Talk:LlSetRot
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In SL Viewer 1.19.1(4) in a sim running 1.22.4.990499, this command does NOT rotate physics objects.
Here's the script I was testing:
default
{
touch_start(integer total_number)
{
vector attitude = llRot2Euler(llGetRot());
string msg = "Object attitude\nBefore: "+(string)attitude+"\n";
attitude = <0,0,0>;
llSetRot(llEuler2Rot(attitude));
attitude = llRot2Euler(llGetRot());
msg += "After: "+(string)attitude;
llOwnerSay(msg);
}
}
Make a prim, put in script, rotate prim, click on it -> Prim returns to upright.
Make the prim physical, repeat the above -> Prim is NOT rotated back to upright.
Is this a bug, or am I misusing the function? And if the latter, could somebody please put me right? Thanks!