Difference between revisions of "Sculpted Prims"

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[[Image:Sculpted_fruit_small.png|frame|right|Sculpted Prims]]
#REDIRECT [[Sculpted prim]]
[[Image:Sculpted_couch_Xenius_Revere.png|frame|right|Seven prim couch by Xenius Revere, using baked ambient occlusion.]]
[[Image:Sculpted_head_Chip_Midnight.png|frame|right|One prim head by Chip Midnight, using baked diffuse lighting.]]
[[Image:Sculpted_vases_Damanios_Thetan.jpg|frame|right|Vase sculpture by Damanios Thetan]]
 
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== What are Sculpted Prims? ==
 
A '''Sculpted Prim''', or ''sculptie'', is a [[prim]] whose shape is determined by an array of <x, y, z> coordinates stored as RGB values in an image file
(a '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Texture]]''' or '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Map]]''').
Sculpted prims can be used to create more complex, organic shapes that were not previously possible with Second Life's prim system. Each piece of fruit to the right is one prim. For technical details, see [[Sculpted Prims: Technical Explaination]].
 
== How do I make Sculpted Prims ==
 
Presently, there only a few limited tools '''inside''' Second Life for creating sculptys.  They are usually created externally using a 3D modeling tool such as Blender, Maya, or Wings, and then uploading the sculpt texture to Second Life and applying it to a prim with the build tools.  See [[Sculpted Prims: Creator's Guide]] for more guidance, or jump straight to [[Sculpted Prims: 3d Software Guide]].
 
 
== Sculpted Prims: News ==
 
=== 20 June 2007 ===
 
In-world group '''Sculptie Dev''': group primarily for the communication/announcement of sculpted prim development.
 
=== 24 May 2007 ===
 
Linden Lab is running a contest: show off your sculpties for fun, fame and schwag!  [http://blog.secondlife.com/2007/05/24/second-life-sculpted-prim-contest-show-us-your-sculpties/ Read the blog for details.]  Deadline for submissions is June 1st.
 
=== 23 May 2007 ===
 
Sculpted prims are now available on the [http://blog.secondlife.com/2007/05/23/the-grid-is-down-for-scheduled-maintenance/ Main Grid] as of version 1.16.0(5).
 
=== 16 May 2007 ===
 
An update to sculpted prims, included in the [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ latest build] of the beta viewer ([http://secondlife.com/community/preview.php 1.16.0(1)]), has two changes that are not backwards-compatible:
 
1) The orientation of the '''sculpt map''' (sculpt texture) is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) ([http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ source])
 
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: [[Talk:Sculpted_Prims#HEADS_UP.21|Talk page]])
 
 
=== 27 April 2007 ===
 
Sculpted Prims made available on the [http://www.secondlife.com/community/preview.php preview grid].
 
 
== Where can I find out more about Sculpted Prims? ==
 
Sculpted Prims have now a comprehensive [[Sculpted Prims: FAQ|FAQ]] wiki page.
 
 
== See also ==
 
*[[Sculpted Prims: Technical Explaination]]
*[[Sculpted Prims: FAQ| Sculpted Prims FAQ]]
*[[Sculpted_Prims:_Sculpt_Maps_and_Textures|Sculpt Maps and Textures]]
*[[Sculpted_Prims:_3d_Software_Guide|3D Software Guide]]
*[[Sculpted_Prims:_3d_Modeling_Glossary|3D Modeling Glossary]]
*[[Sculpt_Textures_in_Paint_Programs|Sculpt Maps and 2D Graphics Software]]
 
[[Category:Sculpted Prims]]

Latest revision as of 06:51, 4 November 2009

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