Difference between revisions of "User:Xaviar Czervik"

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= About Me =
= About Me =
I don't like writing, as it wastes time... so the only thing you'll see from me is code. (Except when I need to explain something, and then I will only explain half of it.)


I'm a recent MG immigrant. I joined the teen grid March 25th, 2006 - but now I'm new again. :)


I don't like writing, as it wastes time, so the only thing you'll see from me is code. (Except when I need to explain, and then I will only explain half of it).


I'll be on the teen grid for another three years and counting...
= Projects =
== Major LSL Projects ==
Here is a list of LSL projects that I'm working on. They will almost always be under development and will probably never be ''finished''. Originally, this was just a list of projects that I would never finish because I worked on them only in my spare time (or lack thereof). However, now I've decided to also put projects that I actually work on here as well.<br>
[[Scheme Interpreter]] - A scheme interpreter! Capable of running most scheme expressions.<br>
[[Assembly Programming Language|Assembly-Like Programming Language]] - A compiler that runs an assembly-like program. This was first something different - called Czervik LSL Computer - but I had forgotten to update my profile to show that I had made something else until now.<br>
[[Object_to_Data_v1.3]] - A nice script that turns objects into data - allowing them to be transferred, or saved in notecards; as well as being put online. One of my bigger running projects.<br>
[[BigNum|BigNum Library (RSA Encryption)]] - A complex script that allows for efficient modular-multiplication. Useful for RSA Encryption (or any other mod-pow encryption).


= Some Code =
== LSL Scripts ==
Copy of code from [[Xaviar_Czervik_Code]].
Here is a list of the LSL projects I made for one reason or another, put up on the wiki, and then forgot about them. I usually don't update them, and they just sit around. Some of them are still useful, others are not. (If you can do better, by all means do so!)<br>
[[AntiDelay_Node]] - Uses llMessageLinked to stop those pesky delays. <br>
[[Efficiency_Tester]] - Tests the speed of a function. <br>
[[Merge_Sort]] - Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script! <br>
[[Minesweeper]] - A simple minesweeper game. <br>
[[No_Auto-Return_(Multi)]] - A revision of Bella's that works for multi-prim objects. <br>
[[Phantom_Maker]] - An object that turns avatars into phantoms, without having to remain sitting. <br>
[[Prefix_Calculator]] - A calculator that evaluates expressions in prefix notation.<br>
[[Pseudo-random Number_Generator]] - Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF <br>
[[String_Compare]] - Compares two strings and reliably returns either 1, -1, or 0 if they are the same. <br>


== Object to Data v1.1 ==
(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2007 [[User:Xaviar Czervik|Xaviar Czervik]]


(This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
== Wiki Projects ==
Here is a list of projects that I'm working on for the wiki. If you have some free time, add some to one of the following.<br>
[[LSL Script Efficiency]] - How fast different parts of LSL run.<br>
[[LSL Script Memory]] - How much memory different parts of LSL take.<br>
[[:Category:LSL_Needs_Example]] - I am trying to make this list have a length of zero.<br>
Xaviar is currently on a crusade to change all of the code in <nowiki><pre> tags to <lsl> tags</nowiki>. Please help out!


I took the list serialize list code from someone, and it was posted on a wiki somewhere... (If this was you, please add your name so I can credit you).


I'm not one for writing documentation, so I apologize in advance for the confusion of the following.
Here is a map of the objects:
<pre>
Object To Data
|
|---Object_Main (Script)
|---Listen (Object)
|---|
|---|---Listen_Main(Script)
|---HoloBox (Object)
|---|
|---|---Holo_Main (Script)
|---|Data_Default (Note)
</pre>
Now that everything is set up, drag the last script into every PRIM. No objects can be linked. Then, click Save Program. The objects WILL DELETE THEM SELF, so be careful. Copy and paste the text into a note, exactly as it appers in the chat log. No need to remove any dates, or the object name. Simply paste it. 
Main_Main (Script)
<pre>
list data;
key gSetupQueryId;
integer gSetupNotecardLine = 0;
string  gSetupNotecardName = "Data_Default";
string lastData;
readSettingsNotecard() {
  gSetupNotecardLine = 0;
  gSetupQueryId = llGetNotecardLine(gSetupNotecardName,gSetupNotecardLine);
}
default {
    state_entry() {
        llListen(-5, "", "", "");
        llListen(-10, "", "", "");
        llListen(1, "", "", "");
        llListen(-1, "", llGetOwner(), "");
        llPassTouches(0);
    }
    touch_start(integer total_number) {
        if (llDetectedKey(0) != llGetOwner())
            return;
        llDialog(llGetOwner(), "What do you want to do?", ["Save Program", "Run Program"], -1);
    }
    listen(integer i, string s, key id, string m) {
        if (i == -5)
            llRezObject("Listen", llGetPos() + <0,0,2>, <0,0,0>, <0,0,0,0>, (integer)m);
        if (i == -10) {
            data += m;
            llSetTimerEvent(3);
        }
        if (i == -1) {
            if (m == "Save Program") {
                llShout(-15, "Save Program");
            }
            if (m == "Run Program") {
                readSettingsNotecard();
            }
        }
    }
    timer() {
        llOwnerSay("Copy and paste the following into a note and call it 'Data_' and some descriptor.");
        llSetTimerEvent(0);
        integer i = 0;
        while (i < llGetListLength(data)) {
            llOwnerSay("\n" + llGetSubString(llList2String(data, i), 0, 250));
            llOwnerSay("\n" + llGetSubString(llList2String(data, i), 251, -1));
            i++;
        }
    }
    dataserver(key queryId, string data) {
        if(queryId == gSetupQueryId)  {
            if(data != EOF) {
                gSetupNotecardLine += 1;
                gSetupQueryId = llGetNotecardLine(gSetupNotecardName,gSetupNotecardLine);
                if (llGetSubString(data, 0, 0) == "[")
                    return;
                if (lastData == "") {
                    lastData += data;
                } else {
                    lastData += data;
                    integer f = (integer)llFrand(10000) - 10000;
                    llRezObject("HoloBox", llGetPos() + <0,0,2>, <0,0,0>, <0,0,0,0>, f);
                    list lis = llParseString2List(lastData, ["-=!!=-"], []);
                    integer i = 0;
                    while (i < llGetListLength(lis)) {
                        llSay(f, llList2String(lis, i));
                        i++;
                    }
                    lastData = "";
                }
            }
        }
    }
}
</pre>
Listen_Main (Script)
<pre>
integer num = 0;
list total = [];
default {
    on_rez(integer i) {
        llListen(i, "", "", "");
    }
    listen(integer i, string n, key id, string m) {
        if (llGetOwnerKey(id) == llGetOwner()) {
            num++;
            total += m;
            if (num == 10) {
                llShout(-10, llDumpList2String(total, "-=!!=-"));
                llDie();
            }
           
           
        }
    }
}
</pre>
Holo_Main (Script)
<pre>
string SERIALIZER_DELIMITER = "$!#";
integer num = 0;
list unserializeList(string serialized_data) {
    // TODO: add some checking in-case we encounter a poorly formed serialization
    //      consider using the same mem-packing list pushing technique used above
    //      (want to run performace tests first)
    list result = [];
    list t;
    list l = llParseStringKeepNulls(serialized_data, [SERIALIZER_DELIMITER], []);
    string item;
    integer i = (l != []);//This is a hack, it gets list lenght.
    integer type = 0;
    do
    {
        if((type = (integer)(item = llList2String(l, (i=~-i)))))
        {//Little error checking (also takes care of null strings).
            integer p = llSubStringIndex(item, ",");
            item = llDeleteSubString(item, 0, p);
            // How about those switch statements, Lindens???
            if (TYPE_INTEGER == type)
                t = [(integer)item];
            else if (TYPE_FLOAT == type)
                t = [(float)item];
            else if (TYPE_STRING == type)
                t = [item];
            else if (TYPE_KEY == type)
                t = [(key)item];
            else
            {
                if (TYPE_ROTATION ^ type)// if (TYPE_VECTOR == type)
                    t = [(vector)("<" + item + ">")];
                else// if (TYPE_ROTATION == type)
                    t = [(rotation)("<" + item + ">")];
            }
            //when dealing with very long lists it might be advantagous to use the commented out line instead.
            //result = [result = t] + result;
            result = t + result;
        }
    }while(i);
    return result;
}
default {
    on_rez(integer i) {
        llListen(i, "", "", "");
    }
    listen(integer i, string n, key id, string m) {
        if (llGetOwnerKey(id) == llGetOwner()) {
            list l = unserializeList(m);
            num++;
            if (num == 1) {
                list l2 = [PRIM_TYPE] + l;
                llSetPrimitiveParams(l2);
            }
            if (num == 2) {
                llSetColor((vector)m, ALL_SIDES);
            }
            if (num == 3) {
                llSetRot((rotation)m);
            }
            if (num == 4) {
                llSetScale((vector)m);
            }
            if (num == 5) {
                llSetTexture(m, ALL_SIDES);
            }
            if (num == 6) {
                vector t = (vector)m;
                llScaleTexture(t.x, t.y, ALL_SIDES);
            }
            if (num == 7) {
                vector t = (vector)m;
                llOffsetTexture(t.x, t.y, ALL_SIDES);
            }
            if (num == 8) {
                llRotateTexture((integer)m, ALL_SIDES);
            }
            if (num == 9) {
                list l2 = [PRIM_BUMP_SHINY, ALL_SIDES] + l;
                llSetPrimitiveParams(l2);
            }
            if (num == 10) {
                while (llVecDist(llGetPos(), (vector)m) > .1) llSetPos((vector)m);
                llRemoveInventory(llGetScriptName());
            }
           
           
           
        }
    }
}
</pre>
Save Program (Script)
<pre>
string SERIALIZER_DELIMITER = "$!#";
string hexc="0123456789ABCDEF";//faster
string Float2Hex(float input)
{// Copyright Strife Onizuka, 2006-2007, LGPL, http://www.gnu.org/copyleft/lesser.html
    if((integer)input != input)//LL screwed up hex integers support in rotation & vector string typecasting
    {//this also keeps zero from hanging the zero stripper.
        float unsigned = llFabs(input);//logs don't work on negatives.
        integer exponent = llFloor(llLog(unsigned) / 0.69314718055994530941723212145818);//floor(log2(b)) + rounding error
        integer mantissa = (integer)((unsigned / (float)("0x1p"+(string)(exponent -= (exponent == 128)))) * 0x1000000);//shift up into integer range
        integer index = (integer)(llLog(mantissa & -mantissa) / 0.69314718055994530941723212145818);//index of first 'on' bit
        string str = "p" + (string)((exponent += index) - 24);
        mantissa = mantissa >> index;
        do
            str = llGetSubString(hexc,15&mantissa,15&mantissa) + str;
        while(mantissa = mantissa >> 4);
        if(input < 0)
            return "-0x" + str;
        return "0x" + str;
    }//integers pack well so anything that qualifies as an integer we dump as such, supports netative zero
    return llDeleteSubString((string)input,-7,-1);//trim off the float portion, return an integer
}
string serializeList(list l) {
    integer i = (l != []);//This is a hack, it gets list lenght.
    if(i)
    {
        string serialized_data = "";
        integer type = 0;
        string result;
        {@loop;
            // this custom loop is about as fast as a while loop.
            // we build the string backwords for memory reasons.
            // My kingdom for select statements....
            if (TYPE_FLOAT == (type = llGetListEntryType(l, (i=~-i))))
                // floats get extra love
                result = Float2Hex(llList2Float(l, i));
            else if (TYPE_VECTOR == type) {
                vector v = llList2Vector(l, i);
                result = Float2Hex(v.x) + "," + Float2Hex(v.y) + "," + Float2Hex(v.z);
            } else  if (TYPE_ROTATION == type) {
                rotation r = llList2Rot(l, i);
                result = Float2Hex(r.x) + "," + Float2Hex(r.y) + "," + Float2Hex(r.z) + "," + Float2Hex(r.s);
            } else //if ((TYPE_INTEGER == type) || (TYPE_STRING ==  type) || (TYPE_KEY == type))
                result = llList2String(l, i);// integers, strings and keys required no voodoo
            if(i)
            {
                //This came to me after reverse engeneering LSL bytecode, the realization that LSL memory management sucks.
                serialized_data = SERIALIZER_DELIMITER + (string)type + (serialized_data = result = ",") + result + serialized_data;
                jump loop;
            }
        }
        return (string)type + (serialized_data = result = ",") + result + serialized_data;
    }
    return "";
}
Say(integer i, string m) {
    llSleep(.15);
    llShout(i, m);
}
default {
    state_entry() {
        llListen(-15, "", "", "Save Program");
    }
    listen(integer i, string s, key id, string m) {
        integer f = (integer)llFrand(10000) + 1691507124;
        llShout(-5, (string)f);
        llSleep(1);
        list total;
        string tot;
        total = llGetPrimitiveParams([PRIM_TYPE]);
        tot = serializeList(total);
        Say(f, tot);
        Say(f, (string)llGetColor(ALL_SIDES));
        Say(f, (string)llGetRot());
        Say(f, (string)llGetScale());
        Say(f, (string)llGetTexture(ALL_SIDES));
        Say(f, (string)llGetTextureScale(ALL_SIDES));
        Say(f, (string)llGetTextureOffset(ALL_SIDES));
        Say(f, (string)llGetTextureRot(ALL_SIDES));
        total = llGetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES]);
        total = [llList2Integer(total, 0), llList2Integer(total, 1)];
        tot = serializeList(total);
        Say(f, tot);
        Say(f, (string)(llGetPos()));
        llSleep(1);
        llDie();
    }
}
</pre>
== Prefix Calculator ==
Created by [[User:Xaviar Czervik|Xaviar Czervik]]. Do whatever you wish with this function: Sell it (good luck), use it, or modify it.
Evaluates an expression in prefix notation. I will give a few examples, and let you figure it out yourself. You have a brain: use it.
+ 1 2 = 3
+ - 1 2 3 = 2
/ + 3 2 - +1 2 3 = 1.25
For more information visit http://en.wikipedia.org/wiki/Prefix_notation.
Another prefix calculator script is the [[Chatbot]] sample. That script is much less simple, because it handles many more varieties of input, but that script exhibits essentially this same control flow.
<pre>
list stack;
push(float i) { // Float To Integer - Not good to use for large values, but it works. Sue me...
    stack += (integer)(i*10000000); }
float pop() {
    float i = peek();
    stack = llList2List(stack, 0, -2);
    return i;
}
float peek() { // Float To Integer - Not good to use for large values, but it works. Sue me...
    return ((float)llList2Integer(stack, -1))/10000000;}
default {
    state_entry() {
        llListen(0, "", llGetOwner(), "");
    }
    listen(integer i, string n, key id, string m) {
        string data = m;
       
        list parsed = llParseString2List(data, [" "], []);
       
        integer i = llGetListLength(parsed);
        while (i--) {
            string data = llList2String(parsed, i);
            string check = (string)((float)data);
            while (llGetSubString(check, -1, -1) == "0") {
                check = llGetSubString(check, 0, -2);
            }
            if (llGetSubString(check, -1, -1) == ".")
                check = llGetSubString(check, 0, -2);
            if (check == data) { // Is it a number?
                push((float)data);
            } else {
                if (llStringLength(data) == 1) {
                    float first = pop();
                    float second = pop();
                    if (data == "+") {
                        push(first + second);
                    }
                    if (data == "-") {
                        push(first - second);
                    }
                    if (data == "*") {
                        push(first * second);
                    }
                    if (data == "/") {
                        push((float)first / (float)second);
                    }
                } else {
                    float first = pop();
                    if (data == "sin") {
                        push(llSin(first));
                    }
                    if (data == "cos") {
                        push(llCos(first));
                    }
                    if (data == "tan") {
                        push(llTan(first));
                    }
                    if (data == "sqrt") {
                        push(llSqrt(first));
                    }
                }
            }
        }
        llOwnerSay((string)pop());
    }
}
</pre>
== Efficiency Tester ==
Written by [[User:Xaviar Czervik|Xaviar Czervik]], Modified by [[User:Strife Onizuka|Strife Onizuka]].
This code will test the efficiency of what ever is in the while loop.
I've used i += 1 because I found it to be faster on the [[LSL Script Efficiency]] page.
Lots of people disagree with me that a += 1 is faster than ++a... If you don't like it, change it and then sue me :P.
<pre>
//IMPORTANT: Only perform tests in an empty region to reduce contamination and be sure to wearing no attachments.
integer time() {
    string stamp = llGetTimestamp();
    return (integer) llGetSubString(stamp, 11, 12) * 3600000 +
          (integer) llGetSubString(stamp, 14, 15) * 60000 +
          llRound((float)llGetSubString(stamp, 17, -2) * 1000000.0)/1000;
//llInsertString(llDeleteSubString(stamp, 19, 19) + "000000", 23, ".")
}
default {
  state_entry() {
    //test variables
    float counter;
    //framework variables
    float i = 0;
    float j = 0;
    float max = 10000;
    float start = time();
    do {
      //test
      counter += 1;
     
    }while (++i < max);
    float delta = time();
    do ; while (++j < max);
    float end = time();//remove the time required by the framework
    float t = ((delta - start) - (end - delta))/max;
    llOwnerSay("The function in the loop took a total of " + (string)t + " milliseconds.");
  }
}
</pre>
== Merge Sort ==
Created by [[User:Xaviar Czervik|Xaviar Czervik]]. Do whatever you wish with this function: Sell it (good luck), use it, or modify it.
This code sorts a list through use of a Merge Sort. I have no idea why you would want to use it as it is more than 150 times slower than llListSort(), but it is a good demonstration of how a Merge Sort works.
I realize I shouldn't be using iteration in a recursive method... Sue me.
<pre>
list sort(list l) {
    if (llGetListLength(l) > 1) {
        integer mid = llGetListLength(l)/2;
        list l2 = sort(llList2List(l, 0, mid-1));
        list l3 = sort(llList2List(l, mid, -1));
        return merge(l2, l3);
    }
    return l;
}
list merge(list l, list r) {
    integer lm = llGetListLength(l);
    integer rm = llGetListLength(r);
    integer lc;
    integer rc;
    list ret;
    while (lc < lm || rc < rm) {
        if (lc >= lm) {
            ret += llList2Integer(r, rc);
            rc++;
        } else if (rc >= rm) {
            ret += llList2Integer(l, lc);
            lc++;
        } else {
            if (llList2Integer(l, lc) <= llList2Integer(r, rc)) {
                ret += llList2Integer(l, lc);
                if (lc < lm)
                    lc++;
            } else {
                ret += llList2Integer(r, rc);
                if (rc < rm)
                    rc++;
            }
        }
    }
    return ret;
}
</pre>
== String Compare ==
Created by [[User:Xaviar Czervik|Xaviar Czervik]]. Do whatever you wish with this function: Sell it (good luck), use it, or modify it.
The following code returns 1, -1 or 0. The 1 and -1 are essentially random, however it will return the same value every time the script is executed. 0 Is returned when, and only when, the strings are exactly equal. Completely re-designed to use a few tricks I learned in the past months. Also much easier to read now.
I have used this script for comparing the [[Key|Keys]] of two objects in a dynamic set of sensors, to decide which one should be the "Master" in the region to tell me information. I'm sure there can be more uses to this...
<pre>
integer compare(string s1, string s2) {
    if (s1 == s2) {
        return 0;
    } else if (llStringLength(s1) < llStringLength(s2)) {
        return 1;
    } else if (llStringLength(s1) > llStringLength(s2)) {
        return -1;
    } else {
        list l = [s1, s2];
        l = llListSort(l, 0, 1);
        if (s1 == llList2String(l, 0))
            return 1;
        return -1;
    }
}
</pre>
== Pseudo-random Number Generator ==
Heres a Pseudo-random Number Generator - I just made it up off the top of my head - so it has no mathematical research behind it to prove it's random... I've tested it for a while and it looks random to me, about the same as llFrand(). But what ever. Sue me.
I use this for determining a random channel for two (or more) objects to talk on. This allows the scripts to talk without users being able to intercept the messages - and even if they do - then the channel will change in a minute or two - so no harm done.
I recently compared this with llFrand() and it is on average 5% faster.
<pre>
// IMPORTANT: Change the following number before using!
integer seed = 0x61FA687C;
integer rand() {
    seed = (integer)(seed * 0x71B5F252 + 0xD);
    return seed ^ 0x7FFFFFFF;
}
</pre>
Example code to test the randomness (Is that a word?) of the generator.
<pre>
default {
state_entry() {
integer i = 0;
integer min = 0x7FFFFFFF;
integer max = -0x7FFFFFFF;
integer total = 0;
while (i < 100000000) {
integer r = rand();
if (r < min) {
min = r;
}
if (r > max) {
max = r;
}
total += r;
i++;
}
llOwnerSay("Min: " + (string)min);
llOwnerSay("Max: " + (string)max);
llOwnerSay("Average: " + (string)(total/100000000));
}
}
</pre>
{{visl
{{visl
|Mentors=*
|Mentors=*

Latest revision as of 15:13, 6 February 2010

About Me

I don't like writing, as it wastes time... so the only thing you'll see from me is code. (Except when I need to explain something, and then I will only explain half of it.)

I'm a recent MG immigrant. I joined the teen grid March 25th, 2006 - but now I'm new again. :)


Projects

Major LSL Projects

Here is a list of LSL projects that I'm working on. They will almost always be under development and will probably never be finished. Originally, this was just a list of projects that I would never finish because I worked on them only in my spare time (or lack thereof). However, now I've decided to also put projects that I actually work on here as well.
Scheme Interpreter - A scheme interpreter! Capable of running most scheme expressions.
Assembly-Like Programming Language - A compiler that runs an assembly-like program. This was first something different - called Czervik LSL Computer - but I had forgotten to update my profile to show that I had made something else until now.
Object_to_Data_v1.3 - A nice script that turns objects into data - allowing them to be transferred, or saved in notecards; as well as being put online. One of my bigger running projects.
BigNum Library (RSA Encryption) - A complex script that allows for efficient modular-multiplication. Useful for RSA Encryption (or any other mod-pow encryption).

LSL Scripts

Here is a list of the LSL projects I made for one reason or another, put up on the wiki, and then forgot about them. I usually don't update them, and they just sit around. Some of them are still useful, others are not. (If you can do better, by all means do so!)
AntiDelay_Node - Uses llMessageLinked to stop those pesky delays.
Efficiency_Tester - Tests the speed of a function.
Merge_Sort - Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper - A simple minesweeper game.
No_Auto-Return_(Multi) - A revision of Bella's that works for multi-prim objects.
Phantom_Maker - An object that turns avatars into phantoms, without having to remain sitting.
Prefix_Calculator - A calculator that evaluates expressions in prefix notation.
Pseudo-random Number_Generator - Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
String_Compare - Compares two strings and reliably returns either 1, -1, or 0 if they are the same.


Wiki Projects

Here is a list of projects that I'm working on for the wiki. If you have some free time, add some to one of the following.
LSL Script Efficiency - How fast different parts of LSL run.
LSL Script Memory - How much memory different parts of LSL take.
Category:LSL_Needs_Example - I am trying to make this list have a length of zero.
Xaviar is currently on a crusade to change all of the code in <pre> tags to <lsl> tags. Please help out!