Difference between revisions of "User:Michelle2 Zenovka/cmake-flags"
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back to: [[User:Michelle2_Zenovka/cmake]] | |||
==Intro== | ==Intro== | ||
Normaly develop.py will bootstrap the actual cmake process for you, but you may wish to override certain operations. The Debian build for example does not use | Normaly develop.py will bootstrap the actual cmake process for you, but you may wish to override certain operations. The Debian build for example does not use develop.py but calls cmake directly. | ||
The typical invocation of cmake will look like the following :- | The typical invocation of cmake will look like the following :- | ||
cmake -G "Visual Studio 7 .NET 2003" -DUNATTENDED:BOOl=FALSE -DSTANDALONE:BOOL=FALSE "" "c:\\secondlife\\Release\\release\\indra | cmake -G "Visual Studio 7 .NET 2003" -DUNATTENDED:BOOl=FALSE -DSTANDALONE:BOOL=FALSE "" "c:\\secondlife\\Release\\release\\indra | ||
Its also possible to specify variables to be set when calling develop.py with the configure parameter eg :- | |||
develop.py configure -DMYVARIABLE:BOOL=TRUE | |||
==Generators== | ==Generators== | ||
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* VC90 (VS2008) | * VC90 (VS2008) | ||
[[Category:Compiling viewer]] | |||
Linuxoids | Linuxoids | ||
* Unix Makefiles (default) | * Unix Makefiles (default) | ||
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Mac | Mac | ||
* Xcode (default) | * Xcode | ||
* Unix Makefiles (default) (WARNING: you '''probably''' don't want makefiles, and need to specify -G Xcode to avoid them!) | |||
==Variables== | ==Variables== | ||
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value FALSE | value FALSE | ||
There are a whole bunch of useful variables that can be set to control the cmake building process, some of these are listed below (feel free to add more) Most of the others are automaticly generated based on trying to find locations of required libraries. The full list of setable ones can be seen in indra/CMakeCache.txt after running cmake for the first time | |||
* CMakeCache.txt location may differ: for Linux, looks like it's indra/viewer-linux-i686-relwithdebinfo/CMakeCache.txt | |||
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
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|INSTALL||BOOL||Enable Unix install target | |INSTALL||BOOL||Enable Unix install target | ||
|- | |- | ||
| | |APP_BINARY_DIR||STRING||(Unix install target) Installation directory for the main secondlife-bin | ||
|- | |- | ||
| | |APP_SHARE_DIR||STRING||(Unix install target) Installation directory for read-only data files | ||
|- | |- | ||
| | |BINARY_NAME||STRING|| Replacement name for secondlife-bin executable | ||
|- | |- | ||
|FMOD_SDK_DIR||STRING||Set location of FMOD API files to save copying into build tree | |FMOD_SDK_DIR||STRING||Set location of FMOD API files to save copying into build tree | ||
|- | |||
|MOZLIB||BOOL||Enable embedded web browsing and html content in world (if you are building standalone and using a llmozlib2 package this needs enabling as its excluded in a standalone build otherwise) | |||
|- | |||
|OPENAL||BOOL||Enable OpenAL for sound, only works with openAL patch from jira | |||
|- | |||
|CMAKE_BUILD_TYPE||STRING||'No help, variable specified on the command line' (build type?) | |||
|- | |- | ||
|} | |} | ||
== The Debian Way == | |||
The debian rules Makefile, invokes cmake as :- | |||
cmake -DUNATTENDED:BOOl=FALSE -DSTANDALONE:BOOL=TRUE \ | |||
-DCMAKE_BUILD_TYPE:STRING=Release-DSERVER:BOOL=FALSE \ | |||
-DVIEWER:BOOL=TRUE -DMOZLIB:BOOL=true -DINSTALL:BOOL=TRUE \ | |||
-DAPP_SHARE_DIR:STRING=/usr/share/omvviewer/ \ | |||
-DAPP_BINARY_DIR:STRING=/usr/games/ \ | |||
-DCMAKE_INSTALL_PREFIX:STRING=debian/ \ | |||
-DBINARY_NAME:STRING=omvviewer \ | |||
-DOPENAL:BOOL=TRUE \ |
Latest revision as of 08:58, 10 May 2010
back to: User:Michelle2_Zenovka/cmake
Intro
Normaly develop.py will bootstrap the actual cmake process for you, but you may wish to override certain operations. The Debian build for example does not use develop.py but calls cmake directly.
The typical invocation of cmake will look like the following :-
cmake -G "Visual Studio 7 .NET 2003" -DUNATTENDED:BOOl=FALSE -DSTANDALONE:BOOL=FALSE "" "c:\\secondlife\\Release\\release\\indra
Its also possible to specify variables to be set when calling develop.py with the configure parameter eg :-
develop.py configure -DMYVARIABLE:BOOL=TRUE
Generators
The -G option of cmake specifies the generator to be used (the target to build project file for). The Secondlife viewer cmake currently supports the following targets :-
Windows
- VC71
- VC2003 (default)
- VC80 (VS2005)
- VC90 (VS2008)
Linuxoids
- Unix Makefiles (default)
- KDevelop3
Mac
- Xcode
- Unix Makefiles (default) (WARNING: you probably don't want makefiles, and need to specify -G Xcode to avoid them!)
Variables
cmake variables are passed on the command line with the -D option, followed by the variable name, a seperation colon, the type of variable then =value for example :-
-DSTANDALONE:BOOL=FALSE
Variable name STANDALONE
Type BOOL
value FALSE
There are a whole bunch of useful variables that can be set to control the cmake building process, some of these are listed below (feel free to add more) Most of the others are automaticly generated based on trying to find locations of required libraries. The full list of setable ones can be seen in indra/CMakeCache.txt after running cmake for the first time
- CMakeCache.txt location may differ: for Linux, looks like it's indra/viewer-linux-i686-relwithdebinfo/CMakeCache.txt
STANDALONE | BOOL | Sets the build to standalone mode, if enabled the build will try to use system provided libraries instead of the ones from the libs tarball. |
UNATTENDED | BOOL | Normally set to false, Internal option for Linden Labs building??? |
INSTALL | BOOL | Enable Unix install target |
APP_BINARY_DIR | STRING | (Unix install target) Installation directory for the main secondlife-bin |
APP_SHARE_DIR | STRING | (Unix install target) Installation directory for read-only data files |
BINARY_NAME | STRING | Replacement name for secondlife-bin executable |
FMOD_SDK_DIR | STRING | Set location of FMOD API files to save copying into build tree |
MOZLIB | BOOL | Enable embedded web browsing and html content in world (if you are building standalone and using a llmozlib2 package this needs enabling as its excluded in a standalone build otherwise) |
OPENAL | BOOL | Enable OpenAL for sound, only works with openAL patch from jira |
CMAKE_BUILD_TYPE | STRING | 'No help, variable specified on the command line' (build type?) |
The Debian Way
The debian rules Makefile, invokes cmake as :-
cmake -DUNATTENDED:BOOl=FALSE -DSTANDALONE:BOOL=TRUE \ -DCMAKE_BUILD_TYPE:STRING=Release-DSERVER:BOOL=FALSE \ -DVIEWER:BOOL=TRUE -DMOZLIB:BOOL=true -DINSTALL:BOOL=TRUE \ -DAPP_SHARE_DIR:STRING=/usr/share/omvviewer/ \ -DAPP_BINARY_DIR:STRING=/usr/games/ \ -DCMAKE_INSTALL_PREFIX:STRING=debian/ \ -DBINARY_NAME:STRING=omvviewer \ -DOPENAL:BOOL=TRUE \