Difference between revisions of "Sculpted Prims"

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[[Image:Sculpted_fruit_small.png|frame|right|Sculpted Prims]]
#REDIRECT [[Sculpted prim]]
[[Image:Sculpted_couch_Xenius_Revere.png|frame|right|Seven prim couch by Xenius Revere, using baked ambient occlusion.]]
[[Image:Sculpted_head_Chip_Midnight.png|frame|right|One prim head by Chip Midnight, using baked diffuse lighting.]]
[[Image:Sculpted_vases_Damanios_Thetan.jpg|frame|right|Vase sculpture by Damanios Thetan]]
[[Image:Poser6JessiHeadInSL.png|right|frame|SL Avatar Head with a single sculpted prim by Ina Centaur]]
[[Image:Masami_Alien.jpg|thumb|right|Alien avatar by Masami Kuramoto, made with Blender]]
 
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== What are Sculpted Prims? ==
 
A '''Sculpted Prim''', or ''sculpty'', is a [[prim]] whose shape is determined by an array of <x, y, z> coordinates stored as RGB values in an image file
(a '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Texture]]''' or '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Map]]''').
Sculpted prims to create more complex, organic shapes that were not previously possible with Second Life's prim system. For technical details, see [[Sculpted Prims: Technical Explaination]].
 
== How do I make Sculpted Prims ==
 
Presently, there are no tools inside Second Life for creating sculpties.  They are usually created using a 3D modeling tool such as Blender, Maya, or Wings, and then uploading the sculpt texture to Second Life and applying it to a prim with the build tools.  For more detail on various programs and which ones are capable of generating sculpt textures (including many free ones), visit [[Sculpted Prims: 3d Software Guide]].
 
 
== Sculpted Prims: News ==
 
=== 24 May 2007 ===
 
Linden Lab is running a contest: show off your sculpties for fun, fame and schwag!  [http://blog.secondlife.com/2007/05/24/second-life-sculpted-prim-contest-show-us-your-sculpties/ Read the blog for details.]  Deadline for submissions is June 1st.
 
=== 23 May 2007 ===
 
Sculpted prims are now available on the [http://blog.secondlife.com/2007/05/23/the-grid-is-down-for-scheduled-maintenance/ Main Grid] as of version 1.16.0(5).
 
=== 16 May 2007 ===
 
An update to sculpted prims, included in the [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ latest build] of the beta viewer ([http://secondlife.com/community/preview.php 1.16.0(1)]), has two changes that are not backwards-compatible:
 
1) The orientation of the '''sculpt map''' (sculpt texture) is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) ([http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ source])
 
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: [[Talk:Sculpted_Prims#HEADS_UP.21|Talk page]])
 
 
=== 27 April 2007 ===
 
Sculpted Prims made available on the [http://www.secondlife.com/community/preview.php preview grid].
 
 
== Where can I find out more about Sculpted Prims? ==
 
Sculpted Prims have now a comprehensive [[Sculpted Prims: FAQ|FAQ]] wiki page.
 
 
== See also ==
 
*[[Sculpted Prims: Technical Explaination]]
*[[Sculpted Prims: FAQ| Sculpted Prims FAQ]]
*[[Sculpted_Prims:_Sculpt_Maps_and_Textures|Sculpt Maps and Textures]]
*[[Sculpted_Prims:_3d_Software_Guide|3D Software Guide]]
*[[Sculpted_Prims:_3d_Modeling_Glossary|3D Modeling Glossary]]
*[[Sculpt_Textures_in_Paint_Programs|Sculpt Maps and 2D Graphics Software]]
 
[[Category:Sculpted Prims]]

Latest revision as of 06:51, 4 November 2009

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