Difference between revisions of "Land collision"

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|p1_name=pos
|p1_name=pos
|p1_desc=position of collision with the ground
|p1_desc=position of collision with the ground
|event_desc=Triggered when task is colliding with land
|event_desc=Triggered in the root when physical object or attached avatar is colliding with land
|constants
|constants
|spec
|spec
|caveats
|caveats
|examples=<lsl>//Will die on collision with land.
|examples=<syntaxhighlight lang="lsl2">//Will die on collision with land.
default
default
{
{
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           llDie();
           llDie();
     }
     }
}</lsl>
}</syntaxhighlight>
|helpers
|helpers
|also_header=*{{LSLGC|Collision|Collision events & functions}}
|also_header=
|also_events
*{{LSLGC|Collision|Collision events & functions}}
|also_functions={{LSL DefineRow||[[llGround]]|Gets the ground height}}
|also_events=
{{LSL DefineRow||[[land_collision_start]]|}}
{{LSL DefineRow||[[land_collision_end]]|}}
|also_functions=
{{LSL DefineRow||[[llGround]]|Gets the ground height}}
|also_articles
|also_articles
|also_footer
|also_footer

Latest revision as of 07:47, 12 October 2023

Description

Event: land_collision( vector pos ){ ; }

Triggered in the root when physical object or attached avatar is colliding with land

• vector pos position of collision with the ground

Caveats


Examples

//Will die on collision with land.
default
{
     land_collision(vector pos)
     {
          llDie();
     }
}

See Also

Events

•  land_collision_start
•  land_collision_end

Functions

•  llGround Gets the ground height

Deep Notes

Issues

All Issues

~ Search JIRA for related Issues
   presence of collision* events influencing land_collision* events

Signature

event void land_collision( vector pos );