Difference between revisions of "Sculpted Prims: Creator's Guide"

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[[Category: Sculpted Prims]]
{{Help|Object=*}}[[Category: Sculpted Prims]]


A.K.A. the complete Noob's Guide
A.K.A. '''The Complete Noob's Guide to Sculpties'''


== Overview ==
== Overview ==
; How do I make a sculpted prim?
; How do I make a sculpted prim?


== Making the Sculpt Map ==
* First, you will probably use some tool outside of Second Life, such as a 3d modeling tool.  You might also use some web site or program that creates them from scratch.


=== Modeling ===
* In the tool, you create the object, a banana, a cactus, a vase, or whatever.
; 3d Modeling software


Teaching 3d modeling is outside the scope of this guide but here are some guidelines.
* You then convert the model into a [[sculpt map]], which looks like  a strange rainbow image.  The shape of the object is encoded into that picture using magic.


; Alternatives to 3d Modeling
* The sculpt map is the ''shape''.  You still need a texture to apply to the outside (colors, labels, whatever).


* '''Sculpt Generation Programs''' - Some of Second Life's programmer types are comming out with a number of ways to algorithmicly generate a sculpted prim. ROKURO is one such program that's quickly gaining in popularity: the interface lets the artist manipulate a series of points along a line to create a shape which is spun around its axis to create the sculpt map.  Other programs use type-in number values or mathmatical equasions.  Programs of this sort have their own section in the [[Sculpted_Prims:_3d_Software_Guide#Resident-made_Sculpt_Creation_Tools|3d software guide]].
* Upload the two textures to SL, rez a prim, apply the textures, resize, and there you are.
* '''Paint Programs''' - While it hardly seems an intuitive process, people have figured out ways to create and manipulate sculpt textures in programs like Photoshop, The GIMP or PaintShop Pro.  While it's no substitute for a 3d model, there are still several usefull applications for the processThe subject has its own article dedicated to it: see [[Sculpt Textres in Paint Programs]].
 
== Details ==
 
=== 3d Modeling ===
 
* '''Modeling tools''' - Teaching 3d modeling is outside the scope of this guide.
See the [[Sculpted_Prims:_3d_Software_Guide| 3d software]] guide for more information on various tools.
* '''Sculpt Generation Programs''' - Some of Second Life's programmer types are creating automatic ways generate a sculpted prim.   Programs of this sort have their own section in the [[Sculpted_Prims:_3d_Software_Guide#Resident-made_Sculpt_Creation_Tools|3d software guide]].
* '''Paint Programs''' - While it is not an intuitive process, you can manipulate sculpt textures in programs like Photoshop, The GIMP or PaintShop Pro.  While it's no substitute for a 3d modeler, there are still some useful applications.  See [[Sculpt Textures in Paint Programs]].


=== Exporting ===
=== Exporting ===


; The Methoods
; The Methods
Will vary by program but generaly fall into these categories:
Will vary by program but generally fall into these categories:


* Scripts/Plugins
* Scripts/Plug-ins
* Materials
* Materials
* Projection
* Projection


; The Exporters
; The Exporters
Short list of programs with links to the export insturctions (or see [[Sculpted Prims: 3d Software Guide]])
Short list of programs with links to the export instructions (or see [[Sculpted Prims: 3d Software Guide]])


=== Texturing ===
=== Texturing ===
This is the texture that paints your sculpty, not the one that describes it.


; UVW Mapping
; UVW Mapping
Line 44: Line 53:


Add more guide lines if you want, paint, save, load texture, check, fix, paint, repeat.
Add more guide lines if you want, paint, save, load texture, check, fix, paint, repeat.
== Bringing your Sculpty into Second Life ==
 
=== Bring your Sculpty into Second Life ===


; Upload
; Upload
Line 63: Line 73:
Your prim will turn into a sculpted prim and load the default sculpt texture, an apple.  Click on the image of the sculpt map to open the Texture Picker and select your uploaded sculpt texture.
Your prim will turn into a sculpted prim and load the default sculpt texture, an apple.  Click on the image of the sculpt map to open the Texture Picker and select your uploaded sculpt texture.


Notice that many of the usual prim torture methoods are not avalible; no cutting, twisting, hollow, etc.  These may become possible in a later version but for now we have to live without.  You can scale, rotate and duplicate your sculpt prim in all the normal ways however.
Notice that many of the usual prim torture methods are not avalible; no cutting, twisting, hollow, etc.  These may become possible in a later version but for now we have to live without.  You can scale, rotate and duplicate your sculpt prim in all the normal ways however.


Apply your textures, ''et volia'!
Apply your textures, ''et volia'!


[[Image:SculptGuideUploadFinish.png|border|200px]]
[[Image:SculptGuideUploadFinish.png|border|200px]]

Latest revision as of 18:31, 16 August 2008

A.K.A. The Complete Noob's Guide to Sculpties

Overview

How do I make a sculpted prim?
  • First, you will probably use some tool outside of Second Life, such as a 3d modeling tool. You might also use some web site or program that creates them from scratch.
  • In the tool, you create the object, a banana, a cactus, a vase, or whatever.
  • You then convert the model into a sculpt map, which looks like a strange rainbow image. The shape of the object is encoded into that picture using magic.
  • The sculpt map is the shape. You still need a texture to apply to the outside (colors, labels, whatever).
  • Upload the two textures to SL, rez a prim, apply the textures, resize, and there you are.

Details

3d Modeling

  • Modeling tools - Teaching 3d modeling is outside the scope of this guide.

See the 3d software guide for more information on various tools.

  • Sculpt Generation Programs - Some of Second Life's programmer types are creating automatic ways generate a sculpted prim. Programs of this sort have their own section in the 3d software guide.
  • Paint Programs - While it is not an intuitive process, you can manipulate sculpt textures in programs like Photoshop, The GIMP or PaintShop Pro. While it's no substitute for a 3d modeler, there are still some useful applications. See Sculpt Textures in Paint Programs.

Exporting

The Methods

Will vary by program but generally fall into these categories:

  • Scripts/Plug-ins
  • Materials
  • Projection
The Exporters

Short list of programs with links to the export instructions (or see Sculpted Prims: 3d Software Guide)

Texturing

This is the texture that paints your sculpty, not the one that describes it.

UVW Mapping

Save a seperate copy of your model, apply a spherical map, export template

3d Painting

Programs like zBrush, Deep Paint

2d Painting

How to setup a template for Photoshop

Load an .obj into a 3d viewer and apply the template as a texture and observe where the guides on the template appear

Add more guide lines if you want, paint, save, load texture, check, fix, paint, repeat.

Bring your Sculpty into Second Life

Upload

Select File --> Upload Image as you would for any other texture. This will bring up the file chooser and the usual upload dialog. Here I'm demonstrating with a quick shape I made in Rokuro.

SculptGuideUpload1.png

Notice that in the "Preview image as" dropdown box there's a new option: "Sculpted Prim". This is your last chance to be sure everything is ok before you spend L$ on the upload, so use it! If you're satisfied, hit the Upload button and wait for the upload to complete.

Apply to your object

In the "Create" tab of the build tools window, select any shape and rez it (as of this writing there is no one-click button to make a sculpted prim).

Click the "Advanced" button if you haven't allready and go to the "object" tab. Click on the "Building Block Type" dropdown and select "Sculpted".

SculptGuideUpload2.png

Your prim will turn into a sculpted prim and load the default sculpt texture, an apple. Click on the image of the sculpt map to open the Texture Picker and select your uploaded sculpt texture.

Notice that many of the usual prim torture methods are not avalible; no cutting, twisting, hollow, etc. These may become possible in a later version but for now we have to live without. You can scale, rotate and duplicate your sculpt prim in all the normal ways however.

Apply your textures, et volia'!

SculptGuideUploadFinish.png