Difference between revisions of "Viewer 2 Microsoft Windows Builds"

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(→‎Build the viewer with autobuild: have basic steps here)
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#REDIRECT [[Visual Studio 2013 Viewer Builds]]
{{CompileNav}}
 
{{KBwarning|custom=Work in progress|'''These instructions are not yet complete or  debugged''' as of March 22, 2011.}}
 
When finished, we hope this page will constitute a complete recipe for compiling viewer 2 from source on a Windows machine. 
 
Philosophy: to keep it brief, this page should only include steps we KNOW ARE NEEDED, not random hints.  Extra details or open issues can go on the talk page.
 
{{KBnote|Following this recipe will probably take 6 to 12 hours of wall-clock time, and 2 to 6 hours of your time, if you're starting from a fresh Windows XP/Vista/7 system.}}
 
== Establish your programming environment ==
This is needed for compiling any viewer based on the LL open source code, but only needs to be done once.
#Obtain Visual Studio 2010 (Express is OK)
#:[http://www.microsoft.com/express/download/ Click here to download Visual C++ Express - current version is VS2010]
#Install Microsoft Platform & DirectX SDKs
#:Download and install [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=35aeda01-421d-4ba5-b44b-543dc8c33a20 Windows SDK for Windows 7 and .NET Framework 4 (ISO)] or [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6B6C21D2-2006-4AFA-9702-529FA782D63B Windows SDK for Windows 7 and .NET Framework 4 (Web Install)], and
#:[http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba Download and install DirectX SDK (June 2010)]
#Run Microsoft Update, and keep running it until no updates are needed. This may take 6~8 iterations on older versions of windows.
#Install other development tools
#*[http://code.google.com/p/unsis/downloads/list Unicode NSIS (Nullsoft Scriptable Install System)]
#*:This is the package installer used to build Setup.exe.
#*[http://www.cmake.org/files/v2.8/ CMake]
#*:This should be version 2.8.4 (or above). Ensure that any older versions aren't in your PATH environment variables.
#*[http://www.cygwin.com/ Cygwin]
#*:When you run the Cygwin setup utility make sure you have selected to install patchutils, flex, and bison (all located under "devel") which are not part of the default install. Do not install Cygwin Python or Mercurial.  You won't need to use the Cygwin shell for anything; just have the binaries accessible to the regular command line via your PATH.
#*Python (either [http://www.python.org/download/ Python.org Standard Python] or [http://www.activestate.com/activepython/downloads ActivePython])
#*:Note: build scripts support Python 2.6, not 2.7 yet.
#*Mercurial (either [http://tortoisehg.bitbucket.org/ TortoiseHg] or [http://mercurial.selenic.com/release/windows/Mercurial-1.7.5.exe Mercurial Hg])
#*''(optional)'' [http://notepadplusplus.org/ Notepad++]
#*:You need to use an editor that conforms to the [[Coding Standard]]. In particular, you must not check in files with DOS line endings except in very limited circumstances; see [[How to avoid DOS line endings in Windows tools]].
 
{{KBnote|If the installer for a particular package does not update your PATH environment setting you will have to do this manually.}}
 
{{KBcaution|The native Cygwin python and hg do not work very well and should be avoided.}}
If necessary, use the following shell scripts to update your Cygwin installation to use the Windows native versions of these apps:
*Override cygwin's python:
  if [ -f /usr/bin/python.exe ]; then
    mv /usr/bin/python.exe /usr/bin/cygwin-python.exe
  fi
  cp /cygdrive/c/Python26/python.exe /usr/bin/python.exe
*Override cygwin's mercurial:
  if [ -f /usr/bin/hg.exe ]; then
    mv /usr/bin/hg.exe /usr/bin/cygwin-hg.exe
  fi
  cp /cygdrive/c/Program\ Files/Mercurial/hg.exe /usr/bin/hg.exe
 
== Set up your source code tree ==
 
Plan your directory structure ahead of time.  If you are going to be producing changes or patches you will be cloning a copy of an unaltered source code tree for every change or patch you make, so you might want to have all this work stored in it's own directory.
 
To get a copy of the source code tree:
* Open up a DOS/Command window
* Make a directory to contain it (it is strongly suggested to name it <code>viewer-development</code>)
* Go into that directory
* Do <code>hg init</code>
* Do <code>hg pull <nowiki>http://hg.secondlife.com/viewer-development</nowiki></code>
 
* Example:  ((specific snapshot example TBD))
 
Let's say some time has gone by since you have performed the previous steps and now you want to develop a change or work on a jira.  You will
* Go into <code>viewer-development</code> (or whatever you named the master source tree copy)
* Do <code>hg pull</code>
* Do <code>hg update</code>
* Move up one level from <code>viewer-development</code>
* Do <code>hg clone viewer-development VWR-nnnnn</code> (where <code>nnnnn</code> is the jira number, or clone to a name of your choosing if there is not jira number)
 
== Build the viewer with autobuild ==
First, install [[Autobuild]] into Python, using '''one''' of the following:
* <code>[http://pypi.python.org/pypi/setuptools easy_install] autobuild</code>
* <code>[http://pypi.python.org/pypi/pip pip] install autobuild</code>
* <code>hg clone http://hg.secondlife.com/autobuild</code>
*: <code>cd autobuild</code>
*: <code>python setup.py install</code>
 
Then at the command line in the code's root directory (e.g. <code>C:\linden\viewer-development\</code>), run autobuild to configure and build:
autobuild build -c [CONFIGURATION]
 
Details may be found at [[Building the Viewer with Autobuild]].
 
== Compile using the IDE ==
 
Follow the steps for configuring outlined in  [[Build_Viewer_With_Autobuild#Build_the_viewer_with_autobuild | Build Viewer With Autobuild]].  This will create the ''build-vc100'' directory at the root of the source tree which contains the ''SecondLife.sln'' solution file.  The solution is fully configured and ready to be built.
 
== Iteratively fix things until the compile succeeds ==
 
((TBD - add any fixup steps here.  e.g. does <code>fmod375.dll</code> need to be moved into <code>RelWithDbgInfo</code> at this step?))
 
* report your experiences, if useful, on the talk page, [[Talk:Viewer 2 Microsoft Windows Builds]]
 
== Common Issues/Bugs/Glitches And Solutions ==
 
*Getting help:
** Subscribe to [[OpenSource-Dev|OpenSource-Dev Mailing List]] ([https://lists.secondlife.com/cgi-bin/mailman/listinfo/opensource-dev subscribe]) and post your question there.
** For faster response, find a free IRC client program and join [irc://irc.freenode.org/opensl #opensl on freenode], the general open source viewer discussion and development channel.  Hopefully a helpful person is online when you ask your question.
 
== References ==
 
* Tip of the hat to Nicky_Perian for [[User:Nicky_Perian/Visual_Studio_10_Autobuild]]
 
[[Category:Compiling viewer]]

Latest revision as of 11:26, 23 April 2015