Difference between revisions of "Voice Test Team"

From Second Life Wiki
Jump to navigation Jump to search
(→‎Diary: -- fix typos since I couldn't preview the page)
m ({{OldVol}})
 
(20 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{OldVol}}
''This page is to be edited and kept up to date by the Voice Test Team currently staffing Orientation Island 15.''
''This page is to be edited and kept up to date by the Voice Test Team currently staffing Orientation Island 15.''
*Please post all of your efforts, observations, ideas and strategies for improving retention and use of Voice
*Please post all of your efforts, observations, ideas and strategies for improving retention and use of Voice
*[http://s3.amazonaws.com/kurz-linden/Voice_Volunteer_Kickoff_Meeting_Agenda.doc Link to Volunteer Kickoff Meeting Agenda]
*[http://s3.amazonaws.com/kurz-linden/Voice_Volunteer_Kickoff_Meeting_Agenda.doc Link to Volunteer Kickoff Meeting Agenda]
*[http://www.surveymonkey.com/s.aspx?sm=25bJ0Hu_2bhI0KWLCaede4Pg_3d_3d Please take the post-test wrap-up survey by clicking here - THANKS!]


== Voice Test Team Stats==
== Voice Test Team Stats==
TO BE ADDED AFTER WEEK 1
[[Voice Test Stats]]


==Diary==
==Diary==


''Please record your strategies for the day along with your efforts and observations below (please put the date after each entry).''
''Please record your strategies for the day along with your efforts and observations below (please put the date after each entry).''
[[Voice Test Team Week 1 Diary|Week 1 Diary (submissions to wiki from first week)]]


SAMPLE: I greeted residents by singing a song. -- Kurz Linden, Monday, July 16, 2007, noon-5pm
SAMPLE: I greeted residents by singing a song. -- Kurz Linden, Monday, July 16, 2007, noon-5pm


July 18, 2007 (Phree2Be Foxley): I guess I'm the ginnie pig.  Clocked in from 4pm to about 1130pm.  OI was really quiet.  I only really helped one person, but the experience of helping with voice was worth it.  It was really odd at first speaking instead of typing.  Usually we get to think about what we say as we type and try to get just primary information out there to get new residents goingI had a 20 minute conversation with this guy that would have taken me hours to typeNo more click here...did you get that...click there...did you get that...what....no...ok one more time...etc, you know the drill.  Now it is practically instantaneous.  Once you get voice enabled.  Most of the folks at my time were spanish speaking and either did not understand me (or my babbler), or did not need the help.  Anyway that's it until tomorrow.  Good night.
Sucess with a few more residents using the Voice Features --Taylaa Williamson, Thursday, Aug 2, 2007. I just wanted to say how pleased I was today to find a lot more new residents using the voice featuresThere were a few problems with language communications but besides that barrier, few more residents decided to utilize itThe only issue that is bothering me is when they land in the center of the landing area, most of them wants to know, "What do we do here", How do I change my apperance", "How do I fly"*Sigh* Back in SL Cave dwelling days, Orientation island was more functionalWhen new residents would first land, they were forced to stop and "Read" the tutorials, so by the time when most of them would reach the mainland, they would have known most of the basic skills needed to survive on the new land (because back then, as we know, there weren't any help islands)Plus, on occassions when I would visit the old orientation islands, I would observe new residents helping each otherPlease bring back the old way or move the landing area to the top of the castle in the appearance area (or else where) so that when they first land in the game, they will be forced to learn how to make changes to their avatars or learn a few of the basic skills. Thank you..  Tay
 
19 JUL 2007 (Savannah Glimmer)5:30 AM - Noon:  I gave each person who landed an initial "Welcome to SL", then offered assistance enabling voice.  Most of them went right to work on the tutorials and a few of them came back later for help.  People who spoke English were more apt to get voice enabled (since they were being asked to do so in English).  Others resorted to text chat.  I realize the importance of having bilingual mentors using voice, however it would be difficult to cover every language around the clockStill, with use of translators, and text chat, having mentors available still seemed to make a difference. The most frequently asked question involved earning L's or seeking employment.  For those who did use voice, I agree with Phree, that helping them was very easyAssisting them involved conversation vs. instruction and we covered many topics, whereas they normally would ask one question then be on their way.  Some people arrived without the right equipment (no headset), or did not download the voice client.  More tomorrow.
 
 
July 19, 2007 (ScubaChris Wollongong) noon- to 3:30: My experience has been similar. Several of the citizens I worked with had signed up a while ago and not been in until today.  They did not know about the Voice but were interested.  It might be useful to add something to the sign about needing the First Look client and where to go to get it as two folks were interested.  I IM'd them the URL but it would have been easier to point to the sign. 
The one person who did have voice who needed help thought that the voice was pretty cool. We talked quite more about Second Life in general and what you can do than I've been able to in the past.  For example, it was much easier to help them with Search.  Instead of typing in chat "Open search->Places->and then type something like clubs or dancing" I was able to ask them what they were interested in and then we did some searches together (Some librarian is going to have a field day with search strategies in SL).
The other thing that helped is I created gesture made up of chats that did an introductory "Welcome to the Voice enabled Orientation Island. You first need to enable chat..." that saves me having to type that for every new person.  If anyone would like the gesture, IM me and I'll send it to youI'm going to do one that goes through the directions latter.
 
July 20, 2007 (ScubaChris)- on creating an account - I'm putting together some directions for a workshop I'm doing next week and just a quick observation (request?)for the account create page.  on https://secure-web11.secondlife.com/voicebeta/index.php where you select your name, the Voice page is missing the "Check this name for availability" linkIt's not a biggy but I have found this link to be very helpful for reducing the time (and sometimes frustration) of picking a name (What do you mean that Gobbledygook Watanabe is already taken! How could that be?) I assume it will return when voice is the standard download but it would be nice to add here if not too much trouble.
 
July 17-21 (Master Quatro) Have seen many non-english speaking citizens who had a difficult time communicating. Perhaps separate portals for different nationalities would make their new experience more enjoyable. I'm sure the frustration of being overwhelmed with the new environment is multiplied when they can't communicate in their native language. I had one new subscriber that I chatted with that had turned on voice. He was Polish and the language barrier as well as his constant crashing prevented any meaningful help. The attempt was not successful. Most are too overwhelmed by the new world and most simply concentrated on getting dressed. I handed out lots of freebie clothes since this was a concern for them. The early morning hours (US) are rather calm. We get a few subcribers trickling in and in awe of it all.
 
July 21, 2007 (Phree2Be Foxley):  Helped out Savannah this morning and into the afternoon.  Together with Dirk, we came up with a little script to wear that gives some basics on the issues the OI is having.  The following phrases are repeated every 3 minutes within the wearer's chat range:
 
Welcome: Hello All Welcome to Second Life
 
Welcome: To Activate Voice Chat, find the black sign in the center of the island.  If you need further help a helper will be glad to help you.
 
Welcome: Your task here today is to complete the Orientation Guide.  If you do not see it in the upper left hand corner of the screen, please ask a helper for assistance.
 
Welcome: If you have finished the tutorials and you wish to leave the island, click the Help Island sign for a landmark and click Teleport.
 
Welcome: If you are stuck and unable to change clothing, please follow these steps. Press CTRL+ALT+SHIFT+D on your keyboard.
 
Welcome: This will add new items to the menu at the top of your screen. You should now see 'Client' and 'Server' listed there as well. Click on Client > Click on Character > Click on Character Tests > Choose a Male or Female Test.
 
Welcome: To See the History of these messages click 'ctrl <h>'.
 
If you would like a copy of this item, please contact Savannah, Dirk, or Myself. Hope it helpsSee ya soon.
 
 
July 21 (ScubaChris) Worked with Savanah (who should get an award for people helped) this afternoon.  For some reason we had a period where we got a several underage users (at least three or four).  We tried to figure out why they had all appeared and redirected the two we could catch to teen SL.


The (vast) majority of new citizens were not using the voice and were not really interested in it as they were trying to figure out clothes and things. Also, the ones I asked about it (six or seven) all arrived without the Orientation Guide HUD so they had no clue what to do. Savannah and I were wondering if it might be possible to have them arrive with the chat already enabled. In other words, Voice Enabled is the default.  If not, it would be nice if they were given directions on the web page to turn it on before they come in (using preferences on the log in page).
Yummie Olsen, Monday, August 13, 2007. It has been a wonderful experience helping new people get acquainted with Second Life through voice. The voice did help with teaching new people and to welcome them into Second Life. I think the voice made it more personal, that we were humans at the welcome area and it was easier to talk a lot of them through directions. I liked to welcome people in individually by their names and talk to everyone as they enter. Some of the times I had directions for everyone, that I did copy out of a notecard that Tay, Dirk and I made. Other times I went into the areas like the move area and talked them through where to go in that area and what to do for the tutorials. I walked a few through the tutorials, and helped them realize what they needed to be doing. It seemed that the tutorials were a bit long in time to accomplish for new people entering into second life but yet taught some important things along the way. I did run into still people who did not have their tutorials on when they arrived, I wound up talking many through how to get it attached. Once they got it on they were set and ready to go. It was neat to see the avatars jumping when they accomplished something, gave me a good feeling that I did help them and knew they were doing the tutorials. It was great working with everyone in the volunteer group, and along the way I met some great people. I enjoyed being a part of the group a real lot. It was nice meeting everyone, the volunteer members, the new residents, and the Lindens that ran it and were a part of it. Thank you very much for letting me be a part of a great group of people. Yummie Olsen


'''July 22 (DoteDote)''' Wow, what a difference priority makes on the sign-up pageWednesday and Thursday nights were slow - on average, one ''true'' new resident per hourFriday and Saturday nights, the place was jam-packed!  It was great to help these people, and many seemed receptiveThe language barrier is difficult to overcome.  I converted an Italian person to voice, and that was sorta funI did my best to speak translated text, but had no way to translate his voiceRegardless, it worked and he's on his way.  But, there are a lot of Europeans coming in overnights.
'''DoteDote Edison:''' I was generally online during the overnight hours for SLTherefore, the majority of new residents didn't speak English nativelyFor those without voice, I first tried using text translations, but that became very tiresome after a few daysFor those with voice, the majority didn't have a mic or chose not to speakHowever, this is where I made progressMost non-english speakers were able to understand slow-talk English... at least enough to understand what was happeningThe added bonus was that other non-voice residents would see the one-sided conversation, and decide to enable voice themselves.


I have a comment about the automated chat generated by the script mentioned abovePersonally, I didn't like it.  I feel that I'm on the island to help people as a personThe chat seemed less personable, and even got in the way - I'd type something to a person, then see it fly off the screen as the script did its thingWhen I first arrived to Second Life in 2004, I was very skeptical whether or not people were 'real'So I've tried to be less robotic.  Granted, I haven't been on the island during the busier parts of the day... generally, we've had between 5 and 10 new residents in the central circle, with 10-20 more around the tutorials... so maybe the automation is absolutely necessary during the busiest times.  And part of what we're doing is trying these ideas to see which works best.
When voice was pre-enabled, I noticed many people rez and walk around with the dot... but if I said hello via voice, they would stop and disableFor those who stuck with voice, it was really great to actually speak to people rather than type to them... though I'd say less than 30% actually chose to communicate via voiceWith these folks, I was certainly able to convey more information than I had previously via chatI was able to go in-depth with things, and explain more complexities about SL (to those who were interested), without worry about confusing others in the area (for example a few people had 3D design experience and I could talk sculpties with them).  Other folks were just happy to get voice working, then wanted to go off and explore the Island on their ownSo, it was a mixed bag for meAll in all, it was way easier for me to help others when they had voice enabled, and those folks were certainly eager and excited about exploring the rest of SL... but there were still many who just seemed lost and unresponsive most of the time (likely language barrier).


Observations about voice
Finally, after three weeks on that OI Island, I feel the need to state the most obvious roadblocks I sawFirst, people think the OI is Help IslandAnd that large sign "Visit Help Island" doesn't help. For the residents who thought they were already on Help Island, the sign was ignored... for those who didn't want any help and only wanted to see the rest of SL... the sign was ignored... The only time the sign worked was when someone clicked it, and the others read the chat spam.  People would then click in droves just to go elsewhereThe second problem is with the tutorial HUDUnfortunately, there aren't enough language options.  If the majority of residents are Europeans, seems Spanish or German would be good additions.  Also, with the HUD, there is no way to go back and choose a different languageThere were 3-5 people I spoke with who had accidentally clicked on the HUD when it was blurry, and they were stuck with Japanese characters (one person thought it was alien text and part of the "game"). '''--DoteDote Edison, 8/13/2007'''
:First, I haven't had a single female willing to enable voiceI'd be curious to know whether Savannah has better luck with the femalesSecond, it seems people are more willing to enable voice if another user enables it (they want to, but don't want to admit they want to)For example, I help one person enable voice, then turn around and see another with the option enabledLast night, I think we had three or four at once, along with Dirk and myself (about an hour later, voice completely died on the island)It does seem that some people come onto the voice OI without having downloaded the voice client. So far, I'm 0-for-5 in getting people to successfully d/l and return the the same OI.  They tell me they're going to d/l, but I never see them again (Savannah did say she had one return after a d/l, so that's good).


General OI observations
'''Final Entry for the voice test on Orentation Island 15. -- Taylaa Williamson, Tuesday August 14, 2007.'''  
:I note three major problems on these islands. First, the Help Island sign is poorly-wordedPeople read it and think, "I don't need help, I want to get started", and they can't find a way to get startedMy suggestion, split the sign into two halvesOn one half, use animated textures to loop between English/Spanish/Japanese/German versions of the Help Island offerOn the other side, maybe something like ''"After you've completed your Orientation Guide, Click Here to take the next step into your Second Life,"'' again cycling languagesAs it is today, people walk around forever trying to get off the island.  I wonder what would happen if we weren't there to tell them about the "Help Island" sign.
The Voice Test Project was a really good idea and I think a lot of the data collected (once the new residents were faced with the enabling tutorial) was a sucessHowever, there was an issue with the language barrierI would direct  people who wanted to enable the voice feature to please read the directions on the black boardI would use my translaor to direct those who didnt speak English, but those who couldn't speak English couldnt read it. lol Making it hard to explain; which was a pain. lol Also, I talked to many who didn't like the idea of using the voice feature because it was bringing too much or real life into the game, as I was told.  And, lets not bring up the Deaf Community. ehehhehe


:Second, the OI guide textures are very slow to load.  I wonder whether is would be a positive, or negative, hit to loading times if there was an invisible prim near each area that would sorta pre-load the textures to speed the process. And there should be a solution to not having the guide attach in the first place.  It seems this would be simple-enough... use a detector pad, same as the which detect when a person enters a tutorial zone.  The pad should query the OI Guide, and if it gets a response... do nothing, but if there is no response, it could IM the resident with instructions to get the OI Guide attached (search inventory for 'guide', right click, wear).
When those who did have thier voice feature enabled heard me speak to them in voice, the non English speaking residents couldn't understand me and of course I had no clue what they were sayingBut, I would still say, "Congratulations on enabling your voice feature and if you need any help, please let me know". hehehehe  I knew they had no idea what I was saying but I tried to say that to everyone, I like to make everyone feel welcome :)


:Third, the character problemThis isn't so major, but without volunteers to instruct residents in fixing the problem, I wonder if they give up on SL altogetherFor some folks, I think Appearance edit doesn't appear until the avatar problem is fixed... so the appearance tutorial wouldn't flow properly either. Solutionanother sign... a picture of what the resident would see with the words "Does your avatar look like this? If yes, then click for instructions."
In conclusion, my entire voice test experience was great.  I met a lot of new people and had a chance to have some very nice conversttions with people all over the worldI'm personally in-love with this feature because I have really bad hands and my typing is limited at times because of the pain, so this feature is a god sent for me. On the shifts I did work, I would estimate about 10% of the new residents had thir voice enabled, or would enable it after I instructed them how to do itSo, my vote for the voice feature is 2 Thums Up! lol  BTW, what is this feature going to cost us monthly? lol  One last thing.. '''PLEASE BRING BACK THE FUNCTIONAL ORIENTATION ISLAND!! *Deperate Plea* heheehhehe :D Taylaa Williamson signing out:P'''


==Strategies and General Observations==
==Strategies and General Observations==
Line 79: Line 50:
|'''Second Life Time''' ''(eastern time)'' || '''5am-9am''' ''(8am-noon)'' || '''9am-noon''' ''(noon-3pm)'' || '''noon-5pm''' ''(3pm-8pm)'' || '''5pm-8pm''' ''(8pm-11pm)'' || '''After 8pm''' ''(after 11pm)'' - see note below
|'''Second Life Time''' ''(eastern time)'' || '''5am-9am''' ''(8am-noon)'' || '''9am-noon''' ''(noon-3pm)'' || '''noon-5pm''' ''(3pm-8pm)'' || '''5pm-8pm''' ''(8pm-11pm)'' || '''After 8pm''' ''(after 11pm)'' - see note below
|-
|-
|Monday || Evie, Master || Taylaa, Yankee, Destiny, Yummie (2-3:30) || Renee, Dirk, Hinkley (until 3pm) || Kerian, Savannah (after 6pm) || James, ScubaChris, DoteDote (after 10pm)
|Monday || Evie, Master || Taylaa, Yankee, Yummie (2-3:30) || Renee, Dirk, Hinkley (until 3pm) || Kerian, Savannah (after 6pm) || James, ScubaChris, DoteDote (after 10pm)
|-
|-
|Tuesday || Savannah (from 6am), Master || Bubbles (from 8am), Dirk, Yummie (2-3:30), Taylaa || Renee, ScubaChris, Bubbles (until 2pm) || Kerian, Evie, Phree2Be (from 4pm) || James, Destiny, DoteDote (after 10pm)
|Tuesday || Savannah (from 6am), Master || Bubbles (from 8am), Dirk, Yummie (2-3:30), Taylaa || Renee, ScubaChris, Bubbles (until 2pm) || Kerian, Evie, Phree2Be (from 4pm) || James, Destiny, DoteDote (after 10pm)
|-
|-
|Wednesday || Evie || Savannah, Taylaa, Yankee, Yummie (2-3:30) || Renee, Dirk, Hinkley (until 3pm) || Kerian, Phree2Be (from 4pm) || James, Destiny, ScubaChris, DoteDote (after 10pm)
|Wednesday || Evie || Savannah, Taylaa, Yankee, Yummie (2-3:30) || Renee, Dirk, Hinkley (until 3pm) || Kerian || James, Destiny, ScubaChris, DoteDote (after 10pm)
|-
|-
|Thursday || Savannah (from 6am), Master || Bubbles (from 8am), Dirk, Yummie (2-3:30), Taylaa || Renee, ScubaChris, Bubbles (until 2pm) || Kerian, Evie, Phree2Be (from 4pm) || James, Destiny, DoteDote (after 10pm)
|Thursday || Savannah (from 6am), Master || Bubbles (from 8am), Dirk, Yummie (2-3:30), Taylaa || Renee, ScubaChris, Bubbles (until 2pm) || Kerian, Evie || James, Destiny, DoteDote (after 10pm)
|-
|-
|Friday || Evie, Master || Taylaa, Yankee, Destiny, Yummie (2-3:30) || Renee, Dirk, Hinkley (until 3pm) || Kerian, Savannah (after 6pm) || James, ScubaChris, Phree2Be, DoteDote (after 10pm)
|Friday || Evie, Master || Taylaa, Yankee, Destiny, Yummie (2-3:30) || Renee, Dirk, Hinkley (until 3pm) || Kerian, Savannah (after 6pm) || James, ScubaChris, Phree2Be, DoteDote (after 10pm)
Line 91: Line 62:
|Saturday || Savannah (from 6am), Master || Bubbles (from 8am), Dirk, Yummie (2-3:30) || DoteDote, Yankee, ScubaChris, Bubbles (until 2pm) || Kerian, Evie, Renee || James, Destiny, Phree2Be
|Saturday || Savannah (from 6am), Master || Bubbles (from 8am), Dirk, Yummie (2-3:30) || DoteDote, Yankee, ScubaChris, Bubbles (until 2pm) || Kerian, Evie, Renee || James, Destiny, Phree2Be
|-
|-
|Sunday || Evie, Master || Savannah, Yankee, Destiny, Yummie (2-3:30) || Yankee, Dirk, Hinkley (until 3pm) || Kerian, Phree2Be || James, ScubaChris
|Sunday || Master || Savannah, Yankee, Destiny, Yummie (2-3:30) || Yankee, Dirk, Hinkley (until 3pm) || Kerian, Phree2Be || James, ScubaChris
|}
|}



Latest revision as of 15:21, 7 November 2008

Out of Date

The volunteer information on this page is now out of date and will be kept for historical purposes. Please do not update information on this page.

This page is to be edited and kept up to date by the Voice Test Team currently staffing Orientation Island 15.

Voice Test Team Stats

Voice Test Stats

Diary

Please record your strategies for the day along with your efforts and observations below (please put the date after each entry).

Week 1 Diary (submissions to wiki from first week)

SAMPLE: I greeted residents by singing a song. -- Kurz Linden, Monday, July 16, 2007, noon-5pm

Sucess with a few more residents using the Voice Features --Taylaa Williamson, Thursday, Aug 2, 2007. I just wanted to say how pleased I was today to find a lot more new residents using the voice features. There were a few problems with language communications but besides that barrier, few more residents decided to utilize it. The only issue that is bothering me is when they land in the center of the landing area, most of them wants to know, "What do we do here", How do I change my apperance", "How do I fly". *Sigh* Back in SL Cave dwelling days, Orientation island was more functional. When new residents would first land, they were forced to stop and "Read" the tutorials, so by the time when most of them would reach the mainland, they would have known most of the basic skills needed to survive on the new land (because back then, as we know, there weren't any help islands). Plus, on occassions when I would visit the old orientation islands, I would observe new residents helping each other. Please bring back the old way or move the landing area to the top of the castle in the appearance area (or else where) so that when they first land in the game, they will be forced to learn how to make changes to their avatars or learn a few of the basic skills. Thank you.. Tay

Yummie Olsen, Monday, August 13, 2007. It has been a wonderful experience helping new people get acquainted with Second Life through voice. The voice did help with teaching new people and to welcome them into Second Life. I think the voice made it more personal, that we were humans at the welcome area and it was easier to talk a lot of them through directions. I liked to welcome people in individually by their names and talk to everyone as they enter. Some of the times I had directions for everyone, that I did copy out of a notecard that Tay, Dirk and I made. Other times I went into the areas like the move area and talked them through where to go in that area and what to do for the tutorials. I walked a few through the tutorials, and helped them realize what they needed to be doing. It seemed that the tutorials were a bit long in time to accomplish for new people entering into second life but yet taught some important things along the way. I did run into still people who did not have their tutorials on when they arrived, I wound up talking many through how to get it attached. Once they got it on they were set and ready to go. It was neat to see the avatars jumping when they accomplished something, gave me a good feeling that I did help them and knew they were doing the tutorials. It was great working with everyone in the volunteer group, and along the way I met some great people. I enjoyed being a part of the group a real lot. It was nice meeting everyone, the volunteer members, the new residents, and the Lindens that ran it and were a part of it. Thank you very much for letting me be a part of a great group of people. Yummie Olsen

DoteDote Edison: I was generally online during the overnight hours for SL. Therefore, the majority of new residents didn't speak English natively. For those without voice, I first tried using text translations, but that became very tiresome after a few days. For those with voice, the majority didn't have a mic or chose not to speak. However, this is where I made progress. Most non-english speakers were able to understand slow-talk English... at least enough to understand what was happening. The added bonus was that other non-voice residents would see the one-sided conversation, and decide to enable voice themselves.

When voice was pre-enabled, I noticed many people rez and walk around with the dot... but if I said hello via voice, they would stop and disable. For those who stuck with voice, it was really great to actually speak to people rather than type to them... though I'd say less than 30% actually chose to communicate via voice. With these folks, I was certainly able to convey more information than I had previously via chat. I was able to go in-depth with things, and explain more complexities about SL (to those who were interested), without worry about confusing others in the area (for example a few people had 3D design experience and I could talk sculpties with them). Other folks were just happy to get voice working, then wanted to go off and explore the Island on their own. So, it was a mixed bag for me. All in all, it was way easier for me to help others when they had voice enabled, and those folks were certainly eager and excited about exploring the rest of SL... but there were still many who just seemed lost and unresponsive most of the time (likely language barrier).

Finally, after three weeks on that OI Island, I feel the need to state the most obvious roadblocks I saw. First, people think the OI is Help Island. And that large sign "Visit Help Island" doesn't help. For the residents who thought they were already on Help Island, the sign was ignored... for those who didn't want any help and only wanted to see the rest of SL... the sign was ignored... The only time the sign worked was when someone clicked it, and the others read the chat spam. People would then click in droves just to go elsewhere. The second problem is with the tutorial HUD. Unfortunately, there aren't enough language options. If the majority of residents are Europeans, seems Spanish or German would be good additions. Also, with the HUD, there is no way to go back and choose a different language. There were 3-5 people I spoke with who had accidentally clicked on the HUD when it was blurry, and they were stuck with Japanese characters (one person thought it was alien text and part of the "game"). --DoteDote Edison, 8/13/2007

Final Entry for the voice test on Orentation Island 15. -- Taylaa Williamson, Tuesday August 14, 2007. The Voice Test Project was a really good idea and I think a lot of the data collected (once the new residents were faced with the enabling tutorial) was a sucess. However, there was an issue with the language barrier. I would direct people who wanted to enable the voice feature to please read the directions on the black board. I would use my translaor to direct those who didnt speak English, but those who couldn't speak English couldnt read it. lol Making it hard to explain; which was a pain. lol Also, I talked to many who didn't like the idea of using the voice feature because it was bringing too much or real life into the game, as I was told. And, lets not bring up the Deaf Community. ehehhehe

When those who did have thier voice feature enabled heard me speak to them in voice, the non English speaking residents couldn't understand me and of course I had no clue what they were saying. But, I would still say, "Congratulations on enabling your voice feature and if you need any help, please let me know". hehehehe I knew they had no idea what I was saying but I tried to say that to everyone, I like to make everyone feel welcome :)

In conclusion, my entire voice test experience was great. I met a lot of new people and had a chance to have some very nice conversttions with people all over the world. I'm personally in-love with this feature because I have really bad hands and my typing is limited at times because of the pain, so this feature is a god sent for me. On the shifts I did work, I would estimate about 10% of the new residents had thir voice enabled, or would enable it after I instructed them how to do it. So, my vote for the voice feature is 2 Thums Up! lol BTW, what is this feature going to cost us monthly? lol One last thing.. PLEASE BRING BACK THE FUNCTIONAL ORIENTATION ISLAND!! *Deperate Plea* heheehhehe :D Taylaa Williamson signing out. :P

Strategies and General Observations

Low Volume/No Volume in Windows Vista: This is a known issue with Windows Vista that affects some Second Life residents. The workaround/solution is to uninstall the audio drivers in Device Manager then reboot the system to allow Windows to reinstall the audio drivers. -- Dirk Talamasca, 12:54 AM PDT

Voice Not Working in Windows Vista: Some Second Life residents running Windows Vista cannot get SLVoice.exe to engage. The workaround/solution is to run SLVoice.exe in compatibility mode for Windows XP (Service Pack 2).

http://www.howtogeek.com/howto/windows-vista/using-windows-vista-compatibility-mode[1] -- Dirk Talamasca, 1:11 AM PDT

Observation - Gestures and sounds interrupt voice chat. To make voice chat more enjoyable, you may disable background sounds. Pictured Below are my personal preferences while in voice chat. Simply pulling the slider controls up to a higher level later allows you to enjoy the gestures and other background sounds that you are accustomed to. Dirk Talamasca July 15th, 2007 7:51 AM PDT

Slvoice-volume.gif

Schedule

Please note that this is only a suggested schedule. Please feel free to drop by whenever you have availability or as warranted by the number of new users on the orientation island.

Second Life Time (eastern time) 5am-9am (8am-noon) 9am-noon (noon-3pm) noon-5pm (3pm-8pm) 5pm-8pm (8pm-11pm) After 8pm (after 11pm) - see note below
Monday Evie, Master Taylaa, Yankee, Yummie (2-3:30) Renee, Dirk, Hinkley (until 3pm) Kerian, Savannah (after 6pm) James, ScubaChris, DoteDote (after 10pm)
Tuesday Savannah (from 6am), Master Bubbles (from 8am), Dirk, Yummie (2-3:30), Taylaa Renee, ScubaChris, Bubbles (until 2pm) Kerian, Evie, Phree2Be (from 4pm) James, Destiny, DoteDote (after 10pm)
Wednesday Evie Savannah, Taylaa, Yankee, Yummie (2-3:30) Renee, Dirk, Hinkley (until 3pm) Kerian James, Destiny, ScubaChris, DoteDote (after 10pm)
Thursday Savannah (from 6am), Master Bubbles (from 8am), Dirk, Yummie (2-3:30), Taylaa Renee, ScubaChris, Bubbles (until 2pm) Kerian, Evie James, Destiny, DoteDote (after 10pm)
Friday Evie, Master Taylaa, Yankee, Destiny, Yummie (2-3:30) Renee, Dirk, Hinkley (until 3pm) Kerian, Savannah (after 6pm) James, ScubaChris, Phree2Be, DoteDote (after 10pm)
Saturday Savannah (from 6am), Master Bubbles (from 8am), Dirk, Yummie (2-3:30) DoteDote, Yankee, ScubaChris, Bubbles (until 2pm) Kerian, Evie, Renee James, Destiny, Phree2Be
Sunday Master Savannah, Yankee, Destiny, Yummie (2-3:30) Yankee, Dirk, Hinkley (until 3pm) Kerian, Phree2Be James, ScubaChris

Floater: Linda

Note: Those volunteering during the after 8pm SLT (after 11pm EDT) slot, stay as long as you'd like while new users continue to appear on the OI (obviously not intended to be all the way until 5am)