Viewerhelp:Water Presets: Difference between revisions
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{{Translated Help Article||1 Nov 2011}} | |||
{{Viewerhelp:Environment Presets|water}} | |||
{{UIref | {{UIref | ||
| Water Fog Color | | Water Fog Color | ||
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| Controls where and how fast the large-scaled version of the normal map moves in the '''X''' and '''Y''' directions.}} | | Controls where and how fast the large-scaled version of the normal map moves in the '''X''' and '''Y''' directions.}} | ||
{{UIref | {{UIref | ||
| Reflection Wavelet Scale | | Reflection Wavelet Scale | ||
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|Controls where and how fast the the small-scaled version of the normal map moves in the '''X''' and '''Y''' directions.}} | |Controls where and how fast the the small-scaled version of the normal map moves in the '''X''' and '''Y''' directions.}} | ||
{{UIref | {{UIref | ||
| Refract Scale Above | | Refract Scale Above | ||
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|Normal Map | |Normal Map | ||
|Opens {{winlink|Pick Texture}} so you can set what [http://en.wikipedia.org/wiki/Normal_mapping normal map] is layered across the water to determine reflections and refractions. A normal map is a specially-prepared image to simulate depth, but you can use any texture here.}} | |Opens {{winlink|Pick Texture}} so you can set what [http://en.wikipedia.org/wiki/Normal_mapping normal map] is layered across the water to determine reflections and refractions. A normal map is a specially-prepared image to simulate depth, but you can use any texture here.}} | ||
Latest revision as of 12:54, 14 November 2011
| Important: This article has been translated. The translation was imported on 1 Nov 2011. Any changes will require re-export for incremental translation. |
To create a new preset:
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To edit an existing preset:
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Select Make this preset my new water setting to also make the preset your current setting.
See Region Environment Settings for more information.
| Water Fog Color
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Opens the Color Picker so you can change how underwater fog appears. |
| Fog Density Exponent
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Controls how dense the water fog is and how far you can see underwater. Has no underwater effect when Underwater Fog Modifier is 0.00.
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| Underwater Fog Modifier
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Boosts or lessens Fog Density Exponent when you're underwater. Has no effect on the water's surface. |
| Big Wave Direction
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Controls where and how fast the large-scaled version of the normal map moves in the X and Y directions. |
| Reflection Wavelet Scale
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Controls the scaling of the three wavelets that make up the water. Changes may be subtle and are easier to see with low Fresnel Scale settings. |
| Fresnel Scale
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Controls how much light is reflected at different angles. See Fresnel. |
| Fresnel Offset
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Controls how much light intensity is reflected. |
| Little Wave Direction
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Controls where and how fast the the small-scaled version of the normal map moves in the X and Y directions. |
| Refract Scale Above
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Controls how much light is refracted from looking above the surface of the water. |
| Refract Scale Below
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Controls how much light is refracted from looking from below the surface of the water. |
| Blur Multiplier
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Controls how waves and reflections are mixed. Higher values appear brighter. |
| Normal Map
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Opens Pick Texture so you can set what normal map is layered across the water to determine reflections and refractions. A normal map is a specially-prepared image to simulate depth, but you can use any texture here. |