Difference between revisions of "Dialog Message"
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(In the future only post scripts that WORK.) |
m (<lsl> tag to <source>) |
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|} | |} | ||
< | <source lang="lsl2"> | ||
integer channel = 1000; | integer channel = 1000; | ||
string token; | string token; | ||
string data; | string data; | ||
Line 32: | Line 31: | ||
sensor(integer num_detected) | sensor(integer num_detected) | ||
{ | { | ||
if(token == "dialog") | if(token == "dialog") | ||
{ | { | ||
integer | integer i = 0; | ||
for( | for(; i < num_detected; ++i) | ||
llDialog( | llDialog(llDetectedKey(i), data, [], channel ); | ||
} | } | ||
} | } | ||
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} | } | ||
} | } | ||
</ | </source> | ||
{{LSLC|Examples}} | {{LSLC|Examples}} |
Latest revision as of 13:47, 24 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
A simple script thats lets anyone say a messages over a dialog instead of using llSay or llShout.
Usage: /channel dialog message
• integer | channel | – | channel number the script is listening on | |
• string | message | – | message to display |
integer channel = 1000;
string token;
string data;
default
{
state_entry()
{
llListen(channel, "", "", "");
}
on_rez(integer start_param)
{
llResetScript();
}
sensor(integer num_detected)
{
if(token == "dialog")
{
integer i = 0;
for(; i < num_detected; ++i)
llDialog(llDetectedKey(i), data, [], channel );
}
}
listen(integer chan, string name, key id, string command)
{
integer s = llSubStringIndex(command," ");
if (~s)
{
token = llDeleteSubString(command, s, -1);
data = llDeleteSubString(command, 0, s);
if(token == "dialog")
llSensor( "", "", AGENT, 32, PI );
}
}
}