Difference between revisions of "Self-Destruction"
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{{LSL Header}} | |||
Change the number in llSetTimerEvent('''30.0''') to set the time, in seconds, that it will take for the object to disappear. | Change the number in llSetTimerEvent('''30.0''') to set the time, in seconds, that it will take for the object to disappear. | ||
==Script== | ==Script== | ||
< | <syntaxhighlight lang="lsl2"> | ||
// Davada Gallant (John Girard), WWIIOLers | |||
// 30-second self destructor | // 30-second self destructor | ||
Line 9: | Line 12: | ||
{ | { | ||
//upon creation, immediately start the timer | //upon creation, immediately start the timer | ||
llSetTimerEvent(30.0); // Change this to set time in seconds | |||
} | } | ||
Line 17: | Line 20: | ||
llDie(); | llDie(); | ||
} | } | ||
}</ | }</syntaxhighlight> | ||
{{LSLC|Examples}} |
Latest revision as of 03:00, 6 December 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.
Script
// Davada Gallant (John Girard), WWIIOLers
// 30-second self destructor
default
{
state_entry()
{
//upon creation, immediately start the timer
llSetTimerEvent(30.0); // Change this to set time in seconds
}
//once the timer ticks off, kill the object
timer()
{
llDie();
}
}