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AKA: [[User:Faust_Vollmar|Faust Vollmar]] | ==About== | ||
AKA: [[User:Faust_Vollmar|Faust Vollmar]] | |||
An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.<br /> | An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.<br /> | ||
[https://jira.secondlife.com/secure/IssueNavigator.jspa?reset=true&reporterSelect=specificuser&reporter=Asbrandt View my JIRA Reports]<br /> | [https://jira.secondlife.com/secure/IssueNavigator.jspa?reset=true&reporterSelect=specificuser&reporter=Asbrandt View my JIRA Reports]<br /> | ||
[ | [https://twitter.com/#!/Asbrandt Twitter] | ||
==Projects== | |||
I should probably create sub-pages for my projects with a bit more comprehensive information and less rambling, but that can come later.<br /> | |||
The project sections sound like advertising; I didn't mean it that way but that's kinda how my attempts to jot down what I do turned out. | |||
===[ NexusCS ]=== | |||
* '''ProjectID A00''' | |||
* This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08, <strike>and will teach me C# when we can use it in SL.</strike> | |||
====Design Basis==== | |||
* Free and Lasting; Non-profit, No off-world Server and fully Copy+Transfer. | |||
* Location Owner Configurable CharacterTypes, flexible Powers system. | |||
* Weapon system that is Versatile, Cheat-proof, Fair and Free-use. | |||
====Release==== | |||
* Current Version: Beta 0.8.2; updated 14.May.2014 | |||
* Free on the [https://marketplace.secondlife.com/p/A-Nexus-Combat-System/3625334 SL Marketplace] | |||
====Outstanding Issues==== | |||
* Due to the purely in-world design, some aspects require more effort, by both Location Owners and Players, than other similar Systems. | |||
====Design Feedback==== | |||
* Suggestions for new Power casting Modes or Types? | |||
====Relevant JIRAs==== | |||
* [https://jira.secondlife.com/browse/SVC-1632 New Feature: llDefinedSay] | |||
: Current API includes Position/Range for AoE to account for movement between events, this would remove the need for such. | |||
====* Comm Protocol Info *==== | |||
# [ User Input Channel ] : 9 | |||
# [ Internal Channel Range ] : -1192,000,xxx | |||
# [ Public Protocol ] : Weapon API and Status HUD input/output. Usage will be documented. | |||
#: ''Channel;'' Weapon API = -1192000000 | |||
#: ''Channel;'' Status HUD = -1192000001 | |||
#: ''Method;'' = llRegionSayTo() | |||
#: ''Header;'' = "A00" | |||
#: ''Payload;'' = Single-Pipe ("|") delimited. | |||
# [ Semi-Private Protocol ] : Internal System stacking detection. | |||
#: ''Channel;'' Detect API = -1192000010 | |||
#: ''Method;'' = llRegionSayTo() | |||
#: ''Header;'' = "A00" | |||
#: ''Payload;'' = Single-Pipe ("|") delimited. | |||
# [ Private Protocol ] : Region Server API input/output. Signed Data. | |||
#: ''Channel;'' Loadup API = -1192000011 | |||
#: ''Method;'' Ping = llRegionSay() | |||
#: ''Method;'' Comms = llRegionSayTo() | |||
#: ''Header;'' = "A00" | |||
#: ''Payload;'' = Single-Pipe ("|") delimited. | |||
# [ Private Protocol ] : System API input/output. Signed Data. | |||
#: ''Channel;'' System API = -1192000012 | |||
#: ''Method;'' Targeted = llRegionSayTo() | |||
#: ''Method;'' Area = llSay() | |||
#: ''Header;'' = "A00" | |||
#: ''Payload;'' = Double-Pipe ("||") delimited, with Single-Pipe ("|") delimited sub-sets. | |||
===[ OpenSource Weapons Systems ]=== | |||
* '''ProjectID A01''' | |||
* This project was originally born of wanting my own take on the well-known LCK Weapon Scripts, but has since evolved over time into it's current state. | |||
====Design Basis==== | |||
* Two sets of Scripts (One for Melee, one for Range) that can be used for SLRPG Weapons. | |||
* Scripts designed for a few of the popular Combat Systems (that do not require proprietary Scripts) that may be compatible with other similar Systems. | |||
* Plugin API allows for some new (non-Combat System) features to be added, possibly created by third parties, without needing to edit the Core Scripts. | |||
*: New Combat System support would require modifying it into (or from) an existing MainHand Script. | |||
====Melee Weapon Scriptset==== | |||
=====Release===== | |||
* Current Version: 2.5.4; Updated 20.Nov.2013 | |||
* Free on the [https://marketplace.secondlife.com/p/A-Melee-Weapon-Scriptset/3417254 SL Marketplace] | |||
=====Outstanding Issues===== | |||
* No coordination between multiple MainHand weapons. | |||
*: Lesser issue for Melee, but needs to be resolved for the Range version. | |||
* Menu System complicated to setup. Not useful for the Color plugin at all. | |||
====Range Weapon Scriptset==== | |||
=====Release===== | |||
* No Release: Working out issues with the Melee version, not well-versed in bullet rezzer design. | |||
====* Comm Protocol Info *==== | |||
# [ User Input Channel ] : 4 (Default, configurable to use any Channel > 0) | |||
# [ Dialog Menu Channel ] : -99 (Default, configurable to use any Channel) | |||
# [ Internal Channel Range ] : -1192,001,xxx | |||
# [ Public Protocol ] : Protocol not likely to be used, however messages are documented in the Project's packages. | |||
#: ''Channel;'' = -1192001000 | |||
#: ''Method;'' = llRegionSayTo() | |||
#: ''Header;'' = "A01" | |||
#: ''Payload;'' = Single-Pipe ("|") delimited. |
Latest revision as of 06:30, 14 May 2014
About
AKA: Faust Vollmar
An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.
Projects
I should probably create sub-pages for my projects with a bit more comprehensive information and less rambling, but that can come later.
The project sections sound like advertising; I didn't mean it that way but that's kinda how my attempts to jot down what I do turned out.
[ NexusCS ]
- ProjectID A00
- This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08,
and will teach me C# when we can use it in SL.
Design Basis
- Free and Lasting; Non-profit, No off-world Server and fully Copy+Transfer.
- Location Owner Configurable CharacterTypes, flexible Powers system.
- Weapon system that is Versatile, Cheat-proof, Fair and Free-use.
Release
- Current Version: Beta 0.8.2; updated 14.May.2014
- Free on the SL Marketplace
Outstanding Issues
- Due to the purely in-world design, some aspects require more effort, by both Location Owners and Players, than other similar Systems.
Design Feedback
- Suggestions for new Power casting Modes or Types?
Relevant JIRAs
- Current API includes Position/Range for AoE to account for movement between events, this would remove the need for such.
* Comm Protocol Info *
- [ User Input Channel ] : 9
- [ Internal Channel Range ] : -1192,000,xxx
- [ Public Protocol ] : Weapon API and Status HUD input/output. Usage will be documented.
- Channel; Weapon API = -1192000000
- Channel; Status HUD = -1192000001
- Method; = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Semi-Private Protocol ] : Internal System stacking detection.
- Channel; Detect API = -1192000010
- Method; = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Private Protocol ] : Region Server API input/output. Signed Data.
- Channel; Loadup API = -1192000011
- Method; Ping = llRegionSay()
- Method; Comms = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Private Protocol ] : System API input/output. Signed Data.
- Channel; System API = -1192000012
- Method; Targeted = llRegionSayTo()
- Method; Area = llSay()
- Header; = "A00"
- Payload; = Double-Pipe ("||") delimited, with Single-Pipe ("|") delimited sub-sets.
[ OpenSource Weapons Systems ]
- ProjectID A01
- This project was originally born of wanting my own take on the well-known LCK Weapon Scripts, but has since evolved over time into it's current state.
Design Basis
- Two sets of Scripts (One for Melee, one for Range) that can be used for SLRPG Weapons.
- Scripts designed for a few of the popular Combat Systems (that do not require proprietary Scripts) that may be compatible with other similar Systems.
- Plugin API allows for some new (non-Combat System) features to be added, possibly created by third parties, without needing to edit the Core Scripts.
- New Combat System support would require modifying it into (or from) an existing MainHand Script.
Melee Weapon Scriptset
Release
- Current Version: 2.5.4; Updated 20.Nov.2013
- Free on the SL Marketplace
Outstanding Issues
- No coordination between multiple MainHand weapons.
- Lesser issue for Melee, but needs to be resolved for the Range version.
- Menu System complicated to setup. Not useful for the Color plugin at all.
Range Weapon Scriptset
Release
- No Release: Working out issues with the Melee version, not well-versed in bullet rezzer design.
* Comm Protocol Info *
- [ User Input Channel ] : 4 (Default, configurable to use any Channel > 0)
- [ Dialog Menu Channel ] : -99 (Default, configurable to use any Channel)
- [ Internal Channel Range ] : -1192,001,xxx
- [ Public Protocol ] : Protocol not likely to be used, however messages are documented in the Project's packages.
- Channel; = -1192001000
- Method; = llRegionSayTo()
- Header; = "A01"
- Payload; = Single-Pipe ("|") delimited.