Difference between revisions of "Talk:LlSetRot"
Jump to navigation
Jump to search
Bato Brendel (talk | contribs) (New page: Well Ive done some testing and its absolutely untrue that setrot is limited to down to a 6deg change. I'll include the code that I tested this with down to 1.5625 degrees. But its def not...) |
(bug? physics prims not rotated.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
In SL Viewer 1.19.1(4) in a sim running 1.22.4.990499, this command does NOT rotate physics objects. | |||
Here's the script I was testing: | |||
<pre>default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
vector attitude = llRot2Euler(llGetRot()); | |||
string msg = "Object attitude\nBefore: "+(string)attitude+"\n"; | |||
attitude = <0,0,0>; | |||
llSetRot(llEuler2Rot(attitude)); | |||
attitude = llRot2Euler(llGetRot()); | |||
msg += "After: "+(string)attitude; | |||
llOwnerSay(msg); | |||
} | |||
} | |||
</pre> | |||
Make a prim, put in script, rotate prim, click on it -> Prim returns to upright. | |||
Make the prim physical, repeat the above -> Prim is NOT rotated back to upright. | |||
Is this a bug, or am I misusing the function? And if the latter, could somebody please put me right? Thanks! |
Latest revision as of 12:18, 22 July 2008
In SL Viewer 1.19.1(4) in a sim running 1.22.4.990499, this command does NOT rotate physics objects.
Here's the script I was testing:
default { touch_start(integer total_number) { vector attitude = llRot2Euler(llGetRot()); string msg = "Object attitude\nBefore: "+(string)attitude+"\n"; attitude = <0,0,0>; llSetRot(llEuler2Rot(attitude)); attitude = llRot2Euler(llGetRot()); msg += "After: "+(string)attitude; llOwnerSay(msg); } }
Make a prim, put in script, rotate prim, click on it -> Prim returns to upright.
Make the prim physical, repeat the above -> Prim is NOT rotated back to upright.
Is this a bug, or am I misusing the function? And if the latter, could somebody please put me right? Thanks!