Difference between revisions of "Animation Length Limit"

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==Known Issues==
==Known Issues==
A bug causes the reference frame in the BVH file to be included when measuring the duration of the animation, even though it's never displayed (see [http://jira.secondlife.com/browse/VWR-27044 VWR-27044]).  That means the real length limit is less than 30 seconds.  How much less depends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.
A bug causes the reference frame in the BVH file to be included when measuring the duration of the animation, even though it's never displayed (see [http://jira.secondlife.com/browse/VWR-27044 VWR-27044]).  That means the real length limit is less than 60 seconds.  How much less depends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.


== See Also ==
== See Also ==

Latest revision as of 13:08, 17 June 2013

Animations can have no more than 60 seconds worth of unique frames.

Linear animations will therefore end in 60 seconds or less.

Looped animations will only end when stopped.

Known Issues

A bug causes the reference frame in the BVH file to be included when measuring the duration of the animation, even though it's never displayed (see VWR-27044). That means the real length limit is less than 60 seconds. How much less depends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.

See Also