Difference between revisions of "Posing stand"
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(New page: == What is a 'Posing Stand' == A '''posing stand''' is usually included with some items you can buy in stores. They help you adjust your attachments and other things when building. =...) |
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A '''posing stand''' is usually included with some items you can buy in stores. They help you adjust your [[attachments]] and other things when building. | A '''posing stand''' is usually included with some items you can buy in stores. They help you adjust your [[attachments]] and other things when building. | ||
[[Image:Bella_002.jpg|thumb|The script in action!]] | |||
== Okay, let's see the script! == | == Okay, let's see the script! == | ||
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Here's the basic script. I'm not the first to post this in Second Life but I can't see it in the Script Library :P. | Here's the basic script. I'm not the first to post this in Second Life but I can't see it in the Script Library :P. | ||
< | <source lang="lsl2">//Bella all the way xD | ||
// | // | ||
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} | } | ||
} | } | ||
}</ | }</source> |
Latest revision as of 07:33, 25 January 2015
What is a 'Posing Stand'
A posing stand is usually included with some items you can buy in stores. They help you adjust your attachments and other things when building.
Okay, let's see the script!
Here's the basic script. I'm not the first to post this in Second Life but I can't see it in the Script Library :P.
//Bella all the way xD
//
key mkLoungingAgentKey = NULL_KEY;
integer miPermissionsAcquired = FALSE;
default
{
state_entry()
{
//overriden sit target
//lower them a bit
vector vLoungeTarget = <0.00, 0.00, 1.00>;
rotation rX;
rotation rY;
rotation rZ;
rotation r;
//build rotations
//Note: this is broken out like this to simplify the
// process of finding the correct sit angle. I
// use the following form until I have the rotation
// that I want perfect, and then I simply
// hardcode the perfected quaterion and remove
// this mess.
//
rX = llAxisAngle2Rot( <1,0,0>, 0 * DEG_TO_RAD); //cartwheel
rY = llAxisAngle2Rot( <0,1,0>, 0 * DEG_TO_RAD); //sumersault
rZ = llAxisAngle2Rot( <0,0,1>, 0 * DEG_TO_RAD); //turn in place
//combine rotations
r = rX * rY * rZ;
//override 'sit' on pie menu
llSetSitText( "Stand" );
//override default sit target and rotation on prim
llSitTarget( vLoungeTarget, r );
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key agent = llAvatarOnSitTarget();
if ( mkLoungingAgentKey == NULL_KEY && agent != NULL_KEY )
{
//changed user
//cache new user key and request their permissions
mkLoungingAgentKey = agent;
llRequestPermissions(mkLoungingAgentKey,PERMISSION_TRIGGER_ANIMATION);
}
else if ( mkLoungingAgentKey != NULL_KEY && agent == NULL_KEY)
{
//user is getting up
if ( miPermissionsAcquired )
{
//restore anims
llStopAnimation("turn_180");
}
//reset the script to release permissions
llResetScript();
}
}
}
run_time_permissions(integer parm)
{
if(parm == PERMISSION_TRIGGER_ANIMATION)
{
//set permission flag
miPermissionsAcquired = TRUE;
//cancel the sit anim
llStopAnimation("sit");
llStartAnimation("turn_180");
}
}
}