Viewerhelp:Advanced Water Editor - Image: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Rand Linden (talk | contribs)
m 1 revision: Viewer Help articles - first batch
m Text replace - '{{FROZEN Help Article - In Translation|Batch 3}}' to '{{Translated Help Article||29 Mar 2010}}'
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Help Article Ready for Translation}}
{{Translated Help Article||29 Mar 2010}}


{{Viewerhelp:Advanced Water Editor}}
{{Viewerhelp:Advanced Water Editor}}

Latest revision as of 11:48, 29 March 2010

Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.


Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.
Water Presets

  Choose a preset from the dropdown to instantly change the water. You can also import WindLight settings.
New

  Asks you to name your customized water settings.
Save

  Overwrites and saves the current water preset after confirmation.
Delete

  Deletes the current water preset after confirmation.

Image tab

Big Wave Direction

  Controls where and how fast the large-scaled version of the normal map moves in the X and Y directions.
Little Wave Direction

  Controls where and how fast the the small-scaled version of the normal map moves in the X and Y directions.
Normal Map

  Opens Pick Texture so you can set what normal map is layered across the water to determine reflections and refractions. A normal map is a specially-prepared image to simulate depth, but you can use any texture here.