Difference between revisions of "Template:LSL Constants/Pursue"

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<noinclude>{{Pathfinding alpha}}</noinclude>
<noinclude>{{LSLC|Pathfinding}}</noinclude>
{| {{Prettytable}}
{| {{Prettytable}}
|-{{Hl2}}
|-{{Hl2}}
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|1
|1
|Go to a position offset from the target.
|Go to a position offset from the target.
|<lsl>[PURSUIT_OFFSET, vector offset]</lsl>
|<source lang="lsl2">[PURSUIT_OFFSET, vector offset]</source>
|[[ZERO_VECTOR]]
|[[ZERO_VECTOR]]
|-
|-
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|2
|2
|Define whether the character needs a physical line-of-sight to give chase.  When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent.
|Define whether the character needs a physical line-of-sight to give chase.  When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent.
|<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl>
|<source lang="lsl2">[REQUIRE_LINE_OF_SIGHT, integer boolean]</source>
|[[FALSE]]
|[[FALSE]]
|-
|-
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|3
|3
|Selects a random destination near the PURSUIT_OFFSET.  The valid fuzz factor range is from 0 to 1, where 1 is most random.  This option requires a nonzero PURSUIT_OFFSET.
|Selects a random destination near the PURSUIT_OFFSET.  The valid fuzz factor range is from 0 to 1, where 1 is most random.  This option requires a nonzero PURSUIT_OFFSET.
|<lsl>[PURSUIT_FUZZ_FACTOR, float factor]</lsl>
|<source lang="lsl2">[PURSUIT_FUZZ_FACTOR, float factor]</source>
|0.0
|0.0
|-
|-
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|4
|4
|Define whether the character attempts to predict the target's future location.
|Define whether the character attempts to predict the target's future location.
|<lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl>
|<source lang="lsl2">[PURSUIT_INTERCEPT, integer boolean]</source>
|[[FALSE]]
|[[FALSE]]
|-
|-
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|5
|5
|Defines approximately how close the character must be to the current goal to consider itself to be at the desired position.  The valid range is from 0.25 to 10m.
|Defines approximately how close the character must be to the current goal to consider itself to be at the desired position.  The valid range is from 0.25 to 10m.
|<lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl>
|<source lang="lsl2">[PURSUIT_GOAL_TOLERANCE, float tolerance]</source>
|Default is proportional to character size
|Default is proportional to character size
|}
|}

Latest revision as of 15:46, 28 October 2023

Option Value Description Usage Default Value
PURSUIT_OFFSET 1 Go to a position offset from the target.
[PURSUIT_OFFSET, vector offset]
ZERO_VECTOR
REQUIRE_LINE_OF_SIGHT 2 Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent.
[REQUIRE_LINE_OF_SIGHT, integer boolean]
FALSE
PURSUIT_FUZZ_FACTOR 3 Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET.
[PURSUIT_FUZZ_FACTOR, float factor]
0.0
PURSUIT_INTERCEPT 4 Define whether the character attempts to predict the target's future location.
[PURSUIT_INTERCEPT, integer boolean]
FALSE
PURSUIT_GOAL_TOLERANCE 5 Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m.
[PURSUIT_GOAL_TOLERANCE, float tolerance]
Default is proportional to character size