Difference between revisions of "User:Dora Gustafson/Harmonic Oscillator motion"

From Second Life Wiki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
==Harmonic oscillator motion in 12 Key Frames==
==Harmonic oscillator motion in 12 Key Frames==
Will oscillate a prim along a straight line in space<br>
Will oscillate a prim along a straight line in space<br>
Only the first half periode is computed, the second is the first in reverse<br>
Only the first half period is computed, the second is the first in reverse<br>
If the prim is moved, rotated or scaled the script must be reset to update the motion</br>
If the prim is moved or scaled the script must be reset to update the motion<br>
<lsl>
<source lang="lsl2">
// Harmonic oscillator motion by Dora Gustafson, Studio Dora 2012
// Harmonic oscillator motion by Dora Gustafson, Studio Dora 2012
// will oscillate a prim along a straight line in space
// will oscillate a prim along a straight line in space
// only the first half periode is computed, the second is the first in reverse
// only the first half period is computed, the second is the first in reverse


float phase=PI;
float phase=PI;
Line 50: Line 50:
     on_rez( integer n) { llResetScript(); }
     on_rez( integer n) { llResetScript(); }
}
}
</lsl>
</source>
</div>
</div>
{{LSLC|Library}}
{{LSLC|Library}}

Latest revision as of 12:49, 22 January 2015

Harmonic oscillator motion in 12 Key Frames

Will oscillate a prim along a straight line in space
Only the first half period is computed, the second is the first in reverse
If the prim is moved or scaled the script must be reset to update the motion

// Harmonic oscillator motion by Dora Gustafson, Studio Dora 2012
// will oscillate a prim along a straight line in space
// only the first half period is computed, the second is the first in reverse

float phase=PI;
vector amplitude=< 0.0, 0.0, 2.0>; // amplitude and direction for oscillation
float Hperiode=2.0; // half periode time S
float steps=12; // number of Key Frames for a half periode
float step=0.0;
list KFMlist=[];
vector U;
vector V;
integer osc=TRUE;
vector basePos;

default
{
    state_entry()
    {
        llSetMemoryLimit( llGetUsedMemory()+0x1000);
        llSetPrimitiveParams([PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);
        basePos = llGetPos();
        float dT = Hperiode/steps;
        dT = llRound(45.0*dT)/45.0;
        if ( dT < 0.11111111 ) dT = 0.11111111;
        U = amplitude*llCos( phase);
        while ( step < steps )
        {
            step += 1.0;
            V = amplitude*llCos( PI*step/steps + phase);
            KFMlist += [V-U, dT];
            U = V;
        }
    }
    touch_start( integer n)
    {
        llSetKeyframedMotion( [], []);
        llSleep(0.2);
        llSetRegionPos( basePos);
        llSetPos( basePos);
        if ( osc ) llSetKeyframedMotion( KFMlist, [KFM_DATA, KFM_TRANSLATION, KFM_MODE, KFM_PING_PONG]);
        osc = !osc;
    }
    on_rez( integer n) { llResetScript(); }
}