Difference between revisions of "Target Crosshair HUD"
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Ackley Bing (talk | contribs) (version 0.5.1) |
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A 2 prim HUD targets nearby players names, profiles and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <3 --[[User:Ackley Bing|Ackley Bing]] | A 2 prim HUD targets nearby players names, profiles and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <3 --[[User:Ackley Bing|Ackley Bing]] | ||
< | <syntaxhighlight lang="lsl2"> | ||
// Target Crosshair HUD | // Target Crosshair HUD | ||
// by Ackley Bing | // by Ackley Bing | ||
// Save this script into the root prim of 2 linked prims | // Save this script into the root prim of 2 linked prims (2 ordinary wooden cube prims - linked) | ||
// | // | ||
// This is based on my Basic Target Scanner HUD | // This is based on my Basic Target Scanner HUD | ||
Line 13: | Line 13: | ||
// (http://wiki.secondlife.com/wiki/HUD_Dots_Radar) | // (http://wiki.secondlife.com/wiki/HUD_Dots_Radar) | ||
// | // | ||
// Changes in 0.5.1. | // Changes in 0.5.1.2 | ||
// 1. UpdateCrosshair(): | // 1. UpdateCrosshair(): | ||
// Bugs fixed where crosshair and hud info didn't match up. | // Bugs fixed where crosshair and hud info didn't match up. | ||
// Info still buggy sometimes. Don't click too fast! :) | // Info still buggy sometimes. Don't click too fast! :) | ||
// 2. Identify(): | |||
// Avatar list sort ascending. | |||
// | // | ||
// | // If you cant see the hud, Wear or Add again should fix the problem. | ||
integer AgentListindex; | integer AgentListindex; | ||
Line 148: | Line 142: | ||
AgentListindex=0; | AgentListindex=0; | ||
HUDtarget=NULL_KEY; | HUDtarget=NULL_KEY; | ||
llSetScale(<0.1, 0.15, 0.1>); | |||
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <2.0, 0.5, 1.0>, <0.0, 0.0, 0.0>, PRIM_ROT_LOCAL, <0.000000, -0.707107, 0.000000, 0.707107>, PRIM_COLOR, 0, <1.0,1.0,1.0>, 1.0, PRIM_COLOR, 1, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 3, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 2, <1.0,1.0,1.0>, 0.0, PRIM_COLOR, 4, <1.0,1.0,1.0>, 0.0]); | |||
llSetTexture(missingtexture, 0); | |||
llRotateTexture(270.0*DEG_TO_RAD,0); | |||
llSetText("", <0.0, 1.0, 0.0>, 1.0); | llSetText("", <0.0, 1.0, 0.0>, 1.0); | ||
llSetLinkPrimitiveParamsFast(2,[PRIM_POSITION,<.02,0,0>,PRIM_COLOR,ALL_SIDES,llVecNorm(<1,1,1>),0,PRIM_SIZE,<0.075,0.075,0.075>,PRIM_TEXT,"",llVecNorm(<0,0,0>),0,PRIM_TEXTURE, ALL_SIDES, "3e86b422-b3a9-c42d-bb87-044279cd4fd5", <1,1,1>, <0,0,0>, 0.0]); | |||
llSetLinkPrimitiveParamsFast(2,[PRIM_POSITION,<.02,0,0>,PRIM_COLOR,ALL_SIDES,llVecNorm(<0,0,0> | |||
llSetTimerEvent(0.0); | llSetTimerEvent(0.0); | ||
llRequestPermissions(llGetOwner(),PERMISSION_ATTACH|PERMISSION_TAKE_CONTROLS|PERMISSION_TRACK_CAMERA); | llRequestPermissions(llGetOwner(),PERMISSION_ATTACH|PERMISSION_TAKE_CONTROLS|PERMISSION_TRACK_CAMERA); | ||
Line 203: | Line 200: | ||
AgentListindex=0; | AgentListindex=0; | ||
HUDtarget=NULL_KEY; | HUDtarget=NULL_KEY; | ||
UpdateCrosshair(HUDtarget); | |||
llRequestPermissions(llGetOwner(),PERMISSION_ATTACH); | llRequestPermissions(llGetOwner(),PERMISSION_ATTACH); | ||
} | } | ||
Line 217: | Line 211: | ||
} | } | ||
</ | </syntaxhighlight> |
Latest revision as of 12:15, 10 June 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
A 2 prim HUD targets nearby players names, profiles and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <3 --Ackley Bing
// Target Crosshair HUD
// by Ackley Bing
// Save this script into the root prim of 2 linked prims (2 ordinary wooden cube prims - linked)
//
// This is based on my Basic Target Scanner HUD
// (http://wiki.secondlife.com/wiki/Basic_Target_Scanner_HUD)
// Now you get a crosshair that follows your target
// thanks to Cerise Sorbet's HUD Dots Radar
// (http://wiki.secondlife.com/wiki/HUD_Dots_Radar)
//
// Changes in 0.5.1.2
// 1. UpdateCrosshair():
// Bugs fixed where crosshair and hud info didn't match up.
// Info still buggy sometimes. Don't click too fast! :)
// 2. Identify():
// Avatar list sort ascending.
//
// If you cant see the hud, Wear or Add again should fix the problem.
integer AgentListindex;
key HUDtarget;
string showName;
string legName;
string dispName;
key photoReq;
string missingtexture="1a6e02aa-23a8-7a5f-0525-44d724144f89";
float gFOV = 1.7320508075688774;
vector gOffScreen = <-1000., -1000., -1000.>;
integer HUDattachpoint=ATTACH_HUD_CENTER_1;
integer AgentCount()
{
list AgentCountList;
integer ownerindex;
integer num_agents;
AgentCountList=llGetAgentList(AGENT_LIST_REGION,[]);
ownerindex=llListFindList( AgentCountList, (list)llGetOwner() );
AgentCountList=llDeleteSubList( AgentCountList, ownerindex, ownerindex );
num_agents = llGetListLength(AgentCountList);
return num_agents;
}
key Identify(integer selected)
{
list IdentifiedAgentList;
integer ownerindex;
key IdentifiedAgent;
list nameParts;
IdentifiedAgentList=llGetAgentList(AGENT_LIST_REGION,[]);
ownerindex=llListFindList( IdentifiedAgentList, (list)llGetOwner() );
IdentifiedAgentList=llDeleteSubList( IdentifiedAgentList, ownerindex, ownerindex );
if ( llGetListLength(IdentifiedAgentList)==0 )
{
AgentListindex = 0;
llSetText(" ", <1,1,1>, 1.0);
llSetTexture(missingtexture, 0);
return NULL_KEY;
}
else
{
IdentifiedAgentList=llListSort(IdentifiedAgentList, 1, TRUE);
if ( selected>llGetListLength(IdentifiedAgentList) )
{
AgentListindex = 0;
IdentifiedAgent = llList2Key(IdentifiedAgentList, 0);
}
else IdentifiedAgent = llList2Key(IdentifiedAgentList, selected);
legName = llKey2Name(IdentifiedAgent);
nameParts = llParseString2List(legName,[" "],[]);
if (llList2String(nameParts, 1) == "Resident") legName = llList2String(nameParts, 0);
showName = legName;
dispName = llGetDisplayName(IdentifiedAgent);
if (dispName) if (llToLower(dispName) != llToLower(legName)) llSetText(showName+"\n(" + dispName + ")\n"+(string)IdentifiedAgent, <1,1,1>, 1.0);
else llSetText(showName+"\n"+(string)IdentifiedAgent, <1,1,1>, 1.0);
llOwnerSay("("+(string)(AgentListindex+1)+"/"+(string)(AgentCount()) +") Current Target: secondlife:///app/agent/" + (string)IdentifiedAgent + "/inspect " + (string)IdentifiedAgent);
photoReq=llHTTPRequest("http://world.secondlife.com/resident/"+(string)IdentifiedAgent,[],"");
return IdentifiedAgent;
}
}
UpdateCrosshair(key lockedtarget)
{
if (lockedtarget!=NULL_KEY)
{
list SuspectList=llGetAgentList(AGENT_LIST_REGION,[]);
integer lockedtargetindex=llListFindList( SuspectList, (list)lockedtarget );
if (lockedtargetindex>-1)
{
vector cPos = llGetCameraPos();
rotation cRot = llGetCameraRot();
vector targetPos = llList2Vector(llGetObjectDetails(lockedtarget,[OBJECT_POS]),0);
vector childPos = Region2HUD(targetPos + <0,0,0.5>, cPos, cRot);
if (childPos!=gOffScreen)
{
vector myPos = llGetPos();
float dist = llRound(llVecDist(myPos, targetPos));
vector localhudpos = llGetLocalPos();
string crosshairtext;
localhudpos = <localhudpos.z, localhudpos.y, localhudpos.x>;
if (dispName) if (llToLower(dispName) != llToLower(legName)) crosshairtext = showName+"\n( " + dispName + " )\n"+(string)((integer)dist)+"m";
else crosshairtext = showName+"\n"+(string)((integer)dist)+"m";
llSetLinkPrimitiveParamsFast(2,[PRIM_POSITION,childPos-localhudpos,PRIM_COLOR,ALL_SIDES,llVecNorm(<dist,llAbs(64-(integer)dist),0>),1,PRIM_TEXT,crosshairtext,llVecNorm(<dist,llAbs(64-(integer)dist),0>),1]);
}
else llSetLinkPrimitiveParamsFast(2,[PRIM_POSITION,<.02,0,0>,PRIM_COLOR,ALL_SIDES,llVecNorm(<0,0,0>),0,PRIM_TEXT,"",llVecNorm(<0,0,0>),0]);
}
else
{
llSetTimerEvent(0.0);
AgentListindex = 0;
llSetLinkPrimitiveParamsFast(2,[PRIM_POSITION,<.02,0,0>,PRIM_COLOR,ALL_SIDES,llVecNorm(<0,0,0>),0,PRIM_TEXT,"",llVecNorm(<0,0,0>),0]);
llSetText(" ", <1,1,1>, 1.0);
llSetTexture(missingtexture, 0);
}
}
else
{
llSetLinkPrimitiveParamsFast(2,[PRIM_POSITION,<.02,0,0>,PRIM_COLOR,ALL_SIDES,llVecNorm(<0,0,0>),0,PRIM_TEXT,"",llVecNorm(<0,0,0>),0]);
llSetTimerEvent(0.0);
}
}
vector Region2HUD(vector objPos, vector camPos, rotation camRot)
{
objPos = (objPos - camPos) * (ZERO_ROTATION / camRot);
objPos = <-objPos.y, objPos.z, objPos.x>;
float Xcrosshair = (objPos.x * gFOV) / objPos.z;
if (Xcrosshair > -3. && Xcrosshair < 3.)
{
float Ycrosshair = (objPos.y * gFOV) / objPos.z;
if (Ycrosshair > -1. && Ycrosshair < 1.)
{
float Zcrosshair = (objPos.z - 2) / objPos.z;
if (Zcrosshair > -1. && Zcrosshair < 1.) return <Ycrosshair / 2., -Xcrosshair / 2.,0>;
}
}
return gOffScreen;
}
default
{
state_entry()
{
AgentListindex=0;
HUDtarget=NULL_KEY;
llSetScale(<0.1, 0.15, 0.1>);
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <2.0, 0.5, 1.0>, <0.0, 0.0, 0.0>, PRIM_ROT_LOCAL, <0.000000, -0.707107, 0.000000, 0.707107>, PRIM_COLOR, 0, <1.0,1.0,1.0>, 1.0, PRIM_COLOR, 1, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 3, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 2, <1.0,1.0,1.0>, 0.0, PRIM_COLOR, 4, <1.0,1.0,1.0>, 0.0]);
llSetTexture(missingtexture, 0);
llRotateTexture(270.0*DEG_TO_RAD,0);
llSetText("", <0.0, 1.0, 0.0>, 1.0);
llSetLinkPrimitiveParamsFast(2,[PRIM_POSITION,<.02,0,0>,PRIM_COLOR,ALL_SIDES,llVecNorm(<1,1,1>),0,PRIM_SIZE,<0.075,0.075,0.075>,PRIM_TEXT,"",llVecNorm(<0,0,0>),0,PRIM_TEXTURE, ALL_SIDES, "3e86b422-b3a9-c42d-bb87-044279cd4fd5", <1,1,1>, <0,0,0>, 0.0]);
llSetTimerEvent(0.0);
llRequestPermissions(llGetOwner(),PERMISSION_ATTACH|PERMISSION_TAKE_CONTROLS|PERMISSION_TRACK_CAMERA);
}
touch_start(integer n)
{
if ( llGetAttached() )
{
integer AgentTotal;
AgentTotal = AgentCount();
AgentListindex=AgentListindex+(llDetectedTouchFace(0)==1)-(llDetectedTouchFace(0)==3);
AgentListindex = ((AgentListindex<0)*(AgentTotal-1))+((AgentListindex>=0)*(AgentListindex*(AgentListindex!=AgentTotal)));
HUDtarget=Identify(AgentListindex);
llSetTimerEvent(0.1);
}
}
timer()
{
UpdateCrosshair(HUDtarget);
}
http_response(key request_id, integer status, list metadata, string body)
{
if( request_id == photoReq )
{
string photoID;
integer StartIndex=llSubStringIndex(body,"<title>");
integer EndIndex=llSubStringIndex(body,"</title>");
if( StartIndex!=-1)
{
integer tempIndex=llSubStringIndex(body,"imageid")+18;
if(tempIndex>17)photoID=llGetSubString(body,tempIndex,tempIndex+35);
}
if ( photoID==NULL_KEY || photoID=="" ) photoID=missingtexture;
llSetTexture(photoID, 0);
}
}
attach(key id)
{
if (id)
{
llSetScale(<0.1, 0.15, 0.1>);
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <2.0, 0.5, 1.0>, <0.0, 0.0, 0.0>, PRIM_ROT_LOCAL, <0.000000, -0.707107, 0.000000, 0.707107>, PRIM_COLOR, 0, <1.0,1.0,1.0>, 1.0, PRIM_COLOR, 1, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 3, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 2, <1.0,1.0,1.0>, 0.0, PRIM_COLOR, 4, <1.0,1.0,1.0>, 0.0]);
llRotateTexture(270.0*DEG_TO_RAD,0);
HUDattachpoint=llGetAttached();
llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS|PERMISSION_TRACK_CAMERA);
}
}
on_rez(integer param)
{
if ( !llGetAttached() )
{
AgentListindex=0;
HUDtarget=NULL_KEY;
UpdateCrosshair(HUDtarget);
llRequestPermissions(llGetOwner(),PERMISSION_ATTACH);
}
}
run_time_permissions(integer perms)
{
if ( perms & PERMISSION_ATTACH ) llAttachToAvatar(HUDattachpoint);
if ( perms & PERMISSION_TAKE_CONTROLS ) llTakeControls(CONTROL_BACK, FALSE, TRUE);
}
}