Difference between revisions of "Template:LSL Function/physics materials"

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{{#vardefine:material_mask|mask}}
{{#vardefine:material_mask|mask}}
{{Footnote|The default values for friction and restitution depend upon the prim's [[PRIM_MATERIAL|material]].|The default values for friction and restitution depend upon the prim's material (PRIM_MATERIAL).|handle=material}}


<!-- caveats & parameter descriptions copied from PRIM_PHYSICS_MATERIAL article -->
<!-- caveats & parameter descriptions copied from PRIM_PHYSICS_MATERIAL article -->
{{#vardefine:p_{{#var:material_mask}}_desc|bitwise combination of [[DENSITY]], [[FRICTION]], [[RESTITUTION]], and [[GRAVITY_MULTIPLIER]] and specifies which floats to actually apply}}
{{#vardefine:p_{{#var:material_mask}}_desc|bitwise combination of [[DENSITY]], [[FRICTION]], [[RESTITUTION]], and [[GRAVITY_MULTIPLIER]] and specifies which floats to actually apply}}
{{#vardefine:p_gravity_multiplier_desc|range {{Interval|gte=-1.0|center=gravity_multiplier|lte=+28.0}}, default:&nbsp;1.0}}
{{#vardefine:p_gravity_multiplier_desc|range {{Interval|gte=-1.0|center=gravity_multiplier|lte=+28.0}}, default:&nbsp;1.0}}
{{#vardefine:p_restitution_desc|range {{Interval|gte=0.0|center=restitution|lte=1.0}}}}
{{#vardefine:p_restitution_desc|range {{Interval|gte=0.0|center=restitution|lte=1.0}}, default:&nbsp;{{Interval|gte=0.3|center=restitution|lte=0.9}} {{Footnote|handle=material}}}}
{{#vardefine:p_friction_desc|range {{Interval|gte=0.0|center=friction|lte=255.0}}}}
{{#vardefine:p_friction_desc|range {{Interval|gte=0.0|center=friction|lte=255.0}}, default:&nbsp;{{Interval|gte=0.2|center=friction|lte=0.9}}{{Footnote|handle=material}}}}
{{#vardefine:p_density_desc|range {{Interval|gte=1.0|center=density|lte=22587.0}} [[llGetMassMKS|kg]]/m^3, default:&nbsp;1000.0}}
{{#vardefine:p_density_desc|range {{Interval|gte=1.0|center=density|lte=22587.0}} [[llGetMassMKS|kg]]/m^3, default:&nbsp;1000.0}}


{{#vardefine:p_{{#var:material_mask}}_hover|bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply}}
{{#vardefine:p_{{#var:material_mask}}_hover|bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply}}
{{#vardefine:p_gravity_multiplier_hover|range -1.0 to +28.0, default:&nbsp;1.0}}
{{#vardefine:p_gravity_multiplier_hover|range -1.0 to +28.0, default:&nbsp;1.0}}
{{#vardefine:p_restitution_hover|range 0.0 to 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)}}
{{#vardefine:p_restitution_hover|range 0.0 to 1.0, default values are in the range 0.3 to 0.9 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)}}
{{#vardefine:p_friction_hover|range 0.0 to 255.0}}
{{#vardefine:p_friction_hover|range 0.0 to 255.0, default values are in the range 0.2 to 0.9}}
{{#vardefine:p_density_hover|range 1.0 to 22587.0 (in kg/m^3), default:&nbsp;1000.0}}
{{#vardefine:p_density_hover|range 1.0 to 22587.0 (in kg/m^3), default:&nbsp;1000.0}}


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{{!}} {{LSL Const|DENSITY|integer|1}}
{{!}} {{LSL Const|DENSITY|integer|1}}
{{!}} {{#var:value}}
{{!}} {{#var:value}}
{{!}} colspan="6" {{!}} Indicates that {{LSLP|density}} parameter is enabled
{{!}} colspan="6" {{!}} Indicates that {{LSLP|density}} parameter is enabled and will override the previous value.
{{!}}-
{{!}}-
{{!}} {{LSL Const|FRICTION|integer|2}}
{{!}} {{LSL Const|FRICTION|integer|2}}
{{!}} {{#var:value}}
{{!}} {{#var:value}}
{{!}} colspan="6" {{!}} Indicates that {{LSLP|friction}} parameter is enabled
{{!}} colspan="6" {{!}} Indicates that {{LSLP|friction}} parameter is enabled and will override the previous value.
{{!}}-
{{!}}-
{{!}} {{LSL Const|RESTITUTION|integer|4}}
{{!}} {{LSL Const|RESTITUTION|integer|4}}
{{!}} {{#var:value}}
{{!}} {{#var:value}}
{{!}} colspan="6" {{!}} Indicates that {{LSLP|restitution}} parameter is enabled
{{!}} colspan="6" {{!}} Indicates that {{LSLP|restitution}} parameter is enabled and will override the previous value.
{{!}}-
{{!}}-
{{!}} {{LSL Const|GRAVITY_MULTIPLIER|integer|8}}
{{!}} {{LSL Const|GRAVITY_MULTIPLIER|integer|8}}
{{!}} {{#var:value}}
{{!}} {{#var:value}}
{{!}} colspan="6" {{!}} Indicates that {{LSLP|gravity_multiplier}} parameter is enabled
{{!}} colspan="6" {{!}} Indicates that {{LSLP|gravity_multiplier}} parameter is enabled and will override the previous value.
}}
}}



Latest revision as of 18:28, 22 August 2012

#var value
p_mask_desc bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
p_gravity_multiplier_desc range [-1.0, +28.0], default: 1.0
p_restitution_desc range [0.0, 1.0], default: [0.3, 0.9] [1]
p_friction_desc range [0.0, 255.0], default: [0.2, 0.9][1]
p_density_desc range [1.0, 22587.0] kg/m^3, default: 1000.0
header_footnote

The default values for friction and restitution depend upon the material type.

caveats
  • A collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine.
history
physics_material_rows
mask Flags V Description
DENSITY 1 Indicates that density parameter is enabled and will override the previous value.
FRICTION 2 Indicates that friction parameter is enabled and will override the previous value.
RESTITUTION 4 Indicates that restitution parameter is enabled and will override the previous value.
GRAVITY_MULTIPLIER 8 Indicates that gravity_multiplier parameter is enabled and will override the previous value.