Difference between revisions of "User:Octavio LeShelle"
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== STALEMATE Second Life == | == STALEMATE Second Life == | ||
STALEMATE[https://marketplace.secondlife.com/stores/134478] focuses on in-world rapid application development | STALEMATE[https://marketplace.secondlife.com/stores/134478] KBSDE focuses on in-world rapid application development for virtual modeling and avatar intelligence for mobile augmented-reality (AR) gaming in support of decisions in the investment markets. | ||
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[http://www.gnu.org/licenses/gpl-3.0.html] or the GNU lesser General Public License v3.0[http://www.gnu.org/licenses/lgpl-3.0.html]. | All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[http://www.gnu.org/licenses/gpl-3.0.html] or the GNU lesser General Public License v3.0[http://www.gnu.org/licenses/lgpl-3.0.html]. | ||
== Second Life and virtual time travel: Feasibility considerations == | == Second Life and virtual time travel: Feasibility considerations for A(ugmented )R(eality) gaming decision support == | ||
In evaluating Second Life as a viable immersive, decision-support platform for | In evaluating Second Life as a viable immersive, decision-support platform for AR applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel. | ||
Complementing global grid-level implementation aspects, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall, which in turn is superimposed on a camera image of physical reality. | |||
Earlier incorporation of the geodesic dome with (physical) time travel | Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark[http://www.hotspotsz.com/printout4637.html] and Disney's Epcot Theme Park's Spaceship Earth[http://en.wikipedia.org/wiki/Spaceship_Earth_%28Epcot%29] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[http://www.roblox.com/Time-Travel-Dome-in-testng-item?id=54733939]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D). | ||
Salient features inherent in the general approach include: | Salient features inherent in the general approach include: | ||
* human-computer interaction involving uploading knowledge-based models to or developing these assisted by the avatar for decision support in collaborative or educational settings | |||
* physical augmentation of user-avatar interfacing and virtual augmentation of physical reality | |||
* physical data acquisition for validation in virtual modeling | |||
* the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated AR applications | |||
- | == Mobile agent-assisted virtual modeling for AR == | ||
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a knowledge-based avatar modeling tool (cf. Blender[http://www.blender.org/] and the Valve Source Engine[http://source.valvesoftware.com/]) targeting a Second Life AR viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) and Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Google Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar], Metaio[http://www.metaio.com/sdk/] and Unity 3D[http://unity3d.com/]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of AR applications interfacing with simulators (cf. OpenSim[http://opensimulator.org/wiki/Main_Page] and OSgrid[http://www.osgrid.org/]) supported by Web mining and data warehousing. | |||
== Second Life according to AR Gaming == | |||
This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by AR gaming. | |||
Line 46: | Line 42: | ||
* General | * General | ||
+ Adult Arts & Culture[http://secondlife.com/destinations/adult/adult_arts] | |||
+ Adult Clubs & Entertainment[http://secondlife.com/destinations/adult/clubs] | |||
+ Adult Fashions & Commerce[http://secondlife.com/destinations/adult/fashions] | |||
+ Art[http://secondlife.com/destinations/arts] | |||
+ Bars & Pubs[http://secondlife.com/destinations/bars] | |||
+ Beaches[http://secondlife.com/destinations/beaches] | |||
+ Business[http://secondlife.com/destinations/business] | |||
+ Castles & Ruins | |||
+ Discussions & Communities[http://secondlife.com/destinations/discussions] | |||
+ Fashion & Style[http://secondlife.com/destinations/fashion] | |||
- Animations[http://secondlife.com/destinations/fashion/animations] | |||
- Shoes[http://secondlife.com/destinations/fashion/shoes] | |||
- Hair[http://secondlife.com/destinations/fashion/hair] | |||
- Jewelry[http://secondlife.com/destinations/fashion/jewelry] | |||
- Tattoos & Accessories[http://secondlife.com/destinations/fashion/tattoos] | |||
- Clothing[http://secondlife.com/destinations/fashion/clothing] | |||
- Skins & Shapes[http://secondlife.com/destinations/fashion/skins] | |||
- Gadgets[http://secondlife.com/destinations/fashion/gadgets] | |||
+ Help & How To[http://secondlife.com/destinations/howto] | |||
- Newcomer Friendly Spots[http://secondlife.com/destinations/howto/newbie] | |||
- Adult Newcomer Friendly[http://secondlife.com/destinations/adult/newcomer] | |||
- Creator Resources[http://secondlife.com/destinations/howto/creator] | |||
- Sandboxes[http://secondlife.com/destinations/howto/sandbox] | |||
+ Home & Garden[http://secondlife.com/destinations/home] | |||
- Furnishings & Decor[http://secondlife.com/destinations/home/furnishings] | |||
- Gardens & Landscaping[http://secondlife.com/destinations/home/gardens] | |||
- Homes & Buildings[http://secondlife.com/destinations/home/homes] | |||
+ Land & Estates[http://secondlife.com/destinations/land] | |||
+ LGBT Friendly[http://secondlife.com/destinations/gay] | |||
+ Linden Realms[http://secondlife.com/destinations/realms] | |||
+ Media, Movies & TV[http://secondlife.com/destinations/media] | |||
+ Miscellaneous[http://secondlife.com/destinations/miscellaneous] | |||
+ Music[http://secondlife.com/destinations/music] | |||
- Country & Folk[http://secondlife.com/destinations/music/countryfolk] | |||
- Live Musician Spots[http://secondlife.com/destinations/music/livemusic] | |||
- Pop Music[http://secondlife.com/destinations/music/popmusic] | |||
- Hip-Hop, R&B & Reggae[http://secondlife.com/destinations/music/hiphopsoulreggae] | |||
- Rock & Metal[http://secondlife.com/destinations/music/rockmetal] | |||
- Electronic & Dance[http://secondlife.com/destinations/music/electronicdance] | |||
- Indie & Alternative[http://secondlife.com/destinations/music/indiealternative] | |||
- Jazz & Blues[http://secondlife.com/destinations/music/jazzblues] | |||
- Cafes & Cabarets[http://secondlife.com/destinations/music/cafes] | |||
- Live DJ Spots[http://secondlife.com/destinations/music/djs] | |||
- Duran Duran[http://secondlife.com/destinations/duranduran] | |||
+ Pets & Animals[http://secondlife.com/destinations/pets] | |||
+ Premium[http://secondlife.com/destinations/premium] | |||
- Premium Gifts[http://secondlife.com/destinations/premium/gifts] | |||
- Premium Sandboxes[http://secondlife.com/destinations/premium/sandboxes] | |||
- Wilderness[http://secondlife.com/destinations/premium/wilderness] | |||
- Racer's Gulch[http://secondlife.com/destinations/premium/racersgulch] | |||
- Premium Flight Zones[http://secondlife.com/destinations/premium/flightzones] | |||
+ Romance[http://secondlife.com/destinations/romance] | |||
- Wedding[http://secondlife.com/destinations/romance/wedding] | |||
- Romantic Spots[http://secondlife.com/destinations/romance/romance_spots] | |||
+ Second Life Origins[http://secondlife.com/destinations/origins] | |||
+ Spirituality & Belief[http://secondlife.com/destinations/belief] | |||
+ Underwater[http://secondlife.com/destinations/underwater] | |||
+ Winter Attractions[http://secondlife.com/destinations/winter] | |||
* First Life | * First Life | ||
+ Cosmic[http://secondlife.com/destinations/cosmic] | |||
+ Education and Nonprofits[http://secondlife.com/destinations/learning] | |||
+ International[http://secondlife.com/destinations/international] | |||
- Turkish[http://secondlife.com/destinations/international/turkish] | |||
- Spanish[http://secondlife.com/destinations/international/spanish] | |||
- Russian[http://secondlife.com/destinations/international/russian] | |||
- Portuguese[http://secondlife.com/destinations/international/portuguese] | |||
- Polish[http://secondlife.com/destinations/international/polish] | |||
- Korean[http://secondlife.com/destinations/international/korean] | |||
- Japanese[http://secondlife.com/destinations/international/japanese] | |||
- Italian[http://secondlife.com/destinations/international/italian] | |||
- German[http://secondlife.com/destinations/international/german] | |||
- French[http://secondlife.com/destinations/international/french] | |||
- Arabic[http://secondlife.com/destinations/international/arabic] | |||
- Other Languages[http://secondlife.com/destinations/international/otherlanguages] | |||
+ Memorials[http://secondlife.com/destinations/memorial] | |||
+ Nature & Parks[http://secondlife.com/destinations/nature] | |||
+ Science & Technology[http://secondlife.com/destinations/science] | |||
+ Virtual Tourism (Real Life)[http://secondlife.com/destinations/real] | |||
Line 121: | Line 128: | ||
* Action | * Action | ||
* Adventure | * Adventure | ||
+ Cyberpunk[http://secondlife.com/destinations/cyber] | |||
+ Haunted[http://secondlife.com/destinations/haunted] | |||
+ Strange & Mysterious[http://secondlife.com/destinations/strange] | |||
+ Zombies[http://secondlife.com/destinations/zombies] | |||
* Strategy | * Strategy | ||
* Role-playing Communities[http://secondlife.com/destinations/roleplay] | * Role-playing Communities[http://secondlife.com/destinations/roleplay] | ||
+ Historical[http://secondlife.com/destinations/roleplay/historical] | |||
+ Pirates[http://secondlife.com/destinations/roleplay/pirate] | |||
+ Sci-Fi[http://secondlife.com/destinations/roleplay/scifi] | |||
+ Urban/Noir[http://secondlife.com/destinations/roleplay/urbannoir] | |||
+ Vampire[http://secondlife.com/destinations/roleplay/vampire] | |||
+ Steampunk[http://secondlife.com/destinations/roleplay/steampunk] | |||
+ Fantasy[http://secondlife.com/destinations/roleplay/fantasy] | |||
* Adult Role-playing Areas[http://secondlife.com/destinations/adult/roleplaying] | * Adult Role-playing Areas[http://secondlife.com/destinations/adult/roleplaying] | ||
* Casual | * Casual | ||
+ Rides & Mazes[http://secondlife.com/destinations/ridesmazes] | |||
* Racing | * Racing | ||
* Sports & Hobbies[http://secondlife.com/destinations/sports] | * Sports & Hobbies[http://secondlife.com/destinations/sports] | ||
+ Sailing & Boating[http://secondlife.com/destinations/sailing] | |||
+ Surfing[http://secondlife.com/destinations/surfing] | |||
== Second Life on Steam / Steam in Second Life within AR == | |||
After the 2012 announcement[http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[http://store.steampowered.com/], Second Life has to date yet to be submitted on Steam for Greenlighting[http://steamcommunity.com/greenlight/], with Linden Lab apparently preceding this with its build tool Patterns[http://store.steampowered.com/app/218980/?snr=1_7_7_230_150_1] to engage the Steam developer community. Conversely Linden Lab has since introduced Pathfinder Non-Playing Characters[http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511] in emulation of mainstream gaming on platforms such as Steam. The implications and opportunities of cross-fertilization in this conjunction deserve consideration. | |||
Specific aspects determining the potential of Second Life for hosting Steam game RPC's and AR sim mods include: | |||
* interoperability among simulation environments on heterogeneous platforms | |||
* portability of avatars and in-game assets | |||
* physically augmented user-intelligent avatar interfacing for an AR viewer | |||
* superimposition of the virtual world on physical reality and the reverse mapping | |||
* standardization of/best practices for an integrated tool environment for application development | |||
The specifics with respect to the Steam platform in this regard are considered on the Valve developer wiki[https://developer.valvesoftware.com/wiki/User:Octavio_LeShelle]. For further developments from both Second Life and Steam perspectives please refer to the STALEMATE KBSDE Extension Project on Google Code[http://code.google.com/p/stalemate-kbsde-extension/wiki/ProjectIntroduction]. | |||
Line 166: | Line 170: | ||
'''Copyright = Copyleft''' | '''Copyright = Copyleft''' | ||
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[http://creativecommons.org/licenses/by-sa/3.0/]. The ideas expressed originate from the author alias user Octavio | All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[http://creativecommons.org/licenses/by-sa/3.0/]. The ideas expressed originate from the author alias user Octavio LeShelle[https://my.secondlife.com/octavio.leshelle/#about_tab] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE". | ||
{{Tweeter}} | {{Tweeter}} |
Latest revision as of 10:01, 2 February 2014
STALEMATE Second Life
STALEMATE[1] KBSDE focuses on in-world rapid application development for virtual modeling and avatar intelligence for mobile augmented-reality (AR) gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations for A(ugmented )R(eality) gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for AR applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
Complementing global grid-level implementation aspects, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall, which in turn is superimposed on a camera image of physical reality.
Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- human-computer interaction involving uploading knowledge-based models to or developing these assisted by the avatar for decision support in collaborative or educational settings
- physical augmentation of user-avatar interfacing and virtual augmentation of physical reality
- physical data acquisition for validation in virtual modeling
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated AR applications
Mobile agent-assisted virtual modeling for AR
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a knowledge-based avatar modeling tool (cf. Blender[8] and the Valve Source Engine[9]) targeting a Second Life AR viewer (cf. Argon[10] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[11]) and Mozilla Firefox[12] under Google Android[13] within the framework of the Eclipse IDE[14] (cf. DroidAR[15], Metaio[16] and Unity 3D[17]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of AR applications interfacing with simulators (cf. OpenSim[18] and OSgrid[19]) supported by Web mining and data warehousing.
Second Life according to AR Gaming
This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by AR gaming.
* Featured Events[20] * Editors' Picks[21] * Popular Places[22] * Photogenic Spots[23] * Chat Hot Spots[24] * Adults Only[25]
- Simulation
* General
+ Adult Arts & Culture[26] + Adult Clubs & Entertainment[27] + Adult Fashions & Commerce[28] + Art[29] + Bars & Pubs[30] + Beaches[31] + Business[32] + Castles & Ruins + Discussions & Communities[33] + Fashion & Style[34] - Animations[35] - Shoes[36] - Hair[37] - Jewelry[38] - Tattoos & Accessories[39] - Clothing[40] - Skins & Shapes[41] - Gadgets[42] + Help & How To[43] - Newcomer Friendly Spots[44] - Adult Newcomer Friendly[45] - Creator Resources[46] - Sandboxes[47] + Home & Garden[48] - Furnishings & Decor[49] - Gardens & Landscaping[50] - Homes & Buildings[51] + Land & Estates[52] + LGBT Friendly[53] + Linden Realms[54] + Media, Movies & TV[55] + Miscellaneous[56] + Music[57] - Country & Folk[58] - Live Musician Spots[59] - Pop Music[60] - Hip-Hop, R&B & Reggae[61] - Rock & Metal[62] - Electronic & Dance[63] - Indie & Alternative[64] - Jazz & Blues[65] - Cafes & Cabarets[66] - Live DJ Spots[67] - Duran Duran[68] + Pets & Animals[69] + Premium[70] - Premium Gifts[71] - Premium Sandboxes[72] - Wilderness[73] - Racer's Gulch[74] - Premium Flight Zones[75] + Romance[76] - Wedding[77] - Romantic Spots[78] + Second Life Origins[79] + Spirituality & Belief[80] + Underwater[81] + Winter Attractions[82]
* First Life
+ Cosmic[83] + Education and Nonprofits[84] + International[85] - Turkish[86] - Spanish[87] - Russian[88] - Portuguese[89] - Polish[90] - Korean[91] - Japanese[92] - Italian[93] - German[94] - French[95] - Arabic[96] - Other Languages[97] + Memorials[98] + Nature & Parks[99] + Science & Technology[100] + Virtual Tourism (Real Life)[101]
- Gaming[102]
* Action * Adventure + Cyberpunk[103] + Haunted[104] + Strange & Mysterious[105] + Zombies[106] * Strategy * Role-playing Communities[107] + Historical[108] + Pirates[109] + Sci-Fi[110] + Urban/Noir[111] + Vampire[112] + Steampunk[113] + Fantasy[114] * Adult Role-playing Areas[115] * Casual + Rides & Mazes[116] * Racing * Sports & Hobbies[117] + Sailing & Boating[118] + Surfing[119]
Second Life on Steam / Steam in Second Life within AR
After the 2012 announcement[120] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[121], Second Life has to date yet to be submitted on Steam for Greenlighting[122], with Linden Lab apparently preceding this with its build tool Patterns[123] to engage the Steam developer community. Conversely Linden Lab has since introduced Pathfinder Non-Playing Characters[124] in emulation of mainstream gaming on platforms such as Steam. The implications and opportunities of cross-fertilization in this conjunction deserve consideration.
Specific aspects determining the potential of Second Life for hosting Steam game RPC's and AR sim mods include:
- interoperability among simulation environments on heterogeneous platforms
- portability of avatars and in-game assets
- physically augmented user-intelligent avatar interfacing for an AR viewer
- superimposition of the virtual world on physical reality and the reverse mapping
- standardization of/best practices for an integrated tool environment for application development
The specifics with respect to the Steam platform in this regard are considered on the Valve developer wiki[125]. For further developments from both Second Life and Steam perspectives please refer to the STALEMATE KBSDE Extension Project on Google Code[126].
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[127]. The ideas expressed originate from the author alias user Octavio LeShelle[128] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".