Talk:LlGetObjectPrimCount: Difference between revisions
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Created page with 'Using llGetObjectPrimCount(llGetKey()) in an object rezzed in world yields the desired result (the object's primcount); however, the same call will yield 0 if the object is attac...' |
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Revision as of 18:14, 5 April 2010
Using llGetObjectPrimCount(llGetKey()) in an object rezzed in world yields the desired result (the object's primcount); however, the same call will yield 0 if the object is attached. Is this the expected behaviour? For me, at least, this is unexpected. Maybe someone knows whether it should be like this, or not. Thanks. Ookami Hudson 01:14, 6 April 2010 (UTC)