Difference between revisions of "UnPackerAll"

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m (<lsl> tag to <source>)
 
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=====Will Unpack all items of a box=====
=====Will Unpack all items of a box=====
<pre>
<source lang="lsl2">
// script created by SpiritWolf Chikuwa
// script created by SpiritWolf Chikuwa
//
//
Line 58: Line 58:
// llGiveInventory will give you the content.
// llGiveInventory will give you the content.
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.
</pre>
</source>


[[Category:LSL Examples]]
[[Category:LSL Examples]]

Latest revision as of 17:12, 24 January 2015

Will Unpack all items of a box
// script created by SpiritWolf Chikuwa
//
// /!\ PUBLIC DOMAIN /!\
// You can Copy/Mod/Trans 
// Please, do not resell this script and give it full perm
// Just please leave this header intact
//
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)
//
// Script start here:

list    gInventoryList;

list getInventoryList()
{
    integer    i;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);
    list          result = [];

    for( i = 0; i < n; i++ )
    {
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];
    }
    return result;
}

default
{
    state_entry()
    {
        gInventoryList = getInventoryList();
    }

    touch_start( integer n )
    {
        
        integer i;

        for( i = 0; i < n; i++ )
        {
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );
        
        }
    }

    changed( integer change )
    {
       if ( change == CHANGED_INVENTORY )
           gInventoryList = getInventoryList();
    }
}

// llGetInventory number and name will scan all objects on the box.
// llGiveInventory will give you the content.
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.