Difference between revisions of "Talk:LlSetPrimMediaParams"

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::: *nods nods* sounds like a multi-pass rendering with the added abuse of shaders... *grin* [[PRIM_GLOW|glowing media]] ^_^ -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 19:21, 4 December 2009 (UTC)
::: *nods nods* sounds like a multi-pass rendering with the added abuse of shaders... *grin* [[PRIM_GLOW|glowing media]] ^_^ -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 19:21, 4 December 2009 (UTC)
== Anyone seen any sign of a llSetLinkPrimMediaParams? ==
I just tried to incorporate this into an exsiting item, when I realised the prim I wanted was a child...and with the advent of all the llLink stuff....seems an obvious addition. [[User:Hippyjim Starbrook|Hippyjim Starbrook]] 01:50, 10 March 2010 (UTC)

Revision as of 17:50, 9 March 2010

ALL_SIDES does not actually work for this function (and would be catastrophic for performance if it did). This is a special case, and due to the complexity of the templates used to created this article, I am currently unable to update it with the correct information. Jeremy Linden 18:44, 30 November 2009 (UTC)

I changed the responsible Template:LSL Function/face to make this possible. Also changed llGetPrimMediaParams and llClearPrimMedia accordingly, as I guess they're intended to behave the same way. --Zai signature.png (talk|contribs) 19:54, 30 November 2009 (UTC)
No hack about it, you did it the way i would have. -- Strife (talk|contribs) 05:27, 3 December 2009 (UTC)
Yay! (^_^) (I was actually quite sure that there would come a follow-up revert/fix ^^ kewlz)
--Zai signature.png (talk|contribs) 22:24, 3 December 2009 (UTC)
I am surprised that it would be such a bad thing, I would have assumed you would just render the generated texture on multiple faces. I would have thought it would cost nothing to do this. -- Strife (talk|contribs) 05:29, 3 December 2009 (UTC)
Unfortunately, I don't think I'm allowed (yet) to go very much into the details around what exactly is being rendered on the face, but suffice to say it's more resource-intensive than a normal texture. This really isn't something that would be a good idea with ALL_SIDES :-) Jeremy Linden 22:47, 3 December 2009 (UTC)
*nods nods* sounds like a multi-pass rendering with the added abuse of shaders... *grin* glowing media ^_^ -- Strife (talk|contribs) 19:21, 4 December 2009 (UTC)

Anyone seen any sign of a llSetLinkPrimMediaParams?

I just tried to incorporate this into an exsiting item, when I realised the prim I wanted was a child...and with the advent of all the llLink stuff....seems an obvious addition. Hippyjim Starbrook 01:50, 10 March 2010 (UTC)