Gellan
[9:16] CG Linden: Ok, thanks for coming
[9:16] HALEY Salomon: . . . . . Count me in on the Star Trek
[9:16] Lamorna Proctor: . . . . . . i must go too. i have work to do
[9:16] Lamorna Proctor: . . . . . . thanks CG :)
[9:16] CG Linden: see y'all
[9:16] XLR8RRICK Hudson: . . . CG your over time
[9:16] Aargle Zymurgy: . . . . . . . ditto.
[9:16] HALEY Salomon: . . . . . thank you I learned a lot
[9:16] McCabe Maxsted: . . . . . . . . . . . . . take care
[9:16] CG Linden remebers to make chatlog
[9:17] Aargle Zymurgy: . . . . . . . CG, thank you once again. insightful as always
[9:17] Cummere Mayo: . . . . . . . . . . . . lol ive been to some start trek sims. all i can say in a pg invironment was There sas soem GREAT kinky sex involved
[9:17] XLR8RRICK Hudson: . . . Thanks for your Time CG
[9:17] Cummere Mayo: . . . . . . . . . . . . course that was on my other avi