Difference between revisions of "Bullet"
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{{LSL Header}} | |||
==Script== | ==Script== | ||
< | Works well with [[Self-Destruction|Self Destruction]] script. | ||
<syntaxhighlight lang="lsl2"> | |||
// Davada Gallant (John Girard), WWIIOLers | |||
// Distributable Bullet Code | // Distributable Bullet Code | ||
Line 6: | Line 9: | ||
f() | f() | ||
{ | { | ||
llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>); | llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>); | ||
} | } | ||
default | default | ||
{ | { | ||
on_rez(integer a) | on_rez (integer a) | ||
{ | { | ||
llResetScript(); | llResetScript(); | ||
} | } | ||
state_entry() | state_entry () | ||
{ | { | ||
llSetStatus(STATUS_PHYSICS, TRUE); | llSetStatus(STATUS_PHYSICS, TRUE); | ||
llSetStatus(STATUS_DIE_AT_EDGE, TRUE); | llSetStatus(STATUS_DIE_AT_EDGE, TRUE); | ||
llSetBuoyancy(0.1); llSetDamage(100); | llSetBuoyancy(0.1); | ||
llSetDamage(100); | |||
} | } | ||
collision_start(integer a) | collision_start (integer a) | ||
{ | { | ||
f(); | f(); | ||
llDie(); | llDie(); | ||
} | } | ||
touch_start(integer a) | touch_start (integer a) | ||
{ | { | ||
f(); | f(); | ||
llDie(); | llDie(); | ||
} | } | ||
land_collision_start(vector a) | land_collision_start( vector a) | ||
{ | { | ||
f(); | f(); | ||
Line 36: | Line 41: | ||
} | } | ||
} | } | ||
</ | </syntaxhighlight> | ||
[[Category:LSL Examples]] | |||
== See Also == | |||
'''Articles''' | |||
*[[:Category:LSL Examples|LSL Examples]]: [[Self-Destruction|Self Destruction]] | |||
{{LSLC|Examples|Bullet}} |
Latest revision as of 03:59, 6 December 2023
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Script
Works well with Self Destruction script.
// Davada Gallant (John Girard), WWIIOLers
// Distributable Bullet Code
key z = "b85073b6-d83f-43a3-9a89-cf882b239488";
f()
{
llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
}
default
{
on_rez (integer a)
{
llResetScript();
}
state_entry ()
{
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
llSetBuoyancy(0.1);
llSetDamage(100);
}
collision_start (integer a)
{
f();
llDie();
}
touch_start (integer a)
{
f();
llDie();
}
land_collision_start( vector a)
{
f();
llDie();
}
}
See Also
Articles