PRIM GLOW
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Description
Constant: integer PRIM_GLOW = 25;The integer constant PRIM_GLOW has the value 25
PRIM_GLOW is used to get or set the glow status of the face. Use the integer number 25 if the compiler rejects the named constant.
llSetPrimitiveParams
[ PRIM_GLOW, integer face, float intensity ]• integer | face | – | face number or ALL_SIDES | |
• float | intensity | – | ranges from 0.0 to 1.0 |
When used with llSetPrimitiveParams & llSetLinkPrimitiveParams
llGetPrimitiveParams
llGetPrimitiveParams([ PRIM_GLOW, integer face ]);Caveats
Related Articles
Constants
• | CHANGED_TEXTURE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |
Examples
basic syntax to set glow
// adjust as desired .3 to a float number from 0 to 1.0 inclusive
// adjust as desired ALL_SIDES to specific prim faces if desired
llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, .3 ] ) ;
basic syntax to get glow status
list mylist = llGetPrimitiveParams([ PRIM_GLOW,ALL_SIDES] );
llSay(0, llList2CSV(mylist));
//Assuming for this example that all sides are set to the same float of .3
//In a box, which has 6 sides, the above example returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a prism, which has 5 sides, returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a sphere, which has only 1 side (as it were), returns 0.300000
//change ALL_SIDES to a specific prim face if desired.
//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero).
integer steps = 10;
integer counter = 0;
default
{
touch_start(integer total_number)
{
llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, counter / (steps - 1.0) ]);
counter = (counter + 1) % steps;
}
}
//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one).
integer steps = 10;
integer counter = 0;
default
{
touch_start(integer total_number)
{
llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, counter / (steps - 1.0) ]);
counter = (counter + steps - 1) % steps;
}
}